Hope so assize is an amazing ability imo.
Hope so assize is an amazing ability imo.
I won't disagree with WHMs extra healing being a safety net for fights. It definitely is. But see, that limits WHMs main benefit solely to content that you're not only at the min ilv for, but that you're still progressing in. After you have better gear and a decent hang of the fight, WHMs usefulness as a safety net is over. So at best WHM would have a month after new content release, then it's back to the bench for 3-4 months or so, which is ridiculous.
As for Assize. Well, I sure do hope it's power is emphasized rather than nerfed. But looking at WHMs AOE track record...
Have faith imo. Right or wrong, WHM is one of the most iconic FF jobs out there, it's going to get some cool toys <3
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
if its just another overshield it doesnt have to be stronger than adlo; as long as it doesnt override each other; from what we saw on the job action it appeared just good ol' cure gave you a lily (assuming there isn't a built in cd system); you can replenish your 3 liles asap! And Given it appeared to be a oGCD consumption it would be too OP if it displaced adlo which is still a GCD cast. Adlo is only effective over instant heals when there is a mech that ignores shields (like photon on A11s) or if the target is already max HP; otherwise adlo << cure 2, benefic II. So yea with all that being considered it would be fine of the whm barrier isn't stronger than adlo.
If they made it stronger (the whm barrier over that of aldo) we'd have something similar to what we have now with indom (oGCD 400 aoe potency) stronger than medica/helio (GCD......300 aoe potency with cast time).
NOtE
yesss, if adlo crits it becomes GG OP!!! BUT do a parse on healer crit rate....it's nothing reliable.
Last edited by javid; 05-31-2017 at 10:05 AM.
It's not unthinkable to have barriers stacking imo. Turn 5 progression pretty much required very precise timing with both stoneskin and adlo for much of the encounter all whilst other mechanics were happening. It'd be interesting to see them do something like this again as it did a great job of giving healers something to focus on outside of mindlessly mashing nukes.
The trick of course is handling it in a way that it doesn't trivialise other content such as primals, I'm not really sure how SE could approach that =(
Well, I had spent the last few hours watching, rewatching and writing down my observations of the healer portions of the job actions trailer. Since this thread is about WHM and I feel the other two healer previews are pretty obvious on whats going on (for the most part), I'm just gonna post my WHM thoughts/observations, and leave out the other two.
White Mage
Now here is where I find it kinda tricky, which I'm sure is intended. Although, while rewatching the WHM preview, I noticed something really interesting. At least in my opinion. I sort of did a double-take. I don't recognize many of the skills, so will just refer to most of them as "Unknown Skills" (duh).
- Unknown Skill #1: If I remember correctly, the lilies on the UI show up when you cast a heal. Only judging by the animation and the WHM UI, this seems to be a buff that they used on themselves that will affect the next skill.
- Unknown Skill #2: This one shows to be a heal that they used on the party member, based on how a second lily glows upon its use. Also seems to activate the previous used buff, judging by the effect the WHM gets after its use.
- Aero and Stone: This one is not very surprising. More regular damage spells, yay. Obviously does not affect the UI.
- Unknown Skill #3: While very shiny, it does not seem to be a heal, as it does not cause a lily to appear on the new UI. I would assume it is a buff of some sort, but I can not really tell what it does, other than apply to the WHM and its party member.
- Unknown Skill #4: Has a watery appearance/sound, and does not seem to be a heal. Again, it does not give a lily upon use, so my assumption is that it is a buff.
- Unknown Skill #2 (again): Only this time does not seem to be affected by any of the buffs? Activates third lily.
- Cure 3: Here is where I find it interesting. Not looking closely, it looks like just a normal Cure 3. Just going to assume it works the same as our current Cure 3 does. UI is full, so a forth lily does not appear.
- Unknown Skill #5: Looks to be a shield of some sort, used by consuming the three lilies from the UI. Going to assume it is an aoe shield based from what I have seen from the benchmark and my own theory.
- Rescue: Don't think I need to go over this. Others have translated its description.
Here, I have a theory... Cure 3 is an aoe heal (duh), and when you look closely at the striking dummy, you can see it being affected by the use of Cure 3. The very same thing happens when the WHM uses the "skill number 5", and it only happens during these two.
What I'm thinking is that due to one of the buffs the WHM uses, their aoe healing/shielding abilities affects the enemy in some way. Granted, we do not see any aoes pre-damage abilities (that I could see at least), so for all we know it could just be a passive... But I'm just going to assume one the two abilities (3 & 4) have something to do with it. I do not know what it could be doing to the dummy, but it seems pretty promising that WHMs could be getting some form of utility after all.
Okay, Kairi... You went through all that... why?
Well... with Scholar and Astro, we see a lot more animations we are familiar with or are easy to read visually (at least in my opinion). As a result, I feel we can get more of an idea what is in store for them, even without knowing additional effects. White Mage on the other hand, is more difficult to read. While, yes, most of the shown skills look like ordinary healing spells, there could be a lot more to them than we can even see. There could be hidden effects in their spells. I truly feel White Mages will be getting some form of utility that is tied to their healing spells. While we don't quite know what it is or how much utility it'll get, we do see something worth noting in the job trailer. Who knows, I could also be very very wrong. Wouldn't be the first time LOL.
Keep in mind, though, we do not see every new skill, and that they mixed some new role actions into the previews. And while WHM is losing some of its actions to the role system, I don't think the devs would take them away if they weren't planning to give something back in return. At the same time, they are also trying to avoid overwhelming people with too many actions. While you can clearly see what ones were put into the role actions, what we don't see are the ones from all jobs that were taken away all together or fused together. I'm positive WHM isn't the only one that's losing actions.
But Kairi, why would they hide WHM utility like that?
Well, if I am right in regards to tying White Mage utility into their healing spells, it wouldn't be as easy to show off in something like the job trailer than it is with Astro and Scholar. We already know what their utility is, and because of that, we know what to look for and can draw better conclusions. White Mage hasn't had any true form of utility (at least not much of it), so its easy for us to miss. Having special effects tied to their healing would make it even more difficult to see.
Finally, even if the devs were intentionally hiding WHM utility, why would that surprise you? They are the biggest trolls. They love to give very little details to make their player base squirm and grow rampant with theories/speculations. I mean with how sensitive this issue is with a lot of people, I'm not surprised. I bet the devs are having a lot of fun reading the salt in the forums with things like this. I know I do lol.
Last edited by LadyKairi; 05-31-2017 at 11:16 AM.
Oh, you replied here too...Erm, lol well I'll post it in this thread since it's more lively so...Ignore my post in the other thread lol
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In reply to LadyKairi:
Unknown skills 5: That actually isn't the same ability that was shown in the benchmark. The benchmark trailer looked more like a heal, different animation (character floated in place) no shield animation either.
Cure 3: That's actually just the Aero DoTS falling off the target.
As far as I've seen, I haven't seen any heal effect the the enemy target at all.
As far as the self buffs, what you think is the WHM getting buffs after every heal looks just like the Freecure/Overcure procs and such. I'll have to double check what it looks like in game, but that's what it looks like.
Not trying to shoot down every one of your observations, but just what I've noticed from it.
Don't worry about shooting my observations down, because I pretty much expect it at this point lol. Yeah I figured I was reaching quite a bit lol, yet my other points still stand. The new WHM skills have similar looks and sounds to them, so eh. Nobody's perfect lol.
Still, I'm sure you whms will get something nice out of this expansion. I'm sure they're just trolling with their lack of healer info. If not and they mess up again, then just gotta raise some more hell :3c
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