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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hustensaft View Post
    The simplest way to fix it would be the radical one: Remove Medica and Medica II.
    Ummm.. no. AoE heals are not redundant, the radius on cure III is really small. Besides, did you notice in the first page the argument that WHM already has over 10 spells/effects fewer than both AST and SCH? We can't afford to lose any more of our abilities let alone ones we actually use quite often.
    (6)

  2. #2
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reiryuu View Post
    We can't afford to lose any more of our abilities let alone ones we actually use quite often.
    That's the point of the argument: Medica and Medica II, in combination with Regen, overshadow all three of the Cure spells -even if you add Lilies, Confession and the Assize Cooldown reduction.

    Cure III Radius can be easily increased to Medicas (or you can rename Medica to Cure III, and get rid of Cure II).

    As for counting abilities, let's count them properly, as in healing spells per class (stuff that restores HP):

    WHM: 10 Healing Abilities
    SCH: 6 Healing Abilities (Fairy AoE heal is counted, while the two buffs are not, just as Divine Seal and PoM isn't counted)
    AST: 7 Healing Abilities (We count Celestial Opposition)

    WHM has 3 or 4 more healing spells than either SCH or AST. You can not expect to use all of them.

    I'm talking exclusively about spells that restore HP - and in that regard WHM is vastly ahead of both SCH and AST. In terms of total abilities, they might not be, but that doesn't matter here.

    Skill pruning - We already have a shockingly low amount of skills.
    Actual common sense - You do realise Cure 3 is considered situational at best for Aoe healing? And no matter how strong you think the Lilies could be, the loss of Medica and Medica 2 could never equal it out to a better system. It would gut the class even more than it has been already, and that's already a joke.
    Do I need to say any more at this point?
    Shocking low amount of skills? Total maybe, but in terms of stuff that restores HP, WHM is far ahead of SCH/AST. Pruning some of these abilities can actually be helpful.
    Cure 3 is situational because of it's range, and cost. Both are factors that can easily be alter to be more similar to Medicas current behavior.

    So i'm still waiting for some fool proof argument why Medica and Medica II are needed on a class that has 3-4 more active HP restoration abilties than SCH/AST.
    (0)
    Last edited by Hustensaft; 06-05-2017 at 08:49 AM.

  3. #3
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hustensaft View Post
    snip.
    Look. Seriously. Your solution is not a solution. Cure III has its uses. It's radius is around a target, not the white mage and its potency is higher. It is a rather useful spell when you have lots of targets that need healing right now in a tight pack. Your solution is like going to a doctor because you're having a heart attack and the doctor saying "Right, let's remove your kidneys, because you're not going to need them soon."

    There is nothing wrong with the whm's healing kit as it stands currently. Now, as you said, do we need more heals like our level 70 skill? Hell no. We don't. If anything that skill should be changed to give us something that we really need. And, if SE is willing, give us some more abilities to replace the ones we lost. I mean, wasn't this their excuse to SMNs all this time for not having more Egis? Oh, no SMNs. Sorry. We need to keep ability counts across all jobs to be the same or at least similar... so much for that idea.
    (10)

  4. #4
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reiryuu View Post
    There is nothing wrong with the whm's healing kit as it stands currently.
    In my opinion, there is something wrong.

    I'll be shifting to WoW shortly, as quite recently there were changes made to one of the healer class there: Mistweaver Monks had three "AoE" healing abilities.
    One is a HoT that spread around the raid and had a cooldown.
    One is a spammable AoE-Heal that hits three targets.
    One was a spammable/channel AoE-Heal that hits six targets.

    They channeled AoE-Heal for 6 targets was never used, because HoT and three target heal covered any sort of AoE healing needed.
    How did they progress from there? They signficantly buffed the Healing of said heal, and gave it a cooldown. Having several spells for a certain type of healing isn't necessarily good.

    While you said "Cure III serves a purpose on tightly stacked packs when you need a lot of healing", there one simple fact here: Every Healer has to be capable of healing every scenario.

