Give 'em a protect II with a juicier defensive % and they'll have all the raid utility they need?
Give 'em a protect II with a juicier defensive % and they'll have all the raid utility they need?

As a White Mage main, my problems with the new abilities are the fact that everything procs off Cure I and Cure II which I try to use as little as possible. It would be much better if they proc'd off regen ticks, since I try to use regen and medica II to do the work for me. Also, the idea of having the level 70 move work off confession stacks seems to negate the entire usage as an aoe heal, since I will unlikely use cure I or cure II on any party members and save those for the tank.
Plus, the AST Divine Star move is ridiculously overpowered 900 potency aoe heal? Since WHMs are the kings of aoe healing, it seems like something of that flavor and/or potency should've been put on whm instead. Even assize is only a 300 potency heal! It seems like the new moves introduced made ASTs even more superpowered, and made WHM even less desired in raid content.
I haven't read through all the posts on this thread, so if this has been suggested I apologise..
But an ability that granted 3 lilies on a cooldown (1 minute perhaps) may help alleviate the RNG of the lilies.
Saying this, likely it will be used to reduce the CD on assize since they would line up, but I feel it could be beneficial to the class and hopefully not imbalanced.
Any thoughts?

This new lily system will only serve to confuse new players. It procs off of cure 1/cure 2, but any white mage will tell you that your straight cure spells are really just for clean up after damage spikes, the white mage identity in FFXIV is regens. If anything the lily/confession system should proc off of regen/medica 2 ticks. It'll show new players what they're strongest tools are.
The lilies are very difficult to earn, but their effect is underwhelming. The lilies could've been the perfect tool to give white mage some utility. The confession and lily stacks could work in tandem, we could have multiple skills like plenary indulgence, perhaps a damage buff move that could scale on confession for how long it is, but your lilies for it's strength. Having a damage attack that would scale off of lilies would be nice too, I can imagine a move called flower storm, an aoe attack that consumes and scales off of lilies. The lilies should make the player feel powerful!
Can we have some of those abilities back? Why take away Stoneskin and Stoneskin II? Why put Esuna, Shroud of Saints, and Divine Seal on cross-class? Why not do anything with Repose?
Lilies and Confession stacks seem like they going to be pretty important moving forward so can we have more consistent way of generating them? Thanks for clearing off my hotbar but we're going to need to use up all the cross-class slots just to get the abilities that used to be inherent White Mage abilities back.



I've been thinking about this all day between working on the Trig comic. It just seems there's this huge disconnect between how the experienced players were healing in ARR and HW and this new way with Cure I, Cure II, and the Lilies.
In spite of the some of the more rabid posters, SE cannot be clueless regarding how White Mages were being played. This emphasis on the Cure spells has to signal that the developers wish us players to change our healing methods.
Now, I'm not sure how this new paradigm is supposed to be an improvement. Certainly, if we are spending the bulk of our time casting Cures I and II, we white mages are not going to have time to deal damage. In addition, what abilities and role skills we will be using seem lackluster compared to the other healer's toolkits.
I guess what I'm trying to say is I don't see the intended design for white mages like I do for my other jobs. My hope is Yoshi-san sees our frustration and takes a moment out of his schedule to talk to us. Because we all are passionate about this job and want to see it shine in its own way in Stormblood.
Last edited by Kacho_Nacho; 06-03-2017 at 02:19 PM. Reason: Post limit
This lilly system really makes you wonder if any of the devs actively raid in this game or understand how their jobs are utlized optimally in a high end setting...
Make the lilly system proc off of any healing GCD/offGCD and make it effect the personal DMG of the next cast offensive magic spell by the WHM.
If you don't give WHM some type of DMG utility, you will 100% kill this job in any level of longevity. This isn't FFXI, where you could justify a job being awful just because its different.
They just need to rework the lilies values/procs/features. I actually like new abilities they just need to get some values or features to them. I'm more into playing whm after ast>sch of course for SB than I'm to play it as it is now xD Whms always were ranting about the RNG of Ast Cards skills/Fairies/Adlos crits and now they get RNG and rant about it xD .
Even tho this is good if they take these "feedback" I'm a bit concern if they grant whm a wishlist it might be to long like someone saying about sch and ast have way more abilities and such than a whm when I feel whm is great for how straight foward it is for most making it complex or with so many gimmicks like the fairy or the cards might turn into a backslash. Some want lilies to boost dps when of the 3 whm is the most raw/burst dps overall. For me the perfect fit will be rework de lilies into a moderate way(to proc higher raw healing overall) raise the raw healing potency and lower regen potency to give Ast a higher HoT potency.
Really, why couldn't the lilies be something that opens up (pun unintended, but it works) a whole set of new abilities like sch/ast as opposed to just the cooldowns and one barrier skill? That way WHM is easy to ease into early game and the options bloom as you reach 50+ (that one was intended. >.>; )
To continue the tree and flower puns (which makes sense from the conjurer class), you would then literally have the white mage become identified as the class that starts off simple and straightforward, but branches out and flowers into a multitude of possibilities later in its life.
Last edited by Reiryuu; 06-03-2017 at 02:40 PM.
Reiryuu & Entilper: I made it clear about that they should rework the lilies, values and performance. But asking to have the same if not better utility over ast/sch is to much since whms have the best raw/burst healing/dps in game so that's the trade off for it.
If they want to keep the identity of each healer they should make Sch shields stronger than any mitigation ast or whm could do, ast HoTs better than whms and whm for the best raw/burst healing since those were suppose to be their trees/focus the problem is when people try to mix one of the other so often it gets quite unbalaned and hopefully they will fix that.
Last edited by Roy_M; 06-03-2017 at 03:21 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







