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  1. #1
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Teykos View Post
    I'm curious. Is there any improvement at all if the following got changed:
    - The old oGCD stuff doesn't consume any lilies at all
    - Divine Benison only eats up one lily.
    - Lilies last one minute if not refreshed by a proc
    - GCD reduction is thus based on total # of lilies active and applies to everything

    So basically treat lilies as a more or less passive GCD reduction that you can sacrifice for up to three emergency stoneskins.
    Making progress in a decent direction, but having lilies only affect 1 skill would just be boring. Could be more interesting to have the OGCDs take down 1 lily at a time for that CDR. Basically making the subgame about maintaining the third lily as much as possible. Pretty much decentivizing spamming OGCDs in place of actual heals. Which would make something like, have 3 lily stacks, use Tetra 20% CDR lose 1 lily, cast some cures in between get lily back, use assize with 20% CDR being "good" play as opposed to have 3 lily stacks Use tetra for 20% CDR, then Assize for 10% CDR, and Asylum for 4% CDR being more "bad" play or for more emergency moments. Slightly more interesting way of handling it without removing the RNG and adding more control. Having Cure III, Medica I, and Medica IIs INITIAL heal have a chance to proc em seems reasonable, possibly capping at 1 lily per cast with a chance per hit to keep it from being abused to hard, say 3-5% per hit meaning a cap of 24-40% per cast.

    Sorry, but having regens affect procs is asking for broken, would be the same if Diurnal ASTs regens were added to Bene 1/2s new synergy with Lightspeed, just broken. As an AST who mostly focuses on Diurnal, I already use my regens too much when their not needed, Im fairly certain I'd be better off using Bene 1 most of the time I use ABene on DPS, I just do it cause, i ta cast and forget. And from my experience waaay to many WHMs/ASTs cave into that inefficient playstyle too much, makes me die a little inside when I see WHMs using Medica II randomly before its HoT effect is mostly gone, if you have 9-28s left on Medica II use Medica 1, its better Im serious 100 more potency and a lot less MP (said to hopefully avoid the misunderstanding of refreshing it early when mechanics are about to want it, i.e. Ravana flying swords phase). Seems common to neglect here that a major factor healer MP efficiency has to with the difference between effective healing and overhealing, not just time between having to heal. Regens on targets that dont need a majority of the healing provided are EXTREMELY inefficient, if MP management comes to be more important, as its currently feeling like, in 4.X a lot of healers are up for a rude awakening, and some of us multi-game veteran healers are gunna be struck with some serious nostalgia.

    Benison, cant argue it feels bad in its current implementation, both requiring and consuming 3 lilies is rough, require 3 or consume all but req at least 1 would be enough in the current system. With the roughrework i made a pass at earlier, not sure, let a few more consistent WHMs play with that.

    Confession and Plenary Indulgence: biggest oroblem this is having right now seems to be a fixation on calling it an AOE heal. When I initially heard about it, it struck me more as an anytime Synergy from AST great for thing like when both tanks are actively tanking, otherwise an extra tank specific tetra. And simply has an added bonus of possibly healing a few others, since I beliebe Confession already has a stack limit in place, could use a more reliable proc chance. But removing the fixation on it being a "heal everyone AOE" may help the impression of it.
    (1)
    Last edited by OcieKo; 06-05-2017 at 01:36 PM.

  2. #2
    Player
    Virlym's Avatar
    Join Date
    Apr 2015
    Posts
    24
    Character
    Virlym Shadow
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by razzgrizz3 View Post
    lol are yout talking about savage?
    would you happen to have a video of yourself solo healing a9a10s with only regens and tetra + bene?
    A9s and A10s is what I meant. I do cast medica 2, but it's mainly for a 3rd regen and usually only with divine seal. It's pretty simple when people are gear capped and know what they're doing. Although an occasional Bole makes it easier as does Selene's Embrace.
    (0)

  3. #3
    Player
    Virlym's Avatar
    Join Date
    Apr 2015
    Posts
    24
    Character
    Virlym Shadow
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by magnanimousCynic View Post
    I don't see an S near A9 or A10 so I assume they're talking about normal mode.
    I was using my phone and the "s" didn't register. Sorry
    (0)
    Last edited by Virlym; 06-05-2017 at 02:56 AM.

  4. #4
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,454
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I’ll add my 2 cents on where I think WHM should go here. Current state, the WHM mechanic isn’t intuitive to game-play and more importantly lacks group support abilities. Lets reinforce WHM identity toward Hots…

    Make lilies proc based on an amount of healing done (not over healing). Add a skill that consumes lilies which will heal for the remaining regen potency on party members (both from medica 2 and regen) and passively provides a scaling GCD reduction while left unspent.

    Passive
    1 lily 5% CD reduction
    2 lilies 10% CD reduction
    3 lilies 15% CD reduction

    Active
    heals for 50% of remaining Regen/Medica 2 potency, consuming active hots
    heals for 100% of remaining Regen/Medica 2 potency, consuming active hots
    heals for 100% of remaining Regen/Medica 2 potency, hots remain

    Add a skill which spreads the Regen effect from one target to the full party.
    Add a skill which resets both Regen and Medica 2 durations to full.
    Add a skill which acts like an AOE rampart x% damage reduction for x sec.
    Add Reflect, single target buff which nullifies an attack and does damage at x potency

    On a side note I think the devs need to seriously look at AST and consider removing both sects focusing on it as a direct heal class with a card buff system. The current design is negatively impacting the healer landscape.
    (0)
    Last edited by Ayer2015; 06-05-2017 at 03:25 AM.

