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  1. #1
    Player
    Jxnibbles's Avatar
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    Jul 2015
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    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    I didn't say Nerf Astro, Just asked if we could get Balance, Pets, Adlos ect.
    Its not going to happen but could always dream. You know maybe the other two healers should share the "Really good Toys."
    (0)

  2. #2
    Player
    Keridwyn's Avatar
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    May 2017
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    Gridania
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    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jxnibbles View Post
    I didn't say Nerf Astro, Just asked if we could get Balance, Pets, Adlos ect.
    Its not going to happen but could always dream. You know maybe the other two healers should share the "Really good Toys."
    I'd rather we get our own stuff than borrow toys from the other classes. Down that road lies homogenized healers. There have been a ton of awesome suggestions in this thread for uniquely WHM stuff. ReRaise is probably my favorite but Reflect and Dia are also great.
    (6)

  3. #3
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I'll just ask this question again to SE;

    Why did we not only lose Stoneskin I/II, but keep Repose? Wasn't the purpose of this pruning for removing lesser used skills and/or overly niche abilities? Repose sees extremely little use in PVE areas. The only place Repose saw good usage was in PVP, but with the separation of PVP and PVE abilities, Repose became even more useless! The only time I remember trying to use Repose is the 1st boss of Brayflox NM, and even then it only helps if people pay attention. Keeping Repose is just added insult to injury to White Mages.

    Repose, and Sleep from BLM, should've been removed.
    (10)
    Last edited by magnanimousCynic; 06-11-2017 at 08:37 AM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  4. #4
    Player
    Acidblood's Avatar
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    Jun 2016
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    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Same thing happened to BRD and MCH with MP/TP restoration, though, and yet there really isn't much outcry about that. And then PLD also lost both Rampart, Conv, and Provoke, all powerful abilities, and no one bats an eye. It really does feel like people are just whining for special treatment...
    That's because BRD, MCH and PLD all got interesting, and more importantly, useful new abilities in exchange for what they lost... WHM not only lost more abilities than any other job (and arguably some class defining ones at that) but gained nothing in exchange except RNG stacks and CD reduction (yet somehow still has Repose, and a now next to useless Fluid Aura).

    Also, a bit off topic but...

    Outside of savage raids TP / MP restore has always been optional, and in 4.0 there is also cross-role Goad and the new BLM mana batteries (patent pending).

    Rampart I would agree is a bad choice, as it is basically mandatory (and interacts with one of PLDs new abilities?). Also, to me, it doesn't really fit the theme of WAR, and Shadowskin really could have had something more interesting done with it (combo with Dark Arts anyone?).

    Convalescence; perfect choice for cross-role, as while it's certainly nice, it's nowhere near mandatory in most content.

    Provoke… is an interesting one, as it's a nice backup (and long-range pull), but outside of tank swaps you really shouldn't need it. And speaking of tank swaps, with the new AoE Provoke and Enmity push (Shirk?) abilities, there are technically other options come 4.0.
    (8)
    Last edited by Acidblood; 06-11-2017 at 10:06 AM.

  5. #5
    Player
    Zoberraz's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Shune Nelhah
    World
    Behemoth
    Main Class
    White Mage Lv 80
    I've mained White Mage for 3 years, and I'm personally very disappointed with these changes.

    The Secret of the Lily UI element, to me, feels very tacked on. If it was something that had been introduced beyond lv60 through some story connection (perhaps the Primal Lakshmi) I might have been able to swallow it. But with the data we have, it in fact comes at lv52 - so, it has no relationship whatsover with any thematics that were built up during the Conjurer/White Mage story.

    I think it's a loss not to have directed this toward being more thematic; perhaps such as separate Elemental & Lifestream gauges that, while full, would increase the spellcasting ability (spell speed, the way Square Enix seemed to want) of the respectively-concerned spells (elemental attacks/healing magic). So, as curative spells are used and strain the connection to the lifestream, the WHM's spellspeed bonus for healing would recede... but then would be an ideal time to switch to elemental combat magic, DPSing while the lifestream gauge would resplenish.

    To me this would be an echo of how White Mage were used to playing with Stance-Dancing, but with positive reinforcements rather than restrictions. It'd have been rewarding us with more dynamic play when we were trying to get the most out of our class. High-end actions (Quake, Flood, Tornado, Re-Raise, Curaga, Reflect) could have been cap-stone abilities that could have been empowered by being used while their respective gauge would have been high.

