I'd be a lot happier with Confession if it would just proc off Regen casts and the Regen HoT. Then it would act more like a supplement to a WHMs HoT healing then RNGing tacking onto a heal.
I'd be a lot happier with Confession if it would just proc off Regen casts and the Regen HoT. Then it would act more like a supplement to a WHMs HoT healing then RNGing tacking onto a heal.
This would be great too. Especially since I'm more likely to drop a Regen on a DPS instead of using Cure/Cure II if there's no group-wide AoE coming out soon.
I know I'll sound like a broken record since I, and others, said this time and time and time again already, but...
It does not matter if WHM has slightly higher personal DPS over the other healers, ASTs Balance and SCHs crit buff + Faery utility STILL OUTWEIGHT ANYTHING WE CAN PULL OFF, on top of them ALSO BEING ABLE TO DISH OUT PERSONAL DPS ON TOP OF RAISING RAID DPS.
I really don't know why it is apparently such a weird thought that the little personal DPS WHM might have over the other two will NOT BE ENOUGH to make it competitive. Like, seriously, it's not friggin' rocket science.
I've realized that I can deal with these dumb changes if they just keep cure 3.
Sure it was "situational," but that situation was "everyone is close together and took big damage." Like in, I donno, nidhogg. Or last night when my buddies were pushing through baelsar's wall undergeared and I used it to heal us all up when we attacked the sword in the middle. Or a melee only party.
I wouldn't have even considered they would take it away until people started saying they did. There's no way. There's no way they take away cure 3, right? That'd be the stupidest move possible!
They were going to remove Protect. Anything is possible at this point.I've realized that I can deal with these dumb changes if they just keep cure 3.
Sure it was "situational," but that situation was "everyone is close together and took big damage." Like in, I donno, nidhogg. Or last night when my buddies were pushing through baelsar's wall undergeared and I used it to heal us all up when we attacked the sword in the middle. Or a melee only party.
I wouldn't have even considered they would take it away until people started saying they did. There's no way. There's no way they take away cure 3, right? That'd be the stupidest move possible!
Because, as many have pointed out, there is a real potential that it's more than 'a little personal DPS', possibly comparable to the rdps boosts brought by the other healers, when you take into account uptime and GCD usage. As you said, it's not rocket science.
That really just depends on what the number is. Assuming that the added dps from either is 300-600 effectively, all the WHM would need to do is be capable of dealing that increased amount on their own. Or more. So a WHM that can deal that much more in comparison to their cohealer would be good. Say, AST with the second highest dps does 2k on average, while a WHM does 3000 on average. That's a 1k added dps bonus over the AST's 600(assumed) average added contribution through cards, and WHM could substitute for an AST when dependable damage dealing is needed rather than an unreliable dps buff that may never appear.
I mean. It's just common sense... that seems to be the niche they're trying to push WHM into, like SAM.
Yeah but I can see protect, it's just a buff you throw up. Cure 3 is a useful spell that makes you feel powerful and important in the situations that it excels at. And there's a lot of those situations, stacking up and splitting damage has been all over the place since Turn 5!
I haven't heard anything about them removing Cure III. Why is everyone so sure they have?
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