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  1. #1
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Anastacy View Post
    You won't always need Esuna.
    True, but even if you only need Esuna sometimes, you're pretty much going to need to take it all of the time. e.g. It may be that rare dungeon that actually needs Esuna, but if you are going into a roulette, can you really take the chance you are not going to end up in that one dungeon that has a nasty debuff (or Doom)? Sorry guys, don't have a Esuna, can't do this... not a good look.

    By making Esuna optional though, does this now mean that it really is optional? i.e. is the worst we are ever going to see outside of a savage raid a minor poison or slow? Because if not, I thought the whole point of this cross-role thing is so that people didn't end up without the tools to do the job, and if so, then FFXIV just got way more boring

    PS. Not sure about you, but I have no love for having to swap abilities (and hotbar buttons) based on content, so if all these skills are not truely optional then this new 'improved' system is nothing but a backwards step.

    Quote Originally Posted by Sanghelios View Post
    Also on that esuna thing, keep in mind you can set up those on the run in dungeons.
    If that is the case, then why not just cut out the middle man let us have all of 'sometimes required' abilities all of the time... seriously, swaping stuff in and out like that is going to be a major pain, and likely take up the hotbar space anyway just so that you can press it from muscle memory and not having to remember that your X ability is now Y.

    Quote Originally Posted by Fernosaur View Post
    Didn't they say changing jobs outside of a sanctuary wouldn't impose the cooldown penalty? With the role skill system and the system of roulettes, I'd be surprised if the same didn't apply to role skill changes. You can probably just switch them around so long as you're not in combat.
    Then what is the point of even making them 'optional'? Simply to make us stop every other pull because boss A has a debuff that needs to be removed and boss B doesn't... That just sounds like are serious pain, not to mention really bad design; is the new 'skill gap' going to be knowing what abilities you need to have equiped for a given encounter? I would like to think that this new system won't be that annoying, but given the abilities they chose to put in it, I don't have very high hopes.
    (5)
    Last edited by Acidblood; 05-24-2017 at 03:37 PM.

  2. #2
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Which FF game was Whm not a pure healer? please tell me I want to know.
    (0)

  3. #3
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adventica6 View Post
    Which FF game was Whm not a pure healer? please tell me I want to know.
    Paralyze, Dia, Silence, Blink, Reflect, Haste, Berserk, Slow, etc. are all WHM abilities from games in all the series, except for this one =p
    (9)

  4. #4
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reiryuu View Post
    Paralyze, Dia, Silence, Blink, Reflect, Haste, Berserk, Slow, etc. are all WHM abilities from games in all the series, except for this one =p
    But do they need them?

    Like, you're also forgetting the fact that they may just be saving these skills for 70+, maybe even some skills on the way to 70, as well as replacement skills for 1-60 will be some of these skills?

    The opening post to this thread reads like a bad doomsday prediction.
    (0)
    Last edited by ErryK; 05-23-2017 at 07:53 PM.

  5. #5
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ErryK View Post
    Probably because those games aren't MMOs.

    Just saying.
    Excuse me, he asked for a Final Fantasy game. And Um.... what about FFXI?
    http://ffxi.allakhazam.com/db/spelll...ml?job=whtmage
    (3)

  6. #6
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    @Limonia the reason the resurrection spells stayed as is is mostly likely because of the arc/smn/sch. The smn retains the red as part of his utility and if they moved it he would either lose acces or they would have had to give all the caster res as well.
    (1)

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Limonia View Post
    And if they give almost all nice WHM skills to the other healers but don't give WHM anything else but pure healing, why would anyone keep playing WHM? People don't want WHM already. I thought they would do something AGAINST that, not make it even worse.
    It's a really weird move on their part which makes me think they must have given WHM something really good. But I just can't see it.
    First of all, the lilies seem to build only during healing, which is already bad because most healers slap on regens and keep dpsing. So we'll only benefit from our new abilities as we heal.
    Then, I really didn't notice any speed increase at max lilies, which makes me think the increase is negligible. We'll see in the coming days, but right now it looks like WHM was completely screwed.
    (10)

  8. #8
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    First of all, the lilies seem to build only during healing, which is already bad because most healers slap on regens and keep dpsing. So we'll only benefit from our new abilities as we heal.
    Oh, I didn't even notice that part, I only watched the WHM video once. But if that's true, it's even worse. People would just overheal like mad only to get the buff. So WHM will probably be even worse off than we think it will be.

    I really like the aesthetics of WHM, the nature and holy aspect of it and the weapons (I rather have a magic cane than a book or space stuff), but well, I'll probably play AST then. I already play it more than WHM now. I'll still level WHM first, just to see how bad it will be. xD

    I really wonder... if the devs hate WHM so much, why not remove it completely? What use is there to have two healers with various abilities and one healer that has nothing interesting aside from heals?
    (4)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Limonia View Post
    Oh, I didn't even notice that part, I only watched the WHM video once. But if that's true, it's even worse. People would just overheal like mad only to get the buff. So WHM will probably be even worse off than we think it will be.

    I really like the aesthetics of WHM, the nature and holy aspect of it and the weapons (I rather have a magic cane than a book or space stuff), but well, I'll probably play AST then. I already play it more than WHM now. I'll still level WHM first, just to see how bad it will be. xD

    I really wonder... if the devs hate WHM so much, why not remove it completely? What use is there to have two healers with various abilities and one healer that has nothing interesting aside from heals?
    They don't hate White Mage. Unfortunately though, the devs don't balance around the meta and keep insisting on having a "pure healer" when even their most recent change to Cleric effectively makes all three hybrids. Now... a pure healer could actually work in this game if it were made stronger at its one specialty than its counterparts. If the devs balance around that philosophy finally, the healers may balance out.
    (0)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    They don't hate White Mage. Unfortunately though, the devs don't balance around the meta and keep insisting on having a "pure healer" when even their most recent change to Cleric effectively makes all three hybrids. Now... a pure healer could actually work in this game if it were made stronger at its one specialty than its counterparts. If the devs balance around that philosophy finally, the healers may balance out.
    we had exactly that at the start of 3.0. but then all the ASTs were whining that they couldn't heal as good as a WHM, they got buffed and what are they doing now? right: using the increased healing potency to stay longer in cleric since they don't even need that much healing power. i agree that the cards needed a buff, but the healing potency was fine.
    (0)

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