    * * *

    Losing Aero due to folding it in Aero 2 means that we will no longer be able to cast Aero 1/2/3 and keep up those DoTs on the same target. With the numbers we currently have, it doesn't look like the new Aero 2's potency currently makes up for that (and Aero 2 remains a cruelly shorter 12 seconds compared to the 18 second Aero 1).

    Hopefully, this will get corrected, but right now, Aero 2 as shown is currently a worse ability than Aero 1. Shorter duration, same damage, bigger MP cost.

    * * *

    Thin Air is a very nice ability. I believe this is common consensus for most WHM players; especially in the context of repeated Holy casts combined with Presence of Mind. The recast of 4 minutes, though, means that it'll be only an occasionally used novelty (Due to cooldowns/remaining MP, I holy spam every 2 encounters - this might help me increase the frequency to 3 holy spams per 4 encounters). It is nice, but due to the recast, it's not as amazing at it sounds.

    * * *

    Divine Benison is a slightly better Stoneskin potency-wise that has an extremely long recast, and - according to our current info - is cruelly gated. Its spontaneity seems to be its only real asset, to gird a target against a damage spike, but that would be much better if it wasn't already gated by Lilies (and inefficiently so at that: useable at 1 lily, but consumes all the lilies you have? Yick).

    This hardly feels like an improvement. I guess I could get much more behind it if - at least - it could consume a Lily like a resource, similarily to how Aetherflow works, without being hampered by such a long recast time (no recast would make it an amazing gated ability worth preparing for).

    * * *

    Plenary Indulgence, the lv70 WHM capstone. The confession stack gating seems offputting, but let's take a step back and take a careful look at it. This ability has no range, it's a 30y point-blank AoE that comes from the White Mage herself - this is twice the radius of Assize, which seems decent. The spell also has an extremely fast recast time of 15 seconds, without any MP cost.

    So, the way we could surmise it'd work is that the people we cure would accrue confession stacks. In 15 second, we can do about 3 Cure spells. So, if I cured a tank, a DPS and then the other DPS, triggering Plenary Indulgence would each give them extra healing equal to a Cure spell. 3 confessions on the same character would equate roughly to a Cure 2.

    If it just came to that, Plenary Indulgence could come across as a conditional, but potentially very effective and MP-economical source of healings. WHMs could rejoice; it's not exciting, but it is potentially powerful.

    BUT - Confession stacks have a 20% chance of happening on every Cure 1/Cure 2 spells.Meaning that it'd take on average 5 Cure spells (roughly 25 seconds) to have a decent chance of getting -something- out of Plenary Indulgence, and up to 75 seconds to garner its full potential.

    That measly chance to get a confession stack reduces Plenary Indulgence from 'interesting' to 'downright mediocre'... which is sad for an ability that is supposedly the lv70 capstone. It doesn't even measure up to Tetragramation.

    * * *

    And on top of that, White Mage loses most of its ability to role actions... meaning that just in the act of recuperating these essentials, there's no way for a WHM to enjoy the few other new abilities without sacrificing something relatively important. If I'd indulge in dramatizing, I'd call that "adding insult to injury".

    . . .

    My impression thus far? This is disheartening. Most of the abilities we get fail to seem fun, fail to feel truly potent, fail to make playing WHM feel like a rewarding and valued job to pursue. I don't know what the Devs at Square Enix were thinking, but this is not the White Mage I was excited to continue playing. I see what the other jobs have been given, and it often feels like they've been hit on the nail. I look at the arguments that the Devs know better, have the bigger picture; but based on what I've witnessed so far, what I see is the work of people that look extremely disconnected to what FF14 had made of the Conjurer/White Mage before.

    I will wait for the patch notes, but it's hard not to feel glum.
    (15)

  6. #6
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Stoneskin's base cast time on WHM is 2.5s (Quick Stoneskin trait).
    Well of course Adlo and Noct Asp Benefic are better, but Stoneskin is the only mitigation WHM had. There are mechanics that are IMPOSSIBLE for WHM to handle now if you go into the encounters synced! (eg T10 prey).
    Stoneskin was perfect for counteracting the HP reduction from weakness, especially if a high damage raidwide is going to come out.
    It's not the best skill, but it absolutely had its uses.
    (9)

