




I'm still seeing damage and CC on existing things like shield bash/spineshatter dive and blizzard 2/tri-bind/freeze. It's only the new role abilities that seem to not have damage. Fluid Aura isn't a new role ability.



I can't even muster the energy to act surprised by this unsolicited and disproportionate outburst.
At the risk of taking your response seriously for a moment, that's not where I was going with my comment. If Repose is the most useless PvE skill in the WHM toolbox, Fluid Aura is right behind it since no one wants knockback outside of the extremely rare helpful application (e.g. T9 golem adds back in the day). Removing the damage from that skill was a headscratching move since that was almost its only value.
I'm really hoping for mobs that need to be slept or CC'd and focus fired instead of all aoe all the time except for boss.


The only thing I'd argue is that they kept it in for low level dungeons. But then I'd question why they took away out mitigation until level 60+ >_>
Just odd changes all around for WHM.
Also I doubt they'd have anything requiring sleep. BEC you'd then have to bring a WHM/BLM, so that's out of the question.



Sleep doesn't even add value to low-level dungeons, though, and SE should probably have realized that by now. Players who come from MMOs where crowd control is powerful usually assume that they are expected to sleep adds while the group focuses down single mobs, but once they realize that it's totally unnecessary and makes things take longer, they drop it and never look back.The only thing I'd argue is that they kept it in for low level dungeons. But then I'd question why they took away out mitigation until level 60+ >_>
Just odd changes all around for WHM.
Also I doubt they'd have anything requiring sleep. BEC you'd then have to bring a WHM/BLM, so that's out of the question.
Also, it's been a long time since I tried to sleep anything, but aren't most or all of the high-level instanced mobs outright immune to sleep spells? I think players would be complaining more about these skills if we hadn't all mostly forgotten that they even exist....
Not really, actually... well at least in the old level 50 "endgame" stuff. If you had a blm in the party it used to be a speed running tactic to gather mobs, run to the boss wall, sleepga then pull the boss and gate them outside the wall. Then they started adding key drops in some dungeons like Brayflox HM comes to mind, now 60+ you have the walls where you have to kill everything before you proceed so... yeah... sleep's pretty useless. Funny thing is I am pretty sure BLMs still have sleep too. =pSleep doesn't even add value to low-level dungeons, though, and SE should probably have realized that by now. Players who come from MMOs where crowd control is powerful usually assume that they are expected to sleep adds while the group focuses down single mobs, but once they realize that it's totally unnecessary and makes things take longer, they drop it and never look back.
Also, it's been a long time since I tried to sleep anything, but aren't most or all of the high-level instanced mobs outright immune to sleep spells? I think players would be complaining more about these skills if we hadn't all mostly forgotten that they even exist....



Now that you mention it, I do remember that exploit. Funny how it didn't take them long to address that minor cheat, but they still haven't come up with PvE mechanics that give you a legitimate use for sleeping things.Not really, actually... well at least in the old level 50 "endgame" stuff. If you had a blm in the party it used to be a speed running tactic to gather mobs, run to the boss wall, sleepga then pull the boss and gate them outside the wall. Then they started adding key drops in some dungeons like Brayflox HM comes to mind, now 60+ you have the walls where you have to kill everything before you proceed so... yeah... sleep's pretty useless. Funny thing is I am pretty sure BLMs still have sleep too. =p
One MMO I used to play made sleep valuable for interrupting devastating, long-casting skills. In this game it's almost always stun for that, sometimes silence, but I don't see why sleep has to be 100% ineffective. Even if it slept high-level targets for only a second, it would have some use but not be mandatory so as to force the inclusion of a WHM or BLM.




I have found repose useful for solo content, but could still live without it. It has been totally useless in 8-man, and 4-man I only use it if I have hate on a mob no one is picking up. Even then, sometimes a one on one battle with a pesky mob while taking care of the group can be fun, if you can forgive the extra gcds you'll be spending. Still best to sleep it, and spam /poke until someone gets the hint
Anywho, I echo the others about the usefulness of this skill. Put it in the roles section and give us back esuna!
BLMs still have sleep and the trait that makes it AoE.



I wasn't aware you had already played the expansion. Please, do tell me how it's worked? One would think that because they removed damage from all CC, it would've had far greater importance. Was the Omega raid that awesome? Oh! And what about Ivalice?? Please tell me there were viera NPCs!
If the sarcasm flies over your head, allow me to point out that with the fairly heavily hinted nature of CC being of greater import, my opinions on repose/sleep staying are decidedly neutral.
Just in case my sarcasm didn't drive my point home enough!
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