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  1. #1
    Player
    Foofy's Avatar
    Join Date
    Jul 2015
    Posts
    44
    Character
    Seye Qhesu
    World
    Mateus
    Main Class
    Dancer Lv 100
    The buff half the time (more like 90%) seems wasted. I see confession up, I see it fall. I see it up, I feel it fall. I see it up, I get to use it.

    Rinse and repeat every 60 seconds.

    I would rather PI be changed from a heal to maybe a shield cooldown. We have our lovely main shield, why not add on to it and turn PI in to a party bubble to help eat massive incoming AE damage? Keep the minute cooldown or extend it (I would be fine with it being 2 minutes). Make it require Three lilies. This means it wouldn't be able to be spammed and would have players actually having to pay attention to their lilies more often when they know something big is about to happen.
    (4)

  2. #2
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    I can't believe they changed Hyper Lightspeed(where the ast could count on a crit benefic 2 sometimes) and left secret of the lily 2.

    Godamn, guys! Cmon!
    (9)

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Initial non-play-tested thoughts of the WHM changes

    I expected the 100% Lily Generation on Cure. I'm disappointed that there aren't more ways to proc Lilies at a low rate to increase the fluidity of the kit as a whole.

    Plenary Indulgence change is surprising but not completely unexpected when thinking back. You can kinda tell they were thinking of making it an AoE because it had a massive range to it and it affected all party members. It then became better as a tank heal due to how Confessions accumulate. They definitely wanted to nip that in the bud. Overall - it's not amazing but I like that it's an augmentation to WHM's AoE heal kit.
    1. Medica + PI = 450 potency heal.
    2. Cure III + PI = 700 potency heal, rivaling that of Earthly Star (on the same CD timer too)
    3. Medica + Medica + PI = 900 potency healing total (useful for those chain AoEs that can go out)
    4. Medica II + PI = 350 Initial Potency + 500 Potency Total HoT

    Not so sure how much I'd use the Medica II + PI combination as Medica II is already pretty potent and efficient. Since PI is a static value, combing it with Medica gives the most bang for your buck though the burst power of Cure III + PI allows WHM to almost match Earthly Star in any singular burst.

    It's not Tetra but I'm not disappointed in this change either.

    [edit]

    An issue when using the white mage action Cure wherein the rate at which players receive the Freecure status is higher than intended.
    /think.....
    (2)
    Last edited by Ghishlain; 07-18-2017 at 11:16 PM.

  4. #4
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ghishlain View Post
    [*]Cure III + PI = 700 potency heal, rivaling that of Earthly Star (on the same CD timer too)
    That's the most exciting usage, to me. Cure 3 is already great for stack up mechanics, and this can give it even more oomph. The PI part will also work even after people are spreading back out, given the long range.

    Medica II + PI also gives extra upfront, which can give you some cushion to let the HoT component tick.

    It's not super exciting, and the short timer isn't great... but it's significantly more usable now than it was before.
    (0)

  5. #5
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    well i took PI through normal v1/2...it's...clunky. I can see what they may have been trying...and guess what? still can't tell my PI stacks from another WHMs...so there's that.

    "hit when lights up" still applies, it's a nice little top off...semi-handy with those massive ones that puts everyone down to 1% of HP...but..again...it's clunky.
    (2)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    ...Though I won't get to try the savage raids until tonight... I'm liking the WHM changes. PI looks good. It's difficult for me to imagine a situation wherein I would ever get 3 stacks (and still need extra healing from PI), but the current iteration looks good even with 1 stack.

    I also like that I will be able to reliably shield with the use of Cure now. From my experience in the primals... I think Benison will be pretty good with no RNG to it.

    Combined with WHM's DPS potential... is a viable spot in the meta too much to hope for? I'm cautiously optimistic right now.
    (1)

  7. #7
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    ...Though I won't get to try the savage raids until tonight... I'm liking the WHM changes. PI looks good. It's difficult for me to imagine a situation wherein I would ever get 3 stacks (and still need extra healing from PI), but the current iteration looks good even with 1 stack.

    I also like that I will be able to reliably shield with the use of Cure now. From my experience in the primals... I think Benison will be pretty good with no RNG to it.

