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  1. #1
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by javid View Post
    Agreed with you! But to Tonberry point; bc Yoshi doesn't think healer NEED to dps; Yoshi has purposefully tuned the raids to require 0 healer dps. Meaning all healer dps is bonus for the party meeting dps checks! (some ppl find that a good thing like me! Others are mad and want healer dps to be required in the dps checks.... like maybe Tonberry).

    Stating that Yoshi has purposefully tuned the raids to require 0 healer DPS may be a bit misleading. It's more accurate to say that the raid DPS checks are tuned specifically with minimum Tank and DPS role contributions taken into account (excepting the Healer role).

    It's a small distinction, but I believe that it's an important one. The first statement implies to me that healers should consider themselves exempt from any contribution beyond basic healing, so sayeth the Yoshida. The second statement acknowledges that the math in raid design deliberately doesn't account for healers, leaving it up to individual parties and players to determine the optimal degree of healer DPS participation.
    (13)

  2. #2
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    And here is an excerpt from another recent interview that should clarify the answer.

    Yoshida: By now, I think a feeling has developed that healers have to participate in DPSing in instanced dungeons. Even if it's just a silent pressure, it is there. Because of that feeling, there were some players who may have felt anxious about joining as a healer. For someone like me who isn't focused about clear time, I'm fine as long as we can clear it. And I'll try to take things more slowly if I see someone who might be new. However, it's been getting more and more difficult for healers, which I'm sorry about. On my personal account, I play all the roles, and I like to have the feeling that I can play through instanced dungeons on my favorite role.

    Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift. (laughs)

    F: I see.

    Yoshida: That said, sometimes when I'm participating in instanced dungeons, I'll queue as tank or healer because the matchmaking is so fast, but in the case of healer, although attacking itself isn't hard, I feel that the stance switching narrows the field of players who are interested in healing. When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS.

    F: There are many who feel that way.

    Yoshida: So we decided to calculate healers' attack magic potency based on MND. Since you no longer need Cleric Stance, you can Holy whenever you feel like it. After stunning the enemies with Swiftcast Holy, you can then catch up with heals. With this increased level of comfort, the number of people participating in instanced dungeons as healer will definitely go up.
    (7)

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Feidam View Post
    Yoshida snippets.
    While I maintain that asking healers not to twiddle their thumbs shouldn't be viewed as excessively imposing, I think that Yoshi is taking the correct position in standing outside the fray. It's generally best for the game that more players actively play more roles; we can only hope that they choose of their own accord to play them well.

    More on the original topic, I'm looking forward to seeing what changes await us at the launch of 4.0 since we know the dev team has continued to work on WHM (and assumedly other) mechanics since April. I don't think there's much more to say on the media release build at this point, so I'm just waiting for launch.
    (0)

  4. #4
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Feidam View Post
    Yoshida Interview excerpt

    Since things are more serious in raiding, on the other hand, you'll definitely want to DPS for the first clear. As item levels go up and you're after repeat clears, the roles may shift. (laughs)
    I get the feeling, people aren't connecting with the point of this line. Pretty sure by "first clear" he means week 1-3 of raids where your gear is literally below the design of running the raid smoothly. Which after a few weeks of tome and turn in farming, a groups DPS should be on par with the expected tank sticking to mitigation, healer to healing, DPS to DPS. But hes still acknowledging that day 1 of savage, its going to be tightroping the dps check that way. So that extra bit of healer dps can make it easier to be on the far side of it. But after its in full swing, its just clear speed not wipe or win. World/Data Center/Server firsts, not "newbie" firsts.

    Quote Originally Posted by Saraphin View Post
    sorry i was thinking of something else, just went and looked at the newest tooltip or whatever, it's a very short CD

    trying to think what was 35s, but looking...i just can't figure it out now. maybe it was on another class i'm looking into the tooltips about...
    Thanks for finding the tooltip. Yep this makes it a bit easier to use at a decent time rather than blow it right away unlike the 35s misassociation. Doesnt really change the acquisition timer, but makes it easier to use. 7 more days til the fog of war clears... Either way its CD is still a min of 30s since its about the fastest you can flip in cards.
    (5)
    Last edited by OcieKo; 06-09-2017 at 03:17 PM.

  5. #5
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    It's extremely obvious that he's either disconnected with healers who raid (or healers who just like fun, engaging job spells for that matter) and really doesn't know what we want or need, or even worse, thinks that the current healers are even marginally balanced.
    Perhaps AST and SCH is, but WHM is several levels below them.
    ....he doesnt just have the hardcore players to please...did you miss the part that showed data that the masses have healers lvled but they wont play the healer role b/c its too complicated to heal/dps or they find it cumbersome (THINGS I'VE REPEATEDLY SAID......) Doesn't seem disconnected at all.

