Love the change for cleric stance! So annoying ability.
Auto changing Stone I, II, III and IV according to level is also a great change!
Looking forward to playing my white mage again!
X fingers for better mana regen this expansion though.
Love the change for cleric stance! So annoying ability.
Auto changing Stone I, II, III and IV according to level is also a great change!
Looking forward to playing my white mage again!
X fingers for better mana regen this expansion though.
Monk is in a terrible spot. To say we're the "featured class" none of our new skills are worth a crap. I don't intend to use Fow at all, RoF buff has a terrible downside, and the 2 or 3 FCs we'll see from deep meditation does not justify all our base attacks being nerfed. I could go on but to make a long story short, after maining mnk since ps3 beta the time has come for me to begrudgingly put down my fist thingies and pick up a katana.![]()
I deleted my post, so please stay on topic with WHM now.Monk is in a terrible spot. To say we're the "featured class" none of our new skills are worth a crap. I don't intend to use Fow at all, RoF buff has a terrible downside, and the 2 or 3 FCs we'll see from deep meditation does not justify all our base attacks being nerfed. I could go on but to make a long story short, after maining mnk since ps3 beta the time has come for me to begrudgingly put down my fist thingies and pick up a katana.
Interesting read through, thanks. I expect everyone to ignore it because it detracts from their arguments, but that was a good read through nonetheless, 10/10.An interesting subject : https://www.reddit.com/r/ffxiv/comme...in_stormblood/
There are good comments.
I had pretty similar thoughts to this discussion thread after taking a few days of thinking the WHM tools over and over. The WHM kits has been keeping my brain going for a while since it's not overt and a lot of the subtle intricacies are rather fascinating despite the flawed approach to generating lillies. WHM's kit is poised to be the most MP efficient. AST suffered a minor nerf to their MP ability and their passive MP cost reduction isn't mirrored in their DPS kit. With a lower DoT count overall, there will be a reliance on more inefficient nuke spells which hurts SCH the most since they lost the most GCD DoTs (Shadowflare, Bio, Aero) while WHM lost the least (Aero). Between Tetra, Assize, Asylum, Plenery Indulgence, and Divine Benision; WHM gets a lot of heals that are both instant and MP free. I feel Plenery Indulgence is going to be a sleeper hit for the kit despite how much it makes so little sense with how to play healer.An interesting subject : https://www.reddit.com/r/ffxiv/comme...in_stormblood/
There are good comments.
If raid fights are long sustained damagefests, we might see WHM pulling ahead just on pure sustainability.
I'm gonna post something I posted on Reddit earlier.
By granting Cure 2 a 100% proc rate to lilies, they made the system even worse. One might ask, why? Having lilies come 100% from Cure 2 takes away all the incentive from using Cure 1.
Cure 1 was previously used to fish for Freecure procs, due to MP "problems" WHM had, but now, with the addition of Thin Air and lower CD on Assize, as well as a buff to Shroud (now called Lucid Dreaming), you'll be better off by letting the tank get a little lower and only using Cure II, because the higher MP cost by doing so will be compensated by consistently having Assize on a 48 seconds cooldown.
Keep in mind that ASTs still have the incentive of Enhanced Benefic to be casting Benefic 1 - wich grants a 100% crit on Benefic 2, also reducing the cooldown on Lightspeed by 5 seconds.
The right course of action in my opinion would be to give Cure 1 the 100% proc to lillies, while reverting it to 400 potency.
While it's not impossible, it's worth noting that AST spells still cost quite a bit less than WHM ones. Over a long, sustained fight, those MP savings add up.
Personally I'd rather have stronger base heals than a high proc rate on cure. But that does go back to the problem... from what we saw, the AST heal is both stronger and cheaper.
In my opinion, it would be better if they kept the basic heal as 400 potency and giving 100% proc for lilies, while further enhancing Cure 2 potency or lowering its MP cost. They should also revert ASTs lower MP cost.
If they keep their idea WHMs will be the only healers with a heal spell relegated to nothing.
Honestly the AST proc sounds awful too. Unless there were changes to Lightspeed, I'm not sure why we would want it sooner.
That being said, it procing everytime guaranteed on a crit, along with Benefic II being a guaranteed CRIT at times is an example of great synergy with their kit. It all just works.
And the bad thing about this is, ASTs CD reduction is just something extra they were given. WHMs entire lily system is built off of this, and it synergizes horribly with our kit and playstyle.
It really shows that they either didn't care to develop anything for WHM, or they didn't have time to thoroughly think out a system for them.
And for goodness sake, can someone tell SE to revert the damn AST MP costs? Why in the HELL do they have lower MP costs for higher potency heals?
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