  5. #5
    Player
    Subasu's Avatar
    Join Date
    Oct 2015
    Posts
    12
    Character
    Subasu Ethenia
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ayer2015 View Post
    I’ll add my 2 cents on where I think WHM should go here. Current state, the WHM mechanic isn’t intuitive to game-play and more importantly lacks group support abilities. Lets reinforce WHM identity toward Hots…

    Make lilies proc based on an amount of healing done (not over healing). Add a skill that consumes lilies which will heal for the remaining regen potency on party members (both from medica 2 and regen) and passively provides a scaling GCD reduction while left unspent.

    Passive
    1 lily 5% CD reduction
    2 lilies 10% CD reduction
    3 lilies 15% CD reduction

    .
    While the rest of your suggestions sound good, what does Cooldown reduction give WHM's?? Nothing. I still not sure why SE went this direction, what WHM's need/want is MP reduction. Otherwise, you have some solid ideas.
    (2)

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elamys View Post
    Earthly Star has been brought up several times in this post, I did want to point out that it has a 60s CD so I don't know if it's necessarily the super OP heal people say it is.

    I don't think WHM is going to be as dead as people are insisting (claiming that they could delete the class right now and we'd lose nothing is sheer dramatics, as is claiming nobody will play WHM or take one - it's not like you're going to be unable to clear because you brought a WHM lol). .
    Assize is also on a 60s CD, and while Earthly Star needs 10 seconds to activate, it's power is 600 potency more than Assizes heal.... Not to mention Assize was rather unique to WHM, and now AST has even that.

    And yes, WHM is viable. We're not saying it isn't. Sure we can clear content, but we're WAY behind both other healers in usefulness. On top of that, beyond just being raid relevant, this new system is not "fun". It's RNG that forces a certain playstyle on you to benefit from it.

    Again, and the issue needs to be pressed, we're not claiming that we can't clear content or that were not viable. We're just tiers below the other healers in both our healing toolkit and utility, we're undesirable.

    As far as the idea that you could delete WHM and nothing of value would be lost, please do tell me what WHM offers to the raid that your 7 other party members would hate to lose? All healers can heal as strongly as WHM, but they all offer more unique skills beyond that. WHM only heals, and now it isn't even the best at healing. It's ridiculous
    (12)

  7. #7
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Again, and the issue needs to be pressed, we're not claiming that we can't clear content or that were not viable. We're just tiers below the other healers in both our healing toolkit and utility, we're undesirable.

    As far as the idea that you could delete WHM and nothing of value would be lost, please do tell me what WHM offers to the raid that your 7 other party members would hate to lose? All healers can heal as strongly as WHM, but they all offer more unique skills beyond that. WHM only heals, and now it isn't even the best at healing. It's ridiculous
    In this community, "not the absolute best" always gets construed as "garbo!!!! do not bring or u can not cleer" and, yes, people ARE saying things like that, so the sooner we stop spreading around that ridiculous notion, the better.

    You know it's just being dramatic to claim that WHM can just be deleted. It is seriously not that bad. WHM is still a very strong healer.
    (1)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  8. #8
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Elamys View Post
    In this community, "not the absolute best" always gets construed as "garbo!!!! do not bring or u can not cleer" and, yes, people ARE saying things like that, so the sooner we stop spreading around that ridiculous notion, the better.

    You know it's just being dramatic to claim that WHM can just be deleted. It is seriously not that bad. WHM is still a very strong healer.
    "Delete WHM" = Dramatic, hyperbolic.

    "WHM lacks unique value among the 3 healers" = A notion with enough evidence at least to debate in some seriousness.

    Even SCH is starting to feel the heat as AST appears set to further assert its power in 4.0, and the WHM situation is of deeper concern.

    Again, hopefully SE is already on top of this and ready to launch 4.0 with important tweaks to the media release build so that we can focus our energy more on actual strategy and pros vs. cons. It's difficult to strategize or have a solid discussion about how to make the most of changes when the changes themselves are so blatantly problematic.
    (8)

  9. #9
    Player
    Kid-Tempest's Avatar
    Join Date
    May 2014
    Posts
    15
    Character
    Kid Tempest
    World
    Adamantoise
    Main Class
    Black Mage Lv 91

    Suggestions for whm

    Here are my suggested tweaks:

    1) Allow lilies, confession, and other procs that works only for cure and cure2 to also work with regen/med2 ticks.

    2) Lilies should increases whm healing and damage output by 5%->10%->20% respectively.

    3) Change the second lily trait from reducing assize and asylum cooldowns by 5 seconds to allowing you to use the 3 lilies for a free benediction. (0 recast time)

    4) If 3 lilies are used on assize give a 5% vulnerability down for 10 seconds (on top of the cooldown reduction) and if 3 are used asylum gives an additional HoT that'll tick for 150 potency for 30 seconds (on top of the cooldown reduction).

    This will make using 3 lilies worth it, and shouldn't go too far from the original 4.0 design.
    (5)

  10. #10
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Subasu View Post
    While the rest of your suggestions sound good, what does Cooldown reduction give WHM's?? Nothing. I still not sure why SE went this direction, what WHM's need/want is MP reduction. Otherwise, you have some solid ideas.
    It's even worse because it's not like CD reduction is unique or something. Both other healers have ways, less unorthodox ways at that, to cut their CD timers down a bit. Heck, I'm pre sure they adjusted Spear to cut off CD duration at this point as well, which means AST could potentially just hand someone else the same effect your job mechanic does instantly.

    It really just makes no sense at all.
    (4)

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