



But that wouldn't be unique to whm. Astro has cards that refreshes resources, so that wouldn't work unless you took the tp and mp cards from ast.
*Goes into dungeon, Room wide damage* alright don't take any more damage im building lilies *spams cure 1*
Don't forget to hug your favorite LALA!
Please rethink your aproach before all the whm jump to the shiny dps roles and further destroy your qeues yoshida-san.


Hey you know what... What's leveling WHM going to even be like for new players?
They've lost so much stuff, even JOB UNIQUE ABILITIES like Divine Seal. This was important shit... There's going to be this really weird gaps where they just don't obtain anything. Sigh. Jesus.


Divine SealHey you know what... What's leveling WHM going to even be like for new players?
They've lost so much stuff, even JOB UNIQUE ABILITIES like Divine Seal. This was important shit... There's going to be this really weird gaps where they just don't obtain anything. Sigh. Jesus.
I am unhappy with a lot of the WHM changes. However, for some reason, the change that ticks me off the most is Divine Seal.
SE says they want WHM to be the pure healer. The healer with the strongest heal. Now, the other healers do not need divine seal. They are perfectly able to heal without it. So, why in the world would they take Divine Seal away from WHM, nerf it and give it to every single healer? If SE wanted to stay true to the concept of WHM having the strongest heal, then they should not have done what they did with Divine Seal. It only shows that they have no idea what they are doing and are contradicting themselves.

I don't usually post on the forums, but I have to say I'm extremely disappointed in the new updates to WHM. I know it's been said ad nauseum but I'm hoping the devs hear just how many of us are disappointed and discouraged by these changes. For an expansion focused on creating synergy within a party white mage has been left with nothing to contribute to that, and as far as we can tell a useless ability at 70. Even more concerning is since our skills are now role skills, I won't have room on my bar for protect since I need swiftcast, esuna, eye for an eye, lucid dreaming, and legrasse in case things go south. So I'll be levelling my white mage to 70, but unless I see significant changes when I get there I'll immediately level my astro and other classes.

In the past, WHMs have received nerfs--proshell was handed out to the other healers and Stoneskin was nerfed, and I was all right with those... I was even okay with the holy nerf. But while the other jobs received buffs, WHMs have continuously been neglected. When I first saw that a bunch of our core abilities had been gutted and placed into the 'Role Shared' category, forcing us to use slots in order to get them back, I wasn't happy. But I conceded that I didn't know what we were getting in return, so I wanted to withhold judgement.
Now, with the information of the abilities having been released, I can say that I'm disappointed. For one thing, we're suddenly being discouraged from using our regens and other more-efficient heals in order to spam Cure to proc lilies. Doing so will also use GCDs, effectively decreasing our DPS. Our new mechanics are now gated on RNG/procs--not a constant resource like aetherflow. Effectively, our healing becomes RNG-dependent.
We've also effectively lost our only form of active mitigation (Stoneskin) for any pre-SB content. Instead, we have to use all of our lilies (RNG-dependent that they are) on a new level 66 single-target shield. It feels really strange that we got to keep Repose and a damageless Fluid Aura, but we lost Stoneskin and Divine Seal.
One area where White Mages were struggling was utility-- but once again, we didn't receive any in this expansion, while Astrologians kept their overpowered Balance buff and scholars received their own form of battle litany. Don't get me wrong--some abilities look great--Thin Air in particular looks like an amazing ability, but it doesn't make me feel any better about WHM's state in the game presently.

Lilies don't even proc off Assize, Asylum, Tetra.
A part of me was so hopeful for the Lily gauge we were gonna use flower power to really bring something useful to the raid.
I now have to hold on to the hope that in-game content is designed to allow WHM to shine, but shine with what? SB Astro does it all better.
Lilies are consumed by assize and asylum why would the consumer proc them?Lilies don't even proc off Assize, Asylum, Tetra.
A part of me was so hopeful for the Lily gauge we were gonna use flower power to really bring something useful to the raid.
I now have to hold on to the hope that in-game content is designed to allow WHM to shine, but shine with what? SB Astro does it all better.
In ARR initially, the cure and cure2 was to utilize the traits and maintain mana efficiency. I wonder if they are attempting to enforce that again?
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