Yeah it did look quite nice, certainly a lot more aesthetically pleasing than Stoneskin! Just hope it has a bit of a buff to make it more accessible. A shorter cooldown or a 10% party-wide barrier instead would be great perhaps.Ironically, I think Divine Benison might have been been an attempt at using the Water element.. At least, it feels like it. If they would just increase it's efficacy, or ease of use, it could probably be a suitable replacement for Stoneskin, with a nicer animation and aesthetic.
I just wasn't sure if they changed it for SB and given how helpful Hallowed is. then i would say something like Arise on that timer would be good. biggest CD now that bene's time got cut, but it would be worth it.
Wrong.
I have suggested that both systems, of lilies and confessions, are poorly thought out for the Job, and proposed ideas as to what I would think would make the situation better.
I have also suggested that it would be better to work together on creating solutions and fixes for the issue, rather than trying to be a jerk to someone because they joked around a bit before they were serious.
You're reading words into my post, based on someone else's misguided and overblown kneejerk reaction to a joke I made.
Nice try though.
you are lost..... I clearly indicated that the WHM was the MAIN HEALER... so you'd have to assume the off healer isnt doing much; and that is exactly the scenario you would need in order to make the comparison I demonstrate.This guy is trolling all of you. If you go into these logs and look at what the cohealers are doing what you'll see that:
- The astro in the first log precast aspected benefic and did 0 healing for the rest of the fight.
- The astro in the second log cast helios 5 times, aspected helios 5 times, used essential dignity once, and used collective unconscious once.
- The astro in the third log had 9 casts of aspected helios, 3 casts of helios, 1 essential dignity, and 3 casts of aspected benefic.
So in effect these white mages were all solo healing while their cohealers just did whatever.
It's widely acknowledged that the Main vs. Off-Healer meta is a dated one, and it's only likely to become more so with 4.0 eliminating CS timing as a consideration.
A log where the WHM has to heal a Savage encounter mostly alone doesn't constitute a representative (or particularly predictive) sample of WHM play.
Why Yoshido just don't used the magical "Git Gud" ?
That clearly apply here when I see so much "Main WHM" that don't have any fcking clue about how their job as to be done.
you conclusion is invalid. One of the prevailing arugments on this forum is "IF SE IS DEAD SET ON MAKING A RNG PROC SYSTEM BASED ON WHM SKILL USAGE, why not make it proc off of regens and medica II's?"
And my posted answered that questions with why IT WON'T be on regen/medica II applications. Plainly b/c there are too few of them per fight by comparison to Cures I & II; Also in an early post I demonstrated why it would be even worst if they made it proc off of regen ticks (how abusive it could be and/or completely unoticeable by efficient play-styles). Hence the reason why it has to stay on Cures IF SE IS DEAD SET ON A RNG PROC SYSTEM BASED ON WHM SKILL USAGE.
As you say, the WHM wasn't the "Main Healer" it was the "Solo Healer". This is a very dedicated WHM that did that, but i can only imagine what they're MP reserves were, and i almost bet there was no MND/INT potions bot Max-Ether Pots used.It's widely acknowledged that the Main vs. Off-Healer meta is a dated one, and it's only likely to become more so with 4.0 eliminating CS timing as a consideration.
A log where the WHM has to heal a Savage encounter mostly alone doesn't constitute a representative (or particularly predictive) sample of WHM play.
Ah haaa!! While the first point of outdated Mainheal/Offheal isn't true in current meta nor will it be true moving forward towards Speed clear farm phases in the future. The second point is very much something to consider!It's widely acknowledged that the Main vs. Off-Healer meta is a dated one, and it's only likely to become more so with 4.0 eliminating CS timing as a consideration.
A log where the WHM has to heal a Savage encounter mostly alone doesn't constitute a representative (or particularly predictive) sample of WHM play.
I don't feel like posting more logs, but I wouldn't be surprised if we pull stats on fights where both healers contribute about the same HPS, that the distribution of skills used in that cooperation won't vary too far from the Main healer/Off healer skill distributions.
I relented
https://www.fflogs.com/reports/7rpFC...ling&source=48
Took me a while to sort thru logs; but if you go bk to Fights HPS (total avg hps needed per fight); Then after obtaining that avg Fight HPS, cut it in half, then go to Personal HPS of that fight you just found, sort by WHM; then do a ton of page clicking until u get to the range of WHM HPS that matchs Fight HPS/2 . Above is an example of just one.
Below is a link that will put you in the Faust Z HPS/2 range, and you can check from there.
https://www.fflogs.com/rankings/13#b...ic=hps&page=97
with these examples; where the healing responsibility are shared between the two healers; WHM's main healer role (without a SCH!!) skill distribution matches the mostly solo Healing links I provided eariler. Same conclusions: you use more Cure I and IIs than anything else.
Last edited by javid; 06-05-2017 at 01:20 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.