Making progress in a decent direction, but having lilies only affect 1 skill would just be boring. Could be more interesting to have the OGCDs take down 1 lily at a time for that CDR. Basically making the subgame about maintaining the third lily as much as possible. Pretty much decentivizing spamming OGCDs in place of actual heals. Which would make something like, have 3 lily stacks, use Tetra 20% CDR lose 1 lily, cast some cures in between get lily back, use assize with 20% CDR being "good" play as opposed to have 3 lily stacks Use tetra for 20% CDR, then Assize for 10% CDR, and Asylum for 4% CDR being more "bad" play or for more emergency moments. Slightly more interesting way of handling it without removing the RNG and adding more control. Having Cure III, Medica I, and Medica IIs INITIAL heal have a chance to proc em seems reasonable, possibly capping at 1 lily per cast with a chance per hit to keep it from being abused to hard, say 3-5% per hit meaning a cap of 24-40% per cast.
Sorry, but having regens affect procs is asking for broken, would be the same if Diurnal ASTs regens were added to Bene 1/2s new synergy with Lightspeed, just broken. As an AST who mostly focuses on Diurnal, I already use my regens too much when their not needed, Im fairly certain I'd be better off using Bene 1 most of the time I use ABene on DPS, I just do it cause, i ta cast and forget. And from my experience waaay to many WHMs/ASTs cave into that inefficient playstyle too much, makes me die a little inside when I see WHMs using Medica II randomly before its HoT effect is mostly gone, if you have 9-28s left on Medica II use Medica 1, its better Im serious 100 more potency and a lot less MP (said to hopefully avoid the misunderstanding of refreshing it early when mechanics are about to want it, i.e. Ravana flying swords phase). Seems common to neglect here that a major factor healer MP efficiency has to with the difference between effective healing and overhealing, not just time between having to heal. Regens on targets that dont need a majority of the healing provided are EXTREMELY inefficient, if MP management comes to be more important, as its currently feeling like, in 4.X a lot of healers are up for a rude awakening, and some of us multi-game veteran healers are gunna be struck with some serious nostalgia.
Benison, cant argue it feels bad in its current implementation, both requiring and consuming 3 lilies is rough, require 3 or consume all but req at least 1 would be enough in the current system. With the roughrework i made a pass at earlier, not sure, let a few more consistent WHMs play with that.
Confession and Plenary Indulgence: biggest oroblem this is having right now seems to be a fixation on calling it an AOE heal. When I initially heard about it, it struck me more as an anytime Synergy from AST great for thing like when both tanks are actively tanking, otherwise an extra tank specific tetra. And simply has an added bonus of possibly healing a few others, since I beliebe Confession already has a stack limit in place, could use a more reliable proc chance. But removing the fixation on it being a "heal everyone AOE" may help the impression of it.


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