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  1. #191
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Lmao so many people thinking the sky is falling. It's like complaining that the entree is undercooked when you're only on the appetizer
    (9)

  2. #192
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zaresin View Post
    Lmao so many people thinking the sky is falling. It's like complaining that the entree is undercooked when you're only on the appetizer
    yeah im smiling as well ^^

    i started as Brd - in times everybody laughed about their dmg.
    switched to Smn - 50 ARR cap -> everybody said Smn aren't DDs at all.
    than I raised Whm - everybody said why are you taking the one in Asts/Schs shadow?

    hmm most probably I like the underdog feeling, if nobody else play your cls, you may get the feeling of being kind of unique in the end.

    Like most of my fun builds sks Mnk, parry Drk, ss Caster (before the stat weight changes), MP-Brds and others. ^^
    (1)

  3. #193
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Let's try to stay positive, at least you can see the positive aspect of the mp management that's been quite nicely balanced, if it goes as i think it should:

    All three healer get a 21S shroud from cross skill
    WHM loses his shroud
    AST loses his lumi
    SCH loses the 20% on aetherflux (i would be surprised he doesnt while having access to shroud and not losing his main mp management skill)

    leaving them with, as personnal mp skills:
    Assize (10%) for WHM
    CO and Ewer for AST
    Drain for Sch

    Which, in my opinion, seems quite decent for all 3. Both AST and SCh mp management get nerfed, WHM get boosted, but all 3 seems to finaly get close to each other in this aspect.
    (4)
    Last edited by Docteur_Fluttershy; 05-24-2017 at 06:55 PM.

  4. #194
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    First of all, the lilies seem to build only during healing, which is already bad because most healers slap on regens and keep dpsing. So we'll only benefit from our new abilities as we heal.
    Oh, I didn't even notice that part, I only watched the WHM video once. But if that's true, it's even worse. People would just overheal like mad only to get the buff. So WHM will probably be even worse off than we think it will be.

    I really like the aesthetics of WHM, the nature and holy aspect of it and the weapons (I rather have a magic cane than a book or space stuff), but well, I'll probably play AST then. I already play it more than WHM now. I'll still level WHM first, just to see how bad it will be. xD

    I really wonder... if the devs hate WHM so much, why not remove it completely? What use is there to have two healers with various abilities and one healer that has nothing interesting aside from heals?
    (4)

  5. #195
    Player
    SenorKanga's Avatar
    Join Date
    May 2017
    Posts
    14
    Character
    Orthio Irvin
    World
    Cerberus
    Main Class
    Dark Knight Lv 70
    Does Celestial Opposition help AST with mana?

    Don't forget all the mp exchanging abilities that have been added in. MP worries might be mute at the high-level now anyway. Here's to arguing over who deserves the mana swaps for the next 3 years o/
    (0)

  6. #196
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Assuming CO can still extend the new shroud replacement, yes.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #197
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    well, CO can extend aether luminifere by 10s, so i'm pretty sure AST will be able to extend the new mp regen and get more mp from it. (There is no way CO wouldnt extend it, since all buff AST put can be extended this way, food and pots included)
    (0)

  8. #198
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Reading thru the thread I see the underlining issue..... You have casual players arguing with core players about how the Devs should cater their game to such-and-such side.. It's possible to fine tune a Job to be fairly simple to use and enjoy for causal AND at the same time provide specificity the Core players can optimize....

    HOwever our current ISSUE for CORE PLAYERS IS.... whm current design ISN'T OPTIMAL for CORE players over that of the other two healers (like someone stated there isn't enough sustained raid dmg to merits whm consistently superior HPS.....everything can be optimally covered by Sch's Bursts and AST's decent HPS and their combined utilities).

    What we CORE hope for is that IF whm mages becomes a PURE HEALER.... make the other two not as PURE; not to where ast/sch can't sufficiently complete the content but to where an ast/whm or an whm/sch fills a gap(s) that are noticeable over that of ast/sch. Basically it should have a trade-off for each healer composition. if AST provides consistent raid DPS then their healing should suffer noticeably to that of the other healers. IF sch has OP shields and reduction utility their their instant healing (stuff like emergency tactic, indom,......F*#$ing broken...) should be nonexistent or on on extremely long cds (30 sec on a raid oGCD is a f*$#ing joke...... and it's more potent then a GCD helio/medica is just wrong.......) . Lastly Whm being a pure healer should have the highest regen and instant healing abilities but lack shields and other dmg reduction abilites (which it is already designed like that).

    We have to wait an see what the utilites for each class are AS WELL AS the content that demands these utilities (that's really what made current WHM obsolete)
    (0)
    Last edited by javid; 05-24-2017 at 09:46 PM.

  9. #199
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    To be fair the other healers look like they will have to manage more healing/ support items too over dpsing. Maybe they will be doing something to shift the current healer meta of you must dps too. In this case the more powerful whm healing may allow them dps more easily. Only time will tell. Less than a month til head start.
    (0)

  10. #200
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    I thought it was spectacular. It gave me that push I needed to finally get my AST to 60 in time for SB. Thanks SE!

    /s

    I get it. We don't know exactly what it'll be like on release, but it's not looking good, and what I've learned is, if it smells bad, it probably tastes bad. I get that the Dev's have this vision of WHM being the pure healer, but unfortunately, come SB, the community is about to show them why that just isn't going to work. At least for raiding anyway.
    (8)
    Last edited by ToasterMan; 05-24-2017 at 11:33 PM.

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