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  1. #1181
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by otarolgam View Post
    Um...

    What if the Lillies are a bonus perk while you work with everything else you had...?
    The problem is this. Lillies effect around 6 CDs I think and whenever one of those CDs is used it resets the Lilies. Now on average if you are spending all your GCDs spamming Cure or Cure 2 you are likely to get 4 to 5 Lillies optimistically. A number of those CDs are on 1 minute cooldowns. This means, unless your not actively using CDs when they are available you will be using Lillies before you reach three, probably most of the time only with 1 Lilly. Lillies cd reduction is exponential. So having only 1 Lilly means only a 4% cd reduction, which for most of the CDs it affects is basically around 2 second.

    Fundamentally you will probably be saving a total of maybe 10-15 seconds off all 6 CDs in a minute and with little control over which ones get the most CD unless you actively don't use CDs to save the lillies for a particular CD. To me seems a little counter productive and devaluing of the mechanic cause it means restricting CD use.

    Note, that is if you spam nothing but cure and cure 2 constantly.

    Quote Originally Posted by fantasticm View Post
    You and me both. From what I've heard/translated, the JP community is equally unhappy with the state of WHM, thus greatly enhancing our chances at an overhaul. Oh My God do I pray. From this day forward until it happens.
    The issue is that from a player's perspective this seems like an obvious issue. Something that seems like the devs should have spotted. The only time you have designs that seem strange like this but make sense in context is if the gameplay has been altered for the design to fit. However if that was the case the other heals haven't been altered really to compensate for such a change which leads to just more balance issues.

    Honestly I don't know why they don't seem to be picking up on this but they seem to have been having trouble understanding the problem since AST was introduced. Fundamentally the design of their Jobs doesn't seem to match with the healer gameplay design of FF14. Its building a street car and then making it do offroad driving. There are going to be issues. The design doesn't match the environment it functions in.
    (9)
    Last edited by Belhi; 06-02-2017 at 02:23 PM.

  2. #1182
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lunaxia View Post
    Edited my post because I took a gander at said poster's profile and felt a little mean.

    It looks like they've come back after a hiatus, WHM is their only class and it's in Yasha/ Gordian gear, so they likely haven't played much of anything past the original HW MSQ as far as level 60 content goes.
    Have you seen the posts that person made in regards of healer damage and cleric stance? They skip over any logical argument and just keep repeating something about how healers need only to heal while hwm only uses cure I and cure II and having huge amounts of downtime like this:
    https://youtu.be/jBgMe5uHPsE?t=558
    is apparently a myth and that you can experience current content in i190 gear.

    Also seems to ignore that I am an alt that healed though most of this game to end level twice ?>.>

    Point to you here after I had enough of it:
    http://forum.square-enix.com/ffxiv/t...=1#post4170466
    (5)

  3. #1183
    Player
    Epo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Aura Ayase
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by QooEr View Post
    i read the whole thing, i was just saying that it has actually 0 utility. and having mitigation on 2 healers is actually incredibly good since u have to heal less and u can dps more. about that, diurnal ast still has more mitigation than whm in the form of collective unconscious and the bole.
    o.o But unless I am just awfully and terribly mistaken, don't many of of mitigation skills not stack? And don't they take time where you are not dpsing in order to cast then? :X Same as how as WHM must take time away to heal or cast regen o.O
    (0)

  4. #1184
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    One of the main problems is that due to how the system is designed, you're not going to get a 20% reduction on Assize unless you play in a very specific inefficient manner. As others have stated, it will take about 38 seconds on average of doing nothing but spamming cure to hit 3 lillies. During this time, you cannot use Asylum, Tetra, or Benison. Then you finally hit 3, use them to knock a whopping 12 seconds off your recast, start cure bombing to build lillies up again, and on average you will have a mere 10 seconds, about 3-4 GCDs, to actually dps. This is most assuredly NOT using the new mechanics to give you massive amounts of MP and free time to DPS.

