I don't think WHM players are as incompetent as you assume they are. I've played with amazing WHM players who just feel like the amount of GCD clipping on AST due to cards is clunky.By competitive you mean attempting to achieve the max raid DPS possible? In order to give you and really the other extremely small amount of ppl in the overall community that would actually make attempts at that goal with a WHM; they would have to add another lvl of WHM utility that may be too complex/cumbersome for the nominal WHM mass.
Another exaggeration and hi-jacking of the word UTILITY- set of abilities that you have access to..........which whm has a number of UTILITIES! If instead you meant you'd like for whm to have more direct dmg mitigation utilities or increase in raid dps utilities, then you should be more specific..... But don't say WHM has no utilities.....We can be a pure healer and still have utility. Make our ressurection more efficient. Give us an Auto-Raise buff. Let us grant buffs to stats i.e. 'Blessings'. Give us buffs to apply to our party members that debuff mobs when hit. The original FF WHM wasn't just about heals and cures, it was also about debuffing foes.
I like how everytime we start into this thread definitions of common words never can mean what the common defintions are........... So now the word uility doesn't mean utility unless that utility is supportive(define supportive???), unless that utility is direct dmg mitigation, unless that utility is a dps increase, unless that utility increases aoe def,WHM has no utility. It has no support utility, no reliable mitigation, no damage increase, no AOE defense increase, no unique system that makes things generally easier to handle like EOS. They have NOTHING.
They can heal, and they can barely do completely reliably thanks to RNG flowers.
BC here I was thinking the word utility meant- things you can utilize...but nopee, noppee, that's not what it means /sigh
all healing = supportive, unless you have yet another funky definition to the word supportive as well.
All direct dmg mitigation are not superior to retroactive mitigation (HEALING) UNLESS the inc dmg will kill you if you did not have the proactive mitigation up....those mech are actually far and few in between, throughout content.
.....Since you guys are stuck on this extremely niche definition of "utility"... i'ma humor you.
Whm has no utility! But why is it important that it comes from whm?? Are we trying to say if WHM in the party and WHM isn't the source of this "utility" that nobody else can provide said "utility?"
With the exception of raid DPS utility (which I've long conceded that WHM isn't the source of) what combination of dmg reducing utility that AST/SCH can provide that will achieve anything superior IN RESULT to WHM/SCH or WHM/AST ?? SE would not design any fight in that matter!! And the only combination of utility AST/SCH could provide that WHM/co-healer could not replicate in some effective way is stacking the soils (Collective + Sacred soil). Again stacking soils would being required would be a bad design if it were REQUIRED.
Last edited by javid; 06-06-2017 at 06:58 AM.
See this what I'm talking about. You had no problem completing the content with whm's early on. In other words you used it's advantages while learning then ditched it for the speed run meta. That is a failing of the player base not the class.There's a difference between the balance between jobs and whether the jobs that exist are still capable of completing content. In the raid game, we have a lot of competition. While we had no problem killing a12s with WHMs early on, that does not mean that WHM was competitive.
Keep in mind I'm not advocating not tweaking or adding to the white Mage. They are not as interesting to play imo.
Last edited by Feidam; 06-06-2017 at 06:20 AM.
Let me be very very specific. I would like utility of comperable worth to those of our co-healers. I do not want hotbar decorations like Repose and Fluid Aura. One sees no use, the other saw limited use as an oGCD damage spell. I think, considerig my suggestions, you would have understood I would take ANY utility as long as it is useful at all levels of content it can access.Another exaggeration and hi-jacking of the word UTILITY- set of abilities that you have access to..........which whm has a number of UTILITIES! If instead you meant you'd like for whm to have more direct dmg mitigation utilities or increase in raid dps utilities, then you should be more specific..... But don't say WHM has no utilities.....
Thin Air is a perfect example, more useful abilities please. Divine Benison is a compromise between Graniteskin and Stoneskin one but no replacement for Stoneskin II. It is still acceptable as a tank buster shield or weakness aid.
Last edited by Keridwyn; 06-06-2017 at 06:20 AM.
Problems are less severe earlier in the game because the game is more forgiving. Just because you can finish Sastasha with four tanks doesn't mean it's gonna hold up by postgame. WHM keeps up at early levels but then at later levels it just will not be equipped to do what's expected of it, no matter how good the player.
Well think of it this way. Pretty much every wall that progression teams come across are DPS checks, not healing checks. Lets say your team happens to be stuck on one of these. Which healer would you rather have in your party. The one that can provide DPS buffs so you can finally clear that check, or the healer that's going to give you nothing more than over healing?
The choice is obvious
Can people just stop with the arbitrary numbers?
I raided in savage with progression gear pre echo and all that. We were far from world first levels, but even we could see the benefits gained from bringing certain jobs over others. Some jobs just synergize better with the raid and offers more utility to help us progress through.
And sure, we could have taken a WHM and a SMn instead. It was definitely possible to clear with them. But bringing an AST and MCH instead upped our damage so much that we were able to skip entire phases that we had trouble with. That's nothing to scoff at. That's not a "marginal increase in DPS".
In general, while WHM is definitely going to be viable in raiding, it's going to feel more like a handicap than something to help you advance easier and more efficiently.
We were not speaking of sastasha but raiding.Problems are less severe earlier in the game because the game is more forgiving. Just because you can finish Sastasha with four tanks doesn't mean it's gonna hold up by postgame. WHM keeps up at early levels but then at later levels it just will not be equipped to do what's expected of it, no matter how good the player.
WHM has no utility. It has no support utility, no reliable mitigation, no damage increase, no AOE defense increase, no unique system that makes things generally easier to handle like EOS. They have NOTHING.Another exaggeration and hi-jacking of the word UTILITY- set of abilities that you have access to..........which whm has a number of UTILITIES! If instead you meant you'd like for whm to have more direct dmg mitigation utilities or increase in raid dps utilities, then you should be more specific..... But don't say WHM has no utilities.....
They can heal, and they can barely do completely reliably thanks to RNG flowers.
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