Well we will know in about 35 hours. At this point I am going to wait for the finished product so I can be salty and point to the launch build to justify my saltiness.


Well we will know in about 35 hours. At this point I am going to wait for the finished product so I can be salty and point to the launch build to justify my saltiness.
AST's Earthly Star also got nerfed
https://twitter.com/Nariko_Star/stat...92584787476481




But do less damage, don't give mana and is more difficult to use...
You know what I would've loved to see, an ability you can turn off and on that controls the use of lilies.
When Off, Lilies get used normally when casting one of those abilities that consumes Lilies.
When On, No Lilies get used.
That way people who play casually can never worry about this, and just go about their way.
People who want to mix things up can toggle this ability and make the most of their Lilies, and ACTUALLY have some integration with them.
The ability would work like turning Off the current Cleric Stance or Wanderer's Minuet (instant and no .5 sec wait to use another ability)
But that's just me.



I think the plan is to make Assize do everything ever so we just sort of faceroll cures and occasionally use Assize. Even the very simplistic element of choice it used to possess - damage or healing - has been made into a non-decision.
Shorter cooldown on the shield is nice, but it's still 16 levels too late to make WHM anything other than a waste of space for old content or any situation where you're solo healing and someone needs a HP buffer. I know things aren't balanced for old content, but having a job which isn't terrible when I sync down to help my friends do minimum ilv Coil or EX Primals would have been nice.
(If we're not allowed more than the bare minimum number of abilities every again, I really like the idea of adding something to Asylum; as a bonus it would help persuade naughty DPS to stay inside the circle and being in range for Cu3, and make it feel a bit more handy in comparison to Sacred Soil. Would obviously need some tuning though for different compositions.)

I really hope they aren't going with the 'MP management will be WHMs niche' after they just gave our Divine Seal (along with nerfing it) and Shroud of Saints to every other healer. That considered, should anyone be hurting for MP? I feel like I asked square if i was pretty and the answer was a long pause followed by 'You're very organized'. I'm also disappointed to see that confession stacks appear to be pretty much left untouched. 20% is ridiculously low if they only last 30 seconds and you'd obviously want two or three on a few different people to make that new heal worth anything. As it stands, its another thing Ill practically ignore because only the tank will ever reliably have stacks. To be fair, I'm pretty much disappointed all around.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
so i'm looking at the newest screenshots from E3...where it shows most of the stuff...taking out what was lost...and lookign at levels etc...it appears that Cure 3 is...missing. gone...I'm fairly concerned about that.
I just looked over it myself and can confirm from what I saw that it wasn't visible in the same level slot (42) where it should be... unless we're blatantly missing it, that's pretty disconcerting.
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