    If AST and SCH with their limited 6/7 spell toolkit have to be able to heal everything, WHMs toolkit of 10 spells is completely unnecessary, as anything past spell 6 offers no more benefit.
    While SCH/AST now get utility/support spells for slot 7-10, WHM has 3-4 more healing spells, that do absolutely nothing.
    (1)

  5. #5
    Player
    Ziharku's Avatar
    Join Date
    Mar 2016
    Location
    Ul Dah
    Posts
    6
    Character
    Ziharku Mecru
    World
    Adamantoise
    Main Class
    Paladin Lv 70

    Confession stacks and lillies

    A big fix I could see for making confession more viable is just to have it placed on the white mage instead of the target. If the stacks built on the healer, it would be much easier to keep track of/maintain them.

    There is ofc the issue of regen and aoe heals not having the chance to build stacks, so these should certainly be considered, though I could certainly see lowering the chance of a regen doing so. Your long cooldown skill, I feel should have a much higher chance of it. Benediction should build full stacks in use.

    A good way to motivate players to get and keep these stacks instead than burning them every chance, would be to add a healing potency buff to each stack. Being able to avoid needing Plenary would reward players by making their consistent heals better through built faith. With the recast time it wouldn't even be harmful to prevent stacks of faith from being built up again until the ability was back up.
    (1)

  6. 06-05-2017 09:15 AM
    Reason
    forgot to quote!

  7. #7
    Player
    Ziharku's Avatar
    Join Date
    Mar 2016
    Location
    Ul Dah
    Posts
    6
    Character
    Ziharku Mecru
    World
    Adamantoise
    Main Class
    Paladin Lv 70

    Confession stacks and lillies pt 2

    For the lillies, one just huge thing sticks out: the inability to prevent the use of lillies. We need a separate button to decide when we want them used, rather than have them built up to use on one skill and accidentally blowing it on another. I foresee a lot of times where an assize eats stacks when they're intended for benison. On that note too, if holding lillies for specific uses or emergency moments becomes consistent, then so too should another chance for these lillies to actually be more than reducing the cooldown of an ability. The lillies could raise the potency of the skill they lower the cooldown for, or hold a passive buff like spell speed or healing potency when stocked and held onto.

    With the loss of potency moving from divine seal toward largesse, white mage doesn't have anything in it's skill set that enhances its healing potency, so using one or both of their new stack types to raise potency until utilized would be a good thing to make up for the loss
    (2)

  8. 06-05-2017 08:41 AM

  9. #9
    Player
    SilenceNocturnal's Avatar
    Join Date
    Oct 2014
    Posts
    5
    Character
    Ice Noctuna
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    As a White Mage main, i too am disappointed in the lilies as they currently work. Here's what i would personally love to see done:

    - All critical hits except HoT ticks now provide a lily. Upping the speed in which the lilies are generated is the common consensus.

    Here's what i would REALLY, love to see:
    Lilies can be used for the following skills: Tetragrammaton, Assize, Asylum, Divine Benison

    1 lily -> Reduce the cooldown for the next use by 20%
    2 lilies -> Add a regen to Tetragrammaton, Assize and Divine Benison with a potency similar to that of a medica 2 regen, but allow for stacking of the two. For Asylum: add 10-15% damage reduction to anyone that's standing in the Asylum.
    3 lilies -> Ensure a critical hit for Tetragrammaton, Assize and Divine Benison, or raise Asylum's potency.

    *I thought about swapping the third and second additional actions, but i think the option of an ensured Assize crit warrants it to need 3 lilies.
    (2)
    Last edited by SilenceNocturnal; 06-05-2017 at 08:47 AM.
    Ice Noctuna, Ragnarok

  10. #10
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Hustensaft View Post
    As for counting abilities, let's count them properly, as in healing spells per class (stuff that restores HP):

    WHM: 10 Healing Abilities
    SCH: 6 Healing Abilities (Fairy AoE heal is counted, while the two buffs are not, just as Divine Seal and PoM isn't counted)
    AST: 7 Healing Abilities (We count Celestial Opposition)

    WHM has 3 or 4 more healing spells than either SCH or AST. You can not expect to use all of them.

    I'm talking exclusively about spells that restore HP - and in that regard WHM is vastly ahead of both SCH and AST. In terms of total abilities, they might not be, but that doesn't matter here.


    You're aware that they're billed as "PURE HEALERS". that's why they have more healing spells. We had 1 (or 2 if you count SS2) Shields, which we are losing to a gated Lily 1 person Shield.

    You're really gonna bleeding nitpick over healing spells when anyone looking at the AST toolkit knows it's OverPowered? That it overshadows both the SCH and the WHM? No, this isn't even amusing.
    (10)

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