  7. #7
    Player
    IhzaMhaskova's Avatar
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    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Elamys View Post
    AST and WHM BOTH lost Divine Seal (Synastry no longer buffs healing done). AST and WHM BOTH lost of Shroud of Saints. All healers lost their Esuna. The fact remains that every single healer is going to be taking the same crap, there's really no point any longer about whining that WHM lost all this stuff.
    Except WHM is losing FIVE abilities.
    (5)

  8. #8
    Player
    Ghishlain's Avatar
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    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reiryuu View Post
    3. Job skills

    - White Mages have access to the fewest skills of all 3 healers:
    WHM: Spells in List: 26....................Spells after consolidation: 22....................Bonus Spells/Abilities: 0.............Total Usable Abilities: 22
    SCH: Spells in List: 30......................Spells after consolidation: 28....................Bonus Spells/Abilities: 8 (Faerie).Total Usable Abilities: 36
    AST: Spells in List: 29......................Spells after Consolidation: 27...................Bonus Spells/Abilities: 8 (Cards).Total Usable Abilities: 33*
    ** We understand that AST cards are RNG oriented. This is why they are so powerful. This does not mean the WHM can't have access to weak abilities that are reliable and consistent to make up for situations when you have a WHM/AST or WHM/SCH.

    Is it really too much to ask that you look at the list and say, "Hey, WHM has fewer skills than the other two healers, why don't we go back and fill out their lower level abilities and spells to pad out and fill gaps for abilities that we took from them?" How could something like this escape quality assessment especially in an expansion where the balance between us healers was supposed to be a focus?

    - Why are Faeries/Cards considered in the above? Simple: Summoners have been begging since 2.X for more egis to summon and every time Square-Enix has replied no citing that ability numbers had to be similar across all jobs. I (yes, I the OP) just want to make sure they are holding themselves accountable to that statement.
    I believe this should be a more accurate count:

    WHM: Spells in List: 25....................Spells after consolidation: 21....................Bonus Spells/Abilities: 0.............Total Usable Abilities: 21
    SCH: Spells in List: 26......................Spells after consolidation: 23....................Bonus Spells/Abilities: 8 (Faerie).Total Usable Abilities: 31
    AST: Spells in List: 28......................Spells after Consolidation: 24...................Bonus Spells/Abilities: 8 (Cards).Total Usable Abilities: 32*
    Here's the full spell lists:

    WHM
    1. Stone (Consolidated)
    2. Cure
    3. Aero (Consolidated)
    4. Medica
    5. Raise
    6. Fluid Aura
    7. Stone II (Consolidated)
    8. Repose
    9. Cure II
    10. Cure III
    11. Aero II
    12. Medica II
    13. Pressence of Mind
    14. Regen
    15. Holy
    16. Benediction
    17. Asylum
    18. Stone III (Consolidated)
    19. Assize
    20. Aero III
    21. Tetragammaton
    22. Thin Air
    23. Stone IV
    24. Divine Benison
    25. Plenary Indulgence

    AST
    1. Malefic (Consolidated)
    2. Benefic
    3. Combust (Consolidated)
    4. Lightspeed
    5. Helios
    6. Ascend
    7. Essential Dignity
    8. Benefic II
    9. Draw
    10. Diurnal Sect
    11. Undraw (Consolidated)
    12. Aspected Benefic
    13. Royal Road
    14. Spread
    15. Aspeted Helios
    16. Redraw
    17. Combust II
    18. Nocturnal Sect
    19. Synastry
    20. Gravity
    21. Malefic II (Consolidated)
    22. Time Dilation
    23. Collective Unconciousness
    24. Celestial Opposition
    25. Earthly Star
    26. Malefic III
    27. Minor Arcana
    28. Sleeve Draw

    SCH
    1. Ruin (Consolidated)
    2. Bio (Consolidated)
    3. Summon
    4. Physick
    5. Aetherflow
    6. Energy Drain
    7. Miasma
    8. Summon II
    9. Resurrection
    10. Bio II
    11. Bane
    12. Ruin II
    13. Rouse
    14. Shadow Flare
    15. Adloquium
    16. Succor
    17. Sacred Soil
    18. Lustrate
    19. Indomitability
    20. Broil (Consolidated)
    21. Deployment Tactics
    22. Emergency Tactics
    23. Dissipation
    24. Excogtanion
    25. Broil II
    26. Chain Strategem
    27. Aetherpact (Removed and Included in the Pet Section)
    28. Fey Union (Removed and Included in the Pet Section)


    I still believe its a misnomer to include the card effects towards the AST ability count but it's up to you how you wish to present it. You can find my argument why in this post.