    Whm= causal
    ast/sch= pro

    something for everybody, but some ppl want everything for themselves....
    (0)

  6. #6
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by javid View Post
    ....he doesnt just have the hardcore players to please...did you miss the part that showed data that the masses have healers lvled but they wont play the healer role b/c its too complicated to heal/dps or they find it cumbersome (THINGS I'VE REPEATEDLY SAID......) Doesn't seem disconnected at all.

    Whm= causal
    ast/sch= pro

    something for everybody, but some ppl want everything for themselves....
    I fail to see how locking some of WHMs healing abilities behind RNG and Stacks is in any way casual, simple, or fun... up until now I've preferred playing WHM as a healer precisely because it is simple, however looking at the changes for 4.0 (WHMs new toys locked behind Cure/II spam, dropping of Cleric Stance) and I'm really thinking that AST will be the best healer for casual play: i.e. No gating mechanics; can cast Gravity from range; and if you can't make effective use of a Card > Lord / Lady *

    And the saddest part is that there are so many great suggestions on these forums for mechanics that would not only make WHM that much more fun to play (especially compared to Lilies / Confessions), but also feel a lot more unique, and give them a competitive advantage** in raid, and all SE has to do is drop this stupid idea that WHM somehow has to be a 'pure healer' (read: be incapable of doing anything but healing and a bit of DPS). ***

    * Note: I know AST can get a lot more complex than this with some of their unique buffs, but for casual content their basic kit is quite simple and effective.

    ** Note: By competitive advantage I don't necessarily mean ‘meta’, I simply mean that there would be a trade-off in taking an AST or SCH into a raid over a WHM.

    *** Edit: Note: I know it is probably too late for a total overhaul at this point, but I'm actually hoping the WHM population plummets on these changes, causing SE to go back to the drawing board and remake WHM (properly this time) in 4.1 / 4.2.

    Edit:
    Quote Originally Posted by javid View Post
    :snips: Agreed! That's why I see it as a bonus IF a good healer can also dps while sustaining the party MAKES the fight that much easier!
    Except both AST and SCH can provide additional raid DPS while continuing to sustain the party... good player or not, WHM has no such options.
    (6)
    Last edited by Acidblood; 06-09-2017 at 09:41 AM. Reason: Fingers not keeping up with mind...

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Medeah View Post
    I dunno where you guys got the info that earthly star is 30y but it is definitely not. To be accurate, the media tour tooltip listed the ability with a radius of 1y which is obvioulsy an error but people who got to play it said it is 10y.
    It starts off at 10y, and expands to 30y after 10 seconds.
    (2)

  8. #8
    Player
    Medeah's Avatar
    Join Date
    Dec 2011
    Posts
    12
    Character
    Artemis Ulteria
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Quote Originally Posted by Exiled_Tonberry View Post
    It starts off at 10y, and expands to 30y after 10 seconds.
    Would you mind elaborating on where you found this information? I am sorry, I am not trying to be rude, but I've seen it being used in a dungeon video and the radius is definitely not 30y after 10s. 30y would be larger than a medica II. You can tell by the animation that this is not the case.

    The tooltips make no mention of an expanded radius after 10s either. Although I'll agree that those are crippled with errors. It does list a range of 30y but range and radius are 2 different things.
    (0)
    Last edited by Medeah; 06-09-2017 at 07:25 AM.

  9. #9
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Except with the change to damage coming off of mind cleric stance is essentially on all the time now. A change especially beneficial to assize. I agree the whm needed some help but let's not act like something's are problems when they are not. Furthermore we already know that they have at least heard the complaints and are looking into things. I think all the complaints can stop now and wait to see what they do. Then after seeing what they did you can start anew if needed.
    (0)

  10. #10
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by javid View Post
    , but some ppl want everything for themselves....
    Why is one job out of 13 in the game designated as "casual" and deserves to not have any helpful or strong mechanics for itself?
    If that's actually true, it's a very stupid move on Yoshi's part, to be blunt about it.

    And creating interesting and fun mechanics isn't only catering to hardcore players. I'm sure casual players would love a fun system on their WHM that rewards them and makes them feel powerful. If anything, this lily system will turn more players off of WHM rather then draw them in. No one wants to sit around playing with RNG, and CD reduction is very BORING.

    Casual doesn't have to mean boring or weak.
    (16)

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