Once again assuming this information is correct, this new "lucid dream" ability would be 21 sec (source reddit) which would be a step up from the old shroud of saints. It would at least partially answer the mana recovery problems whm have been encountering.
Though, I agree with you, while it makes it kinda obvious ast will loose luminiferous aether (and hence loose one tick of regen mana), I wonder how it is going to work for sch with aetherflow.
I am now so scared that SCH will be nerfed to the ground LMAO.
YOSHI P PLS DON'T TAKE MY AETHERFLOW AWAY I'VE BEEN A GOOD BOY.
In all seriousness I could see Aetherflow becoming a 10% MP regain, since both SMN and SCH would (I'm assuming) retain access to Energy Drain, and WHM has Assize where AST can extend Lucid Dream with Celestial Opposition and pop Ewer on themselves.
I don't think they'd flat out remove the MP regain on Aetherflow unless they reduced the MP cost for the barrier type spells SCH has. Succor and Adlo cost massive amounts of MP, so losing the 20% MP every minute and relying only on MP regeneration would be a bit of a kick in the nuts. Not to mention the non-constant fairy healing that the tether ability and gauge seem to suggest, which would in turn require more barriers or casting.
Hmm.... Piety would become a much more important stat now if this is the case. Though this could also be alleviated by a BLM using Manashift during Umbral Ice for any healer.
All of this is very interesting!! I can't wait to see more about the new skills and all the new party support synergy we're seeing.
Last edited by Fernosaur; 05-23-2017 at 09:07 AM.
So going off what we've seen so far...
WHM is unwanted in most serious content right now because of our complete lack of utility compared to the other two healers.
...so SE's answer to that is to apparently remove Stoneskin, our only form of mitigation, and to give us more healing spells to keep us as a "pure healer."
Because that's what raiders screech about from here to next week. Pure, no-holds-barred, unadulterated healing with absolutely nothing else to offer.
Meanwhile, the other two healers get our only redeeming feature in the form of cross-role Divine Seal, SCH continues to be relevant and AST gains even more cards.
But don't worry, we still have Repose.
Edit: lmao we don't even have pure healing anymore everything is gated behind RNG SE has nerfed us into oblivion
Last edited by Lunaxia; 06-01-2017 at 02:30 AM.
My usual response to that is 'who cares about raiding?'
To be fair, if they adjust the cost of Adlo/Succor a little, we might be fine with that and mana recovery from Energy Drains. As it stands, there's no real reason for it to cost so high when AST can do the same better for less. We have hardly any info yet, but if that really is a better Shroud, there is no way SCH will keep its Aetherflow mana recovery. That would be way too OP.
On topic, I'm also going to reserve judgement on WHM. I feel like their moves will have a lot of additional effects, and until we know about those it's near impossible to speculate where it will end up. I still have a little faith that they're not going to kill one of the most iconic jobs for an entire expansion. I will, however, say that their new animations look extremely uninspired. It was certainly the most bland showcase of all the jobs.
I know we've all seen new, flashy things and we want to speculate, but there really is hardly any info to suggest where WHM is going to end up. SCH and AST certainly looked more interesting, but that doesn't equate to them being more powerful.
For example, that faerie tether looked very interesting, but it could also be an indirect nerf. No more auto-embrace casts, and you have to tether to someone for the fairy to actually heal them. Whether that's the case or not, we don't know yet, but the point is that we really don't have enough info to speculate. For all we know, those WHM AoE instant casts could be heals tied with buffs, or just straight up buffs. I don't think we can look at the cross role system and assume that because WHM has given up tools that it means they are losers in this system change. Another example, all healers are getting Lucid Dream (a better Shroud according to a Reddit translation), which is a buff to WHM mana regen, but could be a nerf to SCH again if they lose Aetherflow mana regen.
This sure is a lot of doomsaying for things we have minimal details on.
I've gained the impression that those sorts of players are concerned about challenging content to the exclusion of all else, including actually enjoying themselves playing a video game. I'd be happy to be proven wrong, but for myself, I find the normal content enough of a challenge as it is. I find it hard to believe the sky is falling simply because my favored WHM doesn't have the new, shiny toys of AST and SCH.
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