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  1. #1
    Player
    IndoX's Avatar
    Join Date
    May 2017
    Posts
    23
    Character
    Indo Xi
    World
    Gilgamesh
    Main Class
    White Mage Lv 77
    As I've gotten more into the stormblood toolkit the consensus seems to be the same. The pure healer concept and tools given in heavensward are contradictory to the lilies mechanic. In dungeons I can DPS while using our heavensward kit to keep the tank topped off. In trials I get more use out of regen, medica, medica II and assize for AoE heals. The only scenario where using Cure and Cure II is effective is if every other skill is on CD and the tank has low enough HP. That doesn't happen often. The lily mechanic needs to change. Period.

    I can effectively ignore it and continue healing in the same exact way I was doing before and be just as effective or even more effective. That's not good (or fun) game design.
    (9)

  2. #2
    Player
    Etwo's Avatar
    Join Date
    Apr 2015
    Posts
    28
    Character
    Aya Mi
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Now I understand the White mage Unicorn. Beating up normal npcs is twice as hard without Fluid aura damage and just one DoT. I guess I have to find some group to finish story content.
    (5)

  3. #3
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Ok so trying to read through 200+ pages of this stuff... yeah i'm not going to do so if i'm repeating things that's why and I apologize.

    First let me start off with this. I've been a white mage since 1.0 and before when it was just a Conjurer. I've seen this class get downgraded so many times it's not even funny. When it was just the class roles, we lost most of the major attack spells that we had. IE: the ancient spells of Quake and such. It really ticked us off. Then white mage came out and it was pretty decent then, with the Holy spell, and our powerful cures... however after 2.0 came out Holy became nerfed. There were even a lot of us that didn't use certain spells due to preferring different ones over the other (like using medica 2 with it's regen properties and better aoe, than Cure 3 where everyone had to stack) or even pointless ones (or semi pointles) Fluid Aura (that is my opinion only if any disagrees, meh).

    Finally we got an easier spell of stoneskin which was an aoe cast, granted it had a hella long cast time but that was compensated with the quickcast. Now even that's gone. We can't cast all three aeros, nor the three different stones if we wanted to. Heck does stone 1 even put slow on a target anymore? (I haven't been in a low level dungeon recently). Honestly what has been done to Whm doesn't feel like it's helping us much. It feels like it's trying to make us obsolete.
    (5)

  4. #4
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rannie View Post
    We can't cast all three aeros, nor the three different stones if we wanted to. Heck does stone 1 even put slow on a target anymore? (I haven't been in a low level dungeon recently).

    Streamlining of the spells is fine. The Stone spells were just direct upgrades of each other, outside Stone with its heavy, so it makes sense to just have them automatically upgrade. Stone lost its heavy because they are trying to change CC to be very low to no damage, but we learn Stone II very early now.

    Also Fluid Arua was far from useless. It was extra damage that was oGCD. Generally you would cast Aero III > Aero II > Aero+Fluid Aura.
    Now, with the damage being removed, it is pretty useless.
    (5)

  5. #5
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VanilleFang View Post
    Streamlining of the spells is fine. The Stone spells were just direct upgrades of each other, outside Stone with its heavy, so it makes sense to just have them automatically upgrade. Stone lost its heavy because they are trying to change CC to be very low to no damage, but we learn Stone II very early now.

    Also Fluid Arua was far from useless. It was extra damage that was oGCD. Generally you would cast Aero III > Aero II > Aero+Fluid Aura.
    Now, with the damage being removed, it is pretty useless.

    you have your opinions and i have mine *shrugs* I was just stating it. Also again to me Fluid aura was completely useless it had a knock back that pisses tanks off when people use it like the machinist's knock back with a bind that is gone as soon as you hit it. (also still very much my opinion)
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  6. #6
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Rannie View Post
    you have your opinions and i have mine *shrugs* I was just stating it. Also again to me Fluid aura was completely useless it had a knock back that pisses tanks off when people use it like the machinist's knock back with a bind that is gone as soon as you hit it. (also still very much my opinion)
    Fluid Aura has it's uses -- even without damage -- in solo content to give you breathing room, and oooocaaaasionally if a mob escapes a tank to push it back toward them. So it is not totally useless, but highly situational. Same with Repose: Helpful in some solo content, while in instances... eh, unlikely.
    (0)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  7. #7
    Player
    Mogana's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Morrigan Saige
    World
    Jenova
    Main Class
    White Mage Lv 70
    In an attempt to upgrade my accessories, I ran the level 69 dungeon about 6 times and I used Plenary Indulgence 4 times. It wasn't even needed, I just used it to use it. I thought a 20% chance to proc couldn't be THAT bad, but to not get a single Confession stack after dozens of casts on multiple occasions.. Guess my RNG for it is consistently terrible. I am shocked that this is a level 70 ability.

    On the very low chance DPS gets a Confession for example, the timer will most likely wear off before it's actually needed. The duration timers also differ from person to person. One time I got excited that 2 people actually had a stack, only for one of theirs to fall off before I was able to activate PI. The 15 second cooldown on Plenary Indulgence is nice - incredible, actually! Good luck finding an opportunity to use it though. There's nothing plenary or indulgent about it.
    (6)
    Last edited by Mogana; 06-20-2017 at 08:24 PM.

  8. #8
    Player
    Crewman's Avatar
    Join Date
    Jun 2012
    Posts
    45
    Character
    Feign Azurel
    World
    Diabolos
    Main Class
    Dragoon Lv 61
    I have to agree with Rannie, coming from 1.0, and just recently coming back, I have noticed WHM has become something much worse than it used to be. I haven't unlocked the lilies yet but from what I've read, just give me back my damn stoneskin. Those that complain about it's usefulness on tanks, I would have to complain about why you can't buff the people that need it for mitigation, and just focus more on the tanks doing their job. Heck, if they even allowed the AoE Stoneskin during a fight I would of preferred that over what it is now.
    (1)
    Last edited by Crewman; 06-20-2017 at 08:53 PM.

  9. #9
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mogana View Post

    On the very low chance DPS gets a Confession for example, the timer will most likely wear off before it's actually needed. The duration timers also differ from person to person. One time I got excited that 2 people actually had a stack, only for one of theirs to fall off before I was able to activate PI.
    This. This really needs to eh addressed. The way other players other than Tanks get plenary stacks, and the length of the stacks, because this is ridiculous. You will never need a plenary heal right after spamming Cure II on a DPS within 30 seconds. Not sure what SE is even thinking anymore.
    (8)

  10. #10
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I'm currently a level 65 WHM and I don't have too any complaints aside from the massive elephant in the room about how counter-intuitive the lily system is as a whole. With that being said, I am looking forward to level 66 for Divine Benison as I'm one of the few it seems who believes its vastly superior than Stoneskin due to the fact it's both an oGCD and zero-MP. I don't really have much of a complaint for a skill that's essentially a light Cure that generates no overheal and minimal enmity for the caster.

    As a whole, I like the kit. I basically have 0 MP issues even when I've performed 7-8 raises in the Susano HM fight and solo healing the second half of the fight on WHM. The number of non-MP reliant heals that WHM has put definitely made any sort of crazy trash pulls in any of the 60+ dungeons I've run simple as I have a set of tools to use in every pull while still maintaining high DPS via Holy and Stone IV.

    So far, it's been a blast. I know Secrets of the Lily II will be silly and PI won't have any moments to shine until I get into EX's and raids. My gut tells me that AST/WHM will be what raids will be aiming for in the opening weeks.
    (1)

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