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  1. #1
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Feidam View Post
    Yoshida Interview excerpt

    Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift. (laughs)
    I get the feeling, people aren't connecting with the point of this line. Pretty sure by "first clear" he means week 1-3 of raids where your gear is literally below the design of running the raid smoothly. Which after a few weeks of tome and turn in farming, a groups DPS should be on par with the expected tank sticking to mitigation, healer to healing, DPS to DPS. But hes still acknowledging that day 1 of savage, its going to be tightroping the dps check that way. So that extra bit of healer dps can make it easier to be on the far side of it. But after its in full swing, its just clear speed not wipe or win. World/Data Center/Server firsts, not "newbie" firsts.

    Quote Originally Posted by Saraphin View Post
    sorry i was thinking of something else, just went and looked at the newest tooltip or whatever, it's a very short CD

    trying to think what was 35s, but looking...i just can't figure it out now. maybe it was on another class i'm looking into the tooltips about...
    Thanks for finding the tooltip. Yep this makes it a bit easier to use at a decent time rather than blow it right away unlike the 35s misassociation. Doesnt really change the acquisition timer, but makes it easier to use. 7 more days til the fog of war clears... Either way its CD is still a min of 30s since its about the fastest you can flip in cards.
    (5)
    Last edited by OcieKo; 06-09-2017 at 03:17 PM.

  2. #2
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by OcieKo View Post
    I get the feeling, people aren't connecting with the point of this line. Pretty sure by "first clear" he means week 1-3 of raids where your gear is literally below the design of running the raid smoothly. Which after a few weeks of tome and turn in farming, a groups DPS should be on par with the expected tank sticking to mitigation, healer to healing, DPS to DPS. But hes still acknowledging that day 1 of savage, its going to be tightroping the dps check that way. So that extra bit of healer dps can make it easier to be on the far side of it. But after its in full swing, its just clear speed not wipe or win. World/Data Center/Server firsts, not "newbie" firsts.



    Thanks for finding the tooltip. Yep this makes it a bit easier to use at a decent time rather than blow it right away unlike the 35s misassociation. Doesnt really change the acquisition timer, but makes it easier to use. 7 more days til the fog of war clears... Either way its CD is still a min of 30s since its about the fastest you can flip in cards.


    Yeah, i'm burning on fumes from doing an addition to my actual house. i know some job has a new 35s timer...but for the life of me, too tired to really associate it.

    this does however, put a lot of power in the AST hands (not that i'm against Jobs having unique things...but...this seems a bit too much. every draw they can have a burst of DPS or some healing: ie Tank busters) but...i don't think this should come at the costs of the players of WHMs and the players of SCHs to an extent..

    I know, realistically, it's going to be used 2 times a minute, but it just...seems a bit much. a bit Shiny new Toy that Makes it so there are no bad cards but can all be really good cards and yes, i'm aware that ALL cards can have some use, but with Arrow and...something else (again wiped out tired right now) being now given an auto spread...it's looking more like they're getting a lot more buffs than they need at this point.
    (1)
    Last edited by Saraphin; 06-09-2017 at 03:24 PM. Reason: 1k limit *(&@^T#$O*&UG$

  3. #3
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Saraphin View Post
    i know some job has a new 35s timer...but for the life of me, too tired to really associate it.

    this does however, put a lot of power in the AST hands (not that i'm against Jobs having unique things...but...this seems a bit too much. every draw they can have a burst of DPS or some healing: ie Tank busters) but...i don't think this should come at the costs of the players of WHMs and the players of SCHs to an extent..

    I know, realistically, it's going to be used 2 times a minute, but it just...seems a bit much. a bit Shiny new Toy that Makes it so there are no bad cards but can all be really good cards and yes, i'm aware that ALL cards can have some use, but with Arrow and...something else being now given an auto spread...it's looking more like they're getting a lot more buffs than they need at this point.
    Im still awaiting something more concrete on the base aoe card effects, tho i agree its rediculous if its true. Tho part of getting 2 chances of lord lady per minute, it also means were failing to set up any buff utility for 1 minute. Either way this technically pans out weaker than what I wanted to fix the 2 cds for no gain issue, which was control over Royal Roads activation, but seems interesting, so next week ill play with and make an opinion on it. Unlike some people here i wont complain about a layer of RNG and having to use single target heals, or complain that being able to use my CDs more often is undesirable. Now we just need a 25% RNG Mechanic on AST and well have a full set from out of 2 to out of 6. (Draw 1/6, Redraw 1/5, Royal Road 1/3, Minor Arcana 1/2, awaiting 1/4).

    There never have been bad cards, just more expensive to use ones. In comparison to WHM like this forum is about, itd be like having to click off Presence of Mind intentionally so you could use Asylum earlier. Tho in our case we usually throw away defense, power replenishment, cooldowns, and speed just to give people what they want...
    Sometimes i think AST would be more fun without royal road. Just spread and draw. One card to save for the right moment, one to put in the best spot now, this later point is near dead in current AST play. I like royal road and all, but it feels like it limits my choices more often than not. Don't get to use nearly enough Enhanced Boles, Extended Arrows, or Expanded Ewer/Spire, its always wtf wheres my balance, never oh sweet thanks for the TP... My crappy DPS Goadarai and Battery Likened Mage to the rescue (crappy DPS, because I personally suck at DPS, I OT and Heal for a reason). Also BLM acronym usage win, and yes I seriously plan on mastering the art of giving out MP/TP on the kings of Damage Per Hit type DPS jobs, cause I'll probably never get a pure support in games again.
    (0)
    Last edited by OcieKo; 06-09-2017 at 04:03 PM.