    Combined with WHM's DPS potential... is a viable spot in the meta too much to hope for? I'm cautiously optimistic right now.
    I agree, I don't think there would be any situation where 3-stacks would come to ahead but who knows with the new Savage tier. I still like the 1 stack bonus but if I can get 2, that'd be good due to the 1 minute CD.

    Also, even if WHM is not meta, to me it has enough tools to differentiate it from the other healers that players should consider WHM and determine if its strengths compliment their group while its weaknesses don't hamper it too much.

    I will say, I've done O2 normal, effectively the training dummy fight, while sustaining 95%+ DPSing uptime and my MP never dropped below 75% due to how the kit works. The DPS sustainability is definitely there now compared to how WHM ran in the past. The nerf to Balance will also allow WHM's DPS contribution to shine more too, though how much the shift in the AST DPS contribution will need some time to figure out because AST now has three cards that directly affect raid DPS and not just two. Overall AST's contribution will be lower, but by how much, who's to say.

    Time will tell about WHM's position.

    [edit] Angered has already downed O3S. Healer Composition = WHM/AST

    (2)
    Last edited by Ghishlain; 07-19-2017 at 12:03 AM.

  8. #8
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Ghishlain View Post
    Angered has already downed O3S. Healer Composition = WHM/AST
    That would be because ast can't go nocturnal with a sch.
    Gota build comps around the ast.but now I can pretty much always keep dps buffs up as a ast so ya. Can't seem to find any reason play my whm now the old PI was worthless but at least I could use it as a mini tetra on the tank but now it's even more useless. Glad all my sub money is going towards giving ast more toys.
    (1)

  9. #9
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by simiii View Post
    That would be because ast can't go nocturnal with a sch.
    Gota build comps around the ast.but now I can pretty much always keep dps buffs up as a ast so ya. Can't seem to find any reason play my whm now the old PI was worthless but at least I could use it as a mini tetra on the tank but now it's even more useless. Glad all my sub money is going towards giving ast more toys.
    That's your own loss and inflexibility then if you believe that.

    You do also realize that even though AST has been given another DPS buff card, AST's absolute ceiling of contribution has been reduced due to the nerf on Balance? Your absolute maximum contribution with perfect Balance draws is 100s uptime every 120s. With the 10% nerf to balance AST's absolute perfect contribution to raid DPS is 4.16%. If we go with the more reasonable 40s Balance every 120s that I posted before AST's contribution via Balance is now 1.67% to the raid DPS.

    This actually mean, using the numbers in that post I gave you before -

    WHM's contribution = 2,080 DPS
    AST's contribution = 1,587 DPS + (23,282 * 0.0167)DPS = 1,587D DPS + 388.03 DPS = 1,975.03 DPS

    Taking ONLY Expanded Balance into consideration, WHMs DPS > ASTs DPS currently using current damage data and trends.

    Now, this calculation above doesn't note for the fact that AST now has 3 chances to pull a DPS boosting card versus 2, so there are more opportunities for Expanded DPS boost. Also take into account 10%+ Crit and 10%+ Attack Speed =/= 10% additional damage so their contribution to AST's DPS will be less compared to Balance. How that math concludes at the end - well, I have no idea just yet because I don't want to really put the time into it ATM due to work but let's say overall AST's potential has fallen in the DPS-utility contribution.

    Please get off the AST epeen. Thank you.

    [edit] Also Solitude cleared O3S. Their healer comp = AST/SCH.



    We knew AST was going to make out like a bandit this patch, but it's good to see the high skill tier teams putting due consideration into the other two healers.
    (4)
    Last edited by Ghishlain; 07-19-2017 at 01:26 AM.

  10. #10
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Your assuming that but every ast I see complains saying they can only get 1 maybe 2 aoe balances(I personally can easily get around 5-6 on average) so meaning now all the people who had no idea how work around their cards can now just increase party dps almost every draw.
    Also having a aoe benediction is just to good more regen then whm more shields then sch 40sec tetra (idk if it's stronger but it sure as hell is the same) oh and overall ast heals ALMOST not quite as much as a whm with benefic/benefic2/helios etc...no part of a ast kit feels worthless. While whm and sch half their kit feels completely garbage.never going see a whm/sch comp.
    Don't matter to me I'll be playing this broken class till SE wonders why every1 stoped playing sch/whm and everyone is a ast. Then MAYBE just maybe they will do somthing.
    (0)

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