We were given two bad mechanics, it's pretty remarkable!
We were given two bad mechanics, it's pretty remarkable!
Goodness! 12 pages while I was asleep.
I only wanted to chime in again because I added BlueMageQuina's analysis of healing skills and Vexander's suggestions since it had quite a few likes when I got to see it. That made me feel kinda bad toward some other people in this thread who may have also had some high likes on their suggestions that maybe I saw really early. So I would like to ask you guys to help me out and point out some suggestions that people seem to like and I'll fish them out and add them to the front post. I have a post in slot 3 as well that I can delete and use to add more stuff in as well.
Thanks in advance for the help. m(_ _)m
Player
I feel like if lilies would be more useful if you can get them from all whm healing skills, and instead of reducing cooldowns. It should increase whm mind by a different amount depending on how many lilies you have.
By increasing mind, you are increasing whm healing and dps. Also there should be a way to give up all of the lilies to one party member and it will increase their damage dealt, crit, or any stat that would be helpful for increasing damage. Or even a way to reduce boss physical or magic resistance. There should be a cooldown for maybe 2 minutes for the next time you give up all of your lilies.
Thanks for taking the time to consider our feedback.
First, Cure and Cure II are the two weakest heals in the whm kit, and every whm should be looking to limit these casts. Encouraging more casts of these simply encourages suboptimal gameplay. Additionally, in a raid setting, as you become more knowledgeable in a fight you naturally cast fewer cures. This makes the Lily mechanic get worse the better you are with a fight.
The second issue is what you can use the procs on. I consider RNG-dependent cooldown reduction to be relatively useless in end-game raiding, particularly with defensive cooldowns and heals. I usually map out when I will use my assize or asylum to get the best uptime while also using them when the extra healing or damage is most important. Reducing the cooldown by random amounts doesn't help since you can't plan for it. The fact that you can't hold onto Lilies to use on a particular skill also hinders the ability to use this effectively.
I would love to see Lilies proc off at least all GCD heals, but preferably all GCD spells, healing or damage. This would mean that as long as you're efficient with your casts per minute, you'll naturally be generating Lilies. Having them also proc off damaging spells would mean you aren't punished for not overhealing.
Additionally, Lilies should not be automatically consumed whenever you use the relevant skill. Instead, there should be a skill that makes your next spell use your Lilies. I also would like Lilies to boost the potency of your next GCD spell instead of oGCD cooldown reduction. This way, you can plan to hold 3 Lilies for an extra-powerful Medica II at a specified time in a fight, or even expend them to power up your Stone IV if you know extra healing isn't necessary
This gives much more agency to the player to use this mechanic in the way they determine to be optimal, instead of having the mechanic essentially be a passive ability that the player has little control over.
What's really sad is is that the Lily system would actually be useful even in its current state in PvP. But given the changes to PvP come Stormblood, its unlikely that it will even exist while PvPing.
sadtrombone.mp3


It doesn't make sense to have a "pure healer" in this game.
Raids:
Every healer needs to be able to do any content.
Which means that the only way Whm will be wanted over sch/astro is if choosing whm means you can drop down to 1 healer. If choosing whm doesn't allow you to drop down to 1 healer than you're missing out on dps utility via sch and astro. The extra "pure healing" from White Mage has to be a significant gain, but unless the other healers are underpowered for the content, then how does this ever work? Looking at Whitemage, we have no utility. My damage as ahealer isn't significantly better than anyone else's. An astro can do my job while giving dps buffs. A sch can do dps more consistently, brings a crit debuff, and keeps heals. There is SOME potential in the absorb mechanic since it can stack with other absorbs, however there have to be some pretty crazy tank busts for it to be a "thank god we have a whitemage" kind of ordeal.




Meanwhile Stoneskin doesn't have a recast of 60 seconds and doesn't need a 20% proc chance that only occurs from 2 inefficient healing spells that we try to use as least as possible..
Also you have to use Cure I/Cure II five times to guarantee a lily to use for Benison, which negates the "free" MP cost. That's not considering that you may have used that lily for something else while Benison was on cooldown.
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