  4. #4
    Player
    CaeliaCat's Avatar
    Join Date
    Nov 2014
    Posts
    36
    Character
    Caelia Starlight
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    I feel like this thread is being continuously derailed by AST apologists and attention seekers... many of whom don't have WHM at 60 (looking at you, Highlights) or haven't bothered playing the job outside of 4-person dungeons since they main a tank or something.

    The bottom line: WHM needs some form raid utility to compete with AST and SCH in endgame content.

    Take your pick! Lots of great suggestions in this thread.

    -Direct hit buff for the party
    -Haste
    -Better shields (Graniteskin)
    -Target defense down (Dia)
    -Reraise
    -Raise II (no weakness)

    Honestly, just one single place where WHM could shine would mean a world of difference, even with a clunky, shoehorned lily system.
    (10)

  5. #5
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CaeliaCat View Post
    I feel like this thread is being continuously derailed by AST apologists and attention seekers... many of whom don't have WHM at 60 (looking at you, Highlights) or haven't bothered playing the job outside of 4-person dungeons since they main a tank or something.
    I guessing I'm highlights. Ill have my 2nd 60 WHM this week. Unfortunately the forums only allow you to register 3 characters, so the 3 with multiple jobs are listed, i have 7 that have completed at least 3.0, one has NOTHING BUT a WHM on it. Yep, I'm that rare breed of player who has alts for more than just mules. If it helps PLD is my favorite tank, have 2 of those at 60 as well, prefer to OT, picking up adds and covering for the team (Divine Veil, Passage of Arms, and a heal /drool). 2 60 DRGs, BLMs, and CRPs as well, 1 of everything else at 60.

    My constant co-healer plays SCH/WHM and usually covers most of the healing necessary, while I cover most of the support like, Cleanse, Rez, mechanics reminders, MP management, random target mechanic recovery like prey, or DPS. How she does it on SCH and sometimes Noct AST and make it looks easy, who knows, I prefer WHM/Diurnal AST for primarily taking over healing. And were not big fans of running D AST/N AST, not as fun and we boil down into having to flip roles, I do bulk she does spot, which quite frankly, were better the other way around.

    Edit: my bad just checked, it 3 jobs per character, so Gidget is listed when looking at my profile. Ociela's should hit 59 tomorrow (later today) and 60 Saturday.
    For the future, don't forget to use the resources you have available to verify things.
    (0)
    Last edited by OcieKo; 06-09-2017 at 04:25 PM.

  6. #6
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by CaeliaCat View Post
    Take your pick! Lots of great suggestions in this thread.

    -Direct hit buff for the party
    -Haste
    -Better shields (Graniteskin)
    -Target defense down (Dia)
    -Reraise
    -Raise II (no weakness)

    Honestly, just one single place where WHM could shine would mean a world of difference, even with a clunky, shoehorned lily system.
    Shield is already a good part of Scholar and Astro.
    I would choose something new that other healers don't have.
    To reinforce the pure healer side of WHM, I would like to see an upgrade of Raise.
    (1)

  7. #7
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ceasaria View Post
    To reinforce the pure healer side of WHM, I would like to see an upgrade of Raise.
    I agree as long as it comes in the company of additional fun, useful abilities. It would be unfortunate if WHM's niche were defined as being the best healer to have around when your party is terrible and dies too much.

    On the other hand, more powerful or preemptive resurrection spells could be amazing in raid progression.
    (11)

  8. #8
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by OcieKo View Post
    I get the feeling, people aren't connecting with the point of this line. Pretty sure by "first clear" he means week 1-3 of raids where your gear is literally below the design of running the raid smoothly.
    It's a bit off topic, but I think "first clear" means different things for different groups: it may require healer DPS from the world first groups on the first few weeks, like you said. But from the "not-100%-optimal" groups it will require that for much longer, even with item level increase. The thing that doesn't make sense in that quote is that if you are able to DPS as a healer on your first clear in any content, the content won't get any harder than that, so you're supposed to DPS more on each following clear... Sorry about the off topic, that quote has been bothering me because it doesn't make much sense. :P
    (1)

  9. #9
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Taika View Post
    It's a bit off topic, but I think "first clear" means different things for different groups: it may require healer DPS from the world first groups on the first few weeks, like you said. But from the "not-100%-optimal" groups it will require that for much longer, even with item level increase. The thing that doesn't make sense in that quote is that if you are able to DPS as a healer on your first clear in any content, the content won't get any harder than that, so you're supposed to DPS more on each following clear... Sorry about the off topic, that quote has been bothering me because it doesn't make much sense. :P
    No arguement about that, its just my impression of HIS intention, was the envelope pushers who make the strats as they learn, not try to learn with the knowledge there and acclimate to the practice if using it. Of couse it could be another lost in translation nuance.
    I still remember the guy who could Solo, heal Odin trial when it came out and just crush the bleeds with pure throughput on WHM, also he got angry if you "wasted time" cleansing them off. Wasn't the nicest guy, but played like a champ. So healer DPS couldvalso equate to, ditch one healer and get a super good solo healer to buy the slot, or free up one healer to do more. Lots of meaning can be gotten out of it, but Im banking on the forerunners in this case.
    Under the idea its the content pushers who would be able to sneak in more DPS from healers and tanks, theyre probably also consisting of on average better players than later sub optimal DF/PF groups with better player synergy. So does he imply its easy enough ANYONE can pull it off when the content is ahead, or the people who are quite good at what they could do would be able to pull it off.
    Wouldn't be surprised if Yoshi-P was more understandable when talking to Japanese media, English lacks a lot of the subtle nuances that Japanese has a lot of.
    (0)
    Last edited by OcieKo; 06-09-2017 at 04:39 PM.