Nice attempt at a trap considering you have had no testing time at all and we're going to base your rebuttal off changes that have not been tested by the public.
Edit. Again I am only speaking about making definitive statements about the whm.
What trap, it's a question. People keep saying that we should wait, I just don't want to keep having to retype after early access, after a week, after a month, after easy raid, after savage raid, after 24 man, after second savage, etc due to people saying wait until so and so date. I've seen it happen before many a game.
When can we be justified in our concerns? Level 70?
No one said the concerns were not justified. There is a major difference between concerns and screaming a class is dead. Sadly unless you have all the tool you don't truly know, but if you are struggling with content then start speaking up. If you have to have a time frame. However, prior to ever laying your hands on the class the omfg you killed class my I quit reactions are just childish. Not saying you specifically did this, but if you've read all my posts that's what I'm talking about. Guessing you have not based on your questioning.What trap, it's a question. People keep saying that we should wait, I just don't want to keep having to retype after early access, after a week, after a month, after easy raid, after savage raid, after 24 man, after second savage, etc due to people saying wait until so and so date. I've seen it happen before many a game.
When can we be justified in our concerns? Level 70?
Has anyone run simulations and compared them to existing numbers or rotations? Seems we have enough info to simulate a few scenarios.
Looks like everything got merged.
Oh well, hopefully they'll use this as the go-to thread for players' issues with the class.
But... What I put in bold in your post is exactly why people are saying that WHM is dead.The problem is most are not voicing concerns or even acknowledging that things could change. They are making definitive declarative statements that the white Mage is dead. They have written off the class without even trying it themselves. Sure they could be right, but they could just as easily be wrong. Being concerned is one thing, however all of the saying the sky is not falling, but has already fallen posts are premature based on what we know.
Edit. I'm more concerned at this point of it being a self fulfilling prophecy compared to the actual state of the class.
The issues with the Lilies system are so prominent that you don't even need to try it to know it's terrible. This is why we have a 130 long page thread two weeks before release. (Good job mods by the way.)
You have to realize that, even if the lilies proc was at 100% on Cure and Cure II, it'd be way better, but still sub-par compared to the AST healing output and group utility (cards).
It's not about some tooltips being slightly wrong or a few numbers being off... It's the complete mechanic which is wonky as heck.
In short, with the current info we have, WHM will be the weakest job in FFXIV 4.0. Not only within the healer role, but out of all jobs.
It's not a case of "it may change", it's a case of "it must change!".
Last edited by Fyce; 06-03-2017 at 07:03 AM. Reason: spelling
geeze i know it was needed but now you can't find anything
We have 10 fewer skills than other healers also (including cards and fairy abilities). We are not dead but we need some love.No one said the concerns were not justified. There is a major difference between concerns and screaming a class is dead. Sadly unless you have all the tool you don't truly know, but if you are struggling with content then start speaking up. If you have to have a time frame. However, prior to ever laying your hands on the class the omfg you killed class my I quit reactions are just childish. Not saying you specifically did this, but if you've read all my posts that's what I'm talking about. Guessing you have not based on your questioning.
And how much time to actually effect a change (during which period they typical MMO will correlate our silence to consent or outright praise) should we sacrifice in favor of propriety?
In this game, or at least community, the difference between a job being concerning and dead falls within some 5% effective throughput.
it's not mature to act like you're above it all and to adopt a 'wait and see' approach.No one said the concerns were not justified. There is a major difference between concerns and screaming a class is dead. Sadly unless you have all the tool you don't truly know, but if you are struggling with content then start speaking up. If you have to have a time frame. However, prior to ever laying your hands on the class the omfg you killed class my I quit reactions are just childish. Not saying you specifically did this, but if you've read all my posts that's what I'm talking about. Guessing you have not based on your questioning.
As many people seem to have told you, the problems with the skills we have seen is that they incentivize sub-optimal play and they do not synergize with the existing WHM toolset (Regen, Medica I, Medica II, Asylum, Tetragrammaton, Assize and Cure III). Instead they obviously introduce a great deal of confusion into the job because it is not clear what you should be trying to do, heal MP efficiently or fish for procs on your new skills.
The fundamental problem is that you cannot do both of these things using the skills as they have been presented to us.
This is totally ignoring the actual numbers tied to any of this, it's the actual skills proccing off one another. It's like if a melee class got a 1-2-3 combo where the 2 skill didn't proc the 3. You wouldn't be going, wait until the game comes out to see if that's true. You'd be writing on the forum informing the devs that there's been a mistake.
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