    [edit]
    Quote Originally Posted by OcieKo View Post
    A few questions about it.
    I get not including Lightspeed/Thin Air to an extent since using it could be considered extra. Lucid Dreaming would cancel out so moot.
    Tho Lustrate and Assize are unusable without the MP recovery, so its harder to ignore that part of MP gain in the calculations. On the note of Lustrate, why 6 instead of 9? In a 3 min test it should end just before being able to use your 4th Aetherflow for uses 10-12. I'm running this under the assumption the test begins with the need to use Aetherflow to get 3 charges.
    Excogitation consumes an aetherflow stack and has a 50 potency higher heal on 60s CD so it's better to use for overall healing effectiveness. I will include the extra 3 Lustrates though.

    New Values:

    D.AST
    Total Potency: 57,442
    HoT / oGCD Potency: 19,868
    MP Consumed: 46,560

    N.AST
    Total Potency: 56,414
    HoT / oGCD Potency: 8,500
    MP Consumed: 46,560

    SCH
    Total Potency: 56,070
    HoT / oGCD Potency: 22,220
    MP Consumed: 54,000

    WHM
    Total Potency: 53,875
    HoT / oGCD Potency: 21,155
    MP Consumed: 40,560

    The extra 3 Lustrates does push WHM down for the top contender on the passive healing front.


    In terms of MP regen, I chose to ignore that for now since we don't know exactly how much MP they'll be regenerating. I don't believe ther's been any clips on how much MP / tick Lucid Dreaming gives back nor am I sure what the current MP pools are for SCH and WHM to calculate the MP recovery Assize and Aetherflow.

    I do like you pointing it out is a good thing as it's difficult to depict exactly what the MP consumption for each healer is like but it remains an important talking point when dealing with each healer's effective MP pool.

    [EDIT2]

    Quote Originally Posted by OcieKo View Post
    Since its a single target test, how are you calculating confession stacks per use of Plenary Indulgence?
    I just went under the assumption that the tank will always have one confession stack. When you're curing as often as this simulates it's not hard to think that the probability will occur that the tank will get one stack every 20 seconds. It's a bit of a conservative estimate but you'll generally want to spend PI as soon as the opportunity presents itself as each additional stack only gives another 100 potency compared to the 400 initial potency. PI is going to be a hard ability to judge overall because as fights get easier and easier due to gear, the WHM will generate less and less confession stacks as there is just less to heal.

    Quote Originally Posted by OcieKo View Post
    Assuming as such, but anyways, was Dissipation ignored in favor of embrace count? (practically speaking probably a better idea for a SCH, to keep the faerie over the healing boost)
    Yes, Dissipation is ignored for Embrace. It's hard to gauge if Dissipation will come into play for SCH in 4.0 until we see how the Fairy Gauge interacts with summons. The lower potency on Embrace will mean a larger reliance on Fey Union to make up the lost potency. Dissipation being able to generate more stacks will affect that. Additionally, if resummong a fairy will precharge the gauge it'll also be in the SCH's interest to re-summon the fairy often for higher spikes heals, though this will generally cost them both MP and Switftcast. Dissipation will also help with this since you're at least making some use of the fairy sacrifice though depending on the fight it might not be worth the loss of the Fairy.

    If anything the lower Embrace potency will mean Dissipation is slightly more palatable since 3x Lustrate will definitely out heal the loss of the Fairy for that duration.
    (1)
    Last edited by Ghishlain; 06-11-2017 at 12:21 PM. Reason: Moar Edits

  9. #9
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post
    Snip
    Sorry looks like the 6 Lustrate math was right, I didnt account for the Aetherflow Charge use on Excogitation. If I would've included those it would account for the 9 expected charges.

    And I can see where your coming from on Assize/Aetherflow in regards to the math working as it is right now, wed have to have a relatively good idea where the base lvl 70 gear MP was at for all 3 to work with those.
    (0)

  10. #10
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ghishlain View Post
    I believe this should be a more accurate count:
    Updated. Thanks for that and apoligies from the misrepresentation. I updated the original mess with the counts from the google doc, but it apparently counted the 5 from cross-roles as well, and had already consolidated them and I hadn't realized that -_-;; Reading comp fail...
    (0)

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