I'd like KisaiTenshi to post a link to their main character's lodestone on here. She's claimed to have done hard content, yet the character listed in her profile isn't even i200.Ehhhh I wouldn't worry too much about it. KisaiTenshi is troll-tier. Just take a peek at her posting history. I had to take a shower after that. If she's not a troll, then she does legit believe Cure/Cure II are the WHM's bread and butter, and that Regen/Medica II are more 'extra tools,' or something. But hey, I guess if you can clear MSQ by only using Cure II, it makes sense that some people would feel that way about the job. I think. Perhaps. Maybe???????????
Um...
What if the Lillies are a bonus perk while you work with everything else you had...?
is that what all the other jobs are saying about the new things they get in 4.0? cause that's not how it's supposed to work.
all other jobs actually get 10 levels worth of advancement. WHM gets a "bonus perk"?
No one has thrown the system in the trash. It was born there.
Anyway, unless they radically overhaul the PvP skill system or make PvE content require single target nuking all the time, that is and will be the final frontier for Cure/Cure II focused gameplay. WHM confirmed for PvP healer only.
Hey! Paladins, i'm glad that you can enjoy your Bonus Perk of a completely re-designed and overhauled job that addresses several deep rooted issues, identified by the community and ultimately resolved by the developers. Send a little of that love over the WHM's way please and ty!!
This is some obvious low quality trolling right here.
I already made my point and I made it very clear. Don't expect me to give you further attention.
Want to know why KisaiTenshi did not respond to thisFirst off, are you seriously comparing crafting/gathering to combat? Please laugh.
I'm not sure how many times this needs to be said by so many different people for it to be understood. It is not only hardcore raiders that have issues with the changes. WHM's '''utility''' being able to heal "THE HARD HITTING DAMAGE" is NOTutility. Both SCH and AST both need to be able to heal The Hard Hitting Damage in order for SCH/AST combo to be viable. If SCH and AST couldn't keep up with damage as compared to WHM, then they wouldn't be viable! And they would be the ones on the forums calling bullshit. All three jobs can already do their jobs just fine, but only WHM is unable to bring anything more to the table. All they got were more heals, and RNG based heals at that. WHM already healed perfectly fine, why do they need more (crappier) healing spells? How is this so hard for you to understand?
Wait what? where? i wanna see toll eating troll, lol
Last edited by Ama_Hamada; 06-02-2017 at 01:59 PM.
This.
And a bonus perk we might not even use/notice. We get one useful skill over the course of 10 levels, Thin Air.
Again I will point out to use these abilities as normal. Don't sit on them waiting forRNGesus to be in a good mood. In the worst case scenario, you get absolutely no lilies before a CD expires, and this equates to nothing lost, nothing gained. The more abilities that fall under this umbrella the better. So you're not in a situation where the reduced CD works on Assize, but not Asylum; however this particular group has an undergeared tank, and you could really use that reduced CD on Asylum. Every stack of confession, and every lily proc serves to increase your ability to keep a party alive or increase DPS output, or both.Keep in mind, you'll need to cast an average of 15 GCDs-- approximately 38 seconds -- just to stack three Lilies. That means throughout those 38 seconds, you cannot use Asylum, Tetragrammation, Assize or Divine Benison. How often does that honestly occur because in my own experience, I have never once gone that long without using at least one of those abilities.
"Give an inch. Take a mile." I use that saying often here because this is a great example of it. 4% reduction to a 60 sec CD (currently the shortest) is nearly the equivalent of a global cooldown. How often is it mentioned here just how valuable those are? So much so that clipping DoTs is a big no-no, and weaving in Aero on your way to cast Fluid Aura is a big yes-yes? Why have you all of a sudden forgotten? Let's say you run, what I consider to be an average of a 14-minute dungeon run. How many free gcds does that come to assuming you get one lily per CD (which you will)? I'm terrible at math.The Lily mechanic is essentially Spear. How many people actually like that card? There's a reason it's considered Royal Road fodder. Cooldown reduction just... isn't a valued mechanic. At least not at such low amounts. 4% is worthless; 10% is barely noticeable and even 20% is only decent. People pre-plan their cooldowns.
I am quite sure adjustments will be made. But for right now, you have to re-think how you play WHM. If you play it the way you do now, and assuming DMG isn't ramped up, you won't benefit from the lily system. I also find it very strange that AST is basically the opposite of WHM, and everyone is ooh-ing and ahh-ing over pretty lights and animations, knowing much less about how these skills will work in combat opposed to WHM. Maybe that's just me though?
That's fine and all for the super casual healers that don't care how or what they do as a job, but I sure hope SE listens to us more than them...Ehhhh I wouldn't worry too much about it. KisaiTenshi is troll-tier. Just take a peek at her posting history. I had to take a shower after that. If she's not a troll, then she does legit believe Cure/Cure II are the WHM's bread and butter, and that Regen/Medica II are more 'extra tools,' or something. But hey, I guess if you can clear MSQ by only using Cure II, it makes sense that some people would feel that way about the job. I think. Perhaps. Maybe???????????
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