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  1. #351
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Looking at all the changes as a whole, I have a funny feeling SE is going to introduce more RNG mechanics in FFXIV. They know WHM is kinda useless in FFXIV yet they are doubling down on the design. This tells me they may be changing combat design instead of job design to make WHM work, and this includes randomized damage spikes and less scripted fights
    (1)

  2. #352
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Velox View Post
    and this includes randomized damage spikes and less scripted fights
    And most people love the scripted fights... if that's the case, and they're upping the damage and frequency players take it... the salt will be all over the forums.
    (2)

  3. #353
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    See the issue? Every healer can do everything that WHM can and more. WHM can just do healing, and it is only slightly better, and I mean very slightly, like a 10 potency difference.
    Lets just be clear here, WHM's HPS advantage is significantly more than 'slightly' better. It can frontload raw no frills aoe HPS on call without any of the drawbacks, cooldowns or hoops AST and SCH have to jump through. Divine seal doesn't enable as many tricks as Synastry, but again, in terms of raw HPS, it wins by a handy margin.

    It's not a case of WHM's HPS not being better, but rather that on a smooth consistent run, you likely don't need it. Step outside of the theory crafting forum bubble though and the safety net that extra HPS potential brings is clearly appreciated given how well represented WHM is still irrespective of it not being widely shunned within the progression scene currently.

    All of these WHM threads are going on the assumption (amongst others) we are going to see another super easy raid tier which of course devalues the raw HPS potential a WHM brings. There is plenty of room for tighter HPS checks without going OTT, Both Midas and Gordias have great examples of this throughout.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. 05-28-2017 05:47 AM

  5. #354
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    We can't derive.....we can assume though. Our responsibility once the game comes out is with raw data keep SE accountable for making all the healers balanced. And balanced doesn't have to be homogenous. There are ways to make the healer combos offer a difference style. However even if all combos are even, meta will still default....lol
    (0)

  6. #355
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I don't mind WHM being a pure healer, but the overhealing should really allow it to do something else. I kind of like the idea of WHM having so much healing that it can just dps hard. I'd like to see more moves like assize that heal and dps at the same time. So where SCH and AST have to lose some dps to heal, WHM can just cure bomb through the damage while still dpsing.

    This would make WHM the better choice for groups that just want to push dps and skip mechanics (Zurvan) while AST would be the better choice for slower, safer progression because of its lower dps but better mitigation.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #356
    Player
    Slaine_Fray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Slaine Fray
    World
    Louisoix
    Main Class
    Conjurer Lv 66
    I mean... is there a small chance with what was said regarding "the more lillies we get, the shorter our cast times" also being linked into the barrier which just happened to be party wide. Something like that could give us a edge in the utility department if it was both spell/skill.
    (0)

  8. #357
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sebazy View Post
    Lets just be clear here, WHM's HPS advantage is significantly more than 'slightly' better. It can frontload raw no frills aoe HPS on call without any of the drawbacks, cooldowns or hoops AST and SCH have to jump through. Divine seal doesn't enable as many tricks as Synastry, but again, in terms of raw HPS, it wins by a handy margin.

    It's not a case of WHM's HPS not being better, but rather that on a smooth consistent run, you likely don't need it. Step outside of the theory crafting forum bubble though and the safety net that extra HPS potential brings is clearly appreciated given how well represented WHM is still irrespective of it not being widely shunned within the progression scene currently.

    All of these WHM threads are going on the assumption (amongst others) we are going to see another super easy raid tier which of course devalues the raw HPS potential a WHM brings. There is plenty of room for tighter HPS checks without going OTT, Both Midas and Gordias have great examples of this throughout.
    Won't that just screw over AST or SCH instead and push WHM to being mandatory? I don't really see that as a good fix. Plus they pretty much said they are aiming for about the difficulty of Creator.

    I am note sure WHM barriers will stack with SCH and AST ones. SCH and AST barriers don't stack. Stoneskin did but it wasn't practical to use during combat unless you had a long down period to cast it 8 times and even then it was a pretty weak barrier spell.
    (4)

  9. #358
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Belhi View Post
    Won't that just screw over AST or SCH instead and push WHM to being mandatory? I don't really see that as a good fix. Plus they pretty much said they are aiming for about the difficulty of Creator.

    I am note sure WHM barriers will stack with SCH and AST ones. SCH and AST barriers don't stack. Stoneskin did but it wasn't practical to use during combat unless you had a long down period to cast it 8 times and even then it was a pretty weak barrier spell.
    If content is as easy as Creator, we're screwed by default. There's not a single thing in that place that needed big heals, even with progression gear on.
    (2)

  10. #359
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    If content is as easy as Creator, we're screwed by default. There's not a single thing in that place that needed big heals, even with progression gear on.
    Well Creator was far more successful in their eyes than either Midas or Gordias was. They are adding an ultra hard mode in 4.1 but honestly if the only place in the game where you need big heals is in the very hardest content in the game, don't you think the toolkit is probably a bit too powerful for the gameplay provided? What is the point of having powerful new heals if there is almost no where they are actually needed?
    (0)

  11. #360
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Belhi View Post
    Well Creator was far more successful in their eyes than either Midas or Gordias was. They are adding an ultra hard mode in 4.1 but honestly if the only place in the game where you need big heals is in the very hardest content in the game, don't you think the toolkit is probably a bit too powerful for the gameplay provided? What is the point of having powerful new heals if there is almost no where they are actually needed?
    That has been the point many of us WHM have been arguing this whole time. We don't need heals. We don't need to be pure healers. We need some utility and something to mix up in raids
    (6)

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