    Alternatively, you can play like we currently do, utilizing regens most of the time to keep the tank up and only really needing to toss out a cure or cure II when a tankbuster hits or they've got everything from here to doomsday on their ass. In which case, you'll probably only see one lily, if that. So, best case scenario, you shave a whole 2 seconds off Assize's cooldown! I'm sorry, 2.4, you need the decimals when working with numbers this small. And that's assuming you literally remove Asylum and Tetra from your hotbar and never even bother putting Benison on it.

    So, yeah. No matter how you look at it, the system as currently designed encourages you not to use a significant portion of your toolkit, and in return you get barely any increase at all. Even NOTHING would have been preferable, then we wouldn't have folks screaming on the forums about how spamming cure and cure II is the "proper" way to play, and that actually using the more efficient regens is playing the game wrong.
    (10)

  5. #1185
    Player
    Epo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Aura Ayase
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Urthdigger View Post
    snip.
    As many have also stated, you don't want to revolve around playing the game towards the lily system. Thin Air and the 30 second assize reduction are already major by themselves. The lily system does not need to be played around, but it's use can still be a nice bonus. Not to mention, again that as far as we know, cure and cure II may become much more viable in Stormblood. Especially with their extra potency buff.

    Now, I'm not saying we're all gonna go forget regen or medica II (because they are just way too amazing, for sure) but for all we know monsters won't attack in such a predictable manner. Attacks could become much less scripted and more algorithm based and require more reaction based healing (which is exactly what cure and cure II would be good for.) Now, of course that's just an example and there are many other ways they have possibly gone about it. Or maybe they haven't gone about it at all and then yes, some worry is warranted. But that's the thing. We don't know. We simply don't. And I personally find it incredibly hard to believe they will keep the same setup and systems that we've seen in Heavensward, after they have failed so hard.
    (1)

  6. #1186
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Savagelf View Post
    have you play 4.0 white mage anyone? If not please wait till after 4.0 before comments
    Quote Originally Posted by silentwindfr View Post
    i feel the same, before judge a change, try it...
    One does not need to play the game when the tool tips are out and the reviews are in from community members that actually have played it. And they do not paint it in a very positive light at all. The Lilly/Confession system is just broken at its core and is so unbelievably ass-backwards in how a WHM is played that it's a wonder this concept even made it past the drawing board, let alone into the final game.

    It's like you people stumbled through 20+ pages and absorbed nothing of what has been said.
    (9)

  7. #1187
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    WHM dps is the highest but not really by enough to completely overshadow the other two and both other healers bring a lot of Utility. Secrets of the Lilly 2 sounds nice but it effects Asylum OR Assize and only procs 20% of the time when you crit. That realistically will probably not be much above 30% without raid buffs for the 3.0 raid teir. In a minute(26 GCDs) That means, only using Cure or Cure 2, you will proc maybe twice and one of them will affect Asylum, not Assize. Realistically your shaving only 5 seconds off Assize.

    People seem to be basing the hope on the combat design changing. It might. We cant rule that out. However if that happens and WHM does find a place, it will probably come by forcing one of the other two healers from their place and only continuing the healer imbalance issues. AST can either pull the heals to main heal or it cant. If it cant it won't be taken for the role, WHM will be considered mandatory and either it or SCH will get screwed. Probably SCH. AST is amazing.
    (2)
    Last edited by Belhi; 06-02-2017 at 03:05 PM.

  8. #1188
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Epo View Post
    As many have also stated, you don't want to revolve around playing the game towards the lily system. Thin Air and the 30 second assize reduction are already major by themselves. The lily system does not need to be played around, but it's use can still be a nice bonus. Not to mention, again that as far as we know, cure and cure II may become much more viable in Stormblood. Especially with their extra potency buff.
    I went over that in the second paragraph. If we don't specifically alter our playstyle to focus on gathering lilies, you're going to see one, at most, for Assize. That's almost nothing. Alternatively, if they tune fights so that we need to use our HoTs, oGCDs, AND spam cure often enough to reliably have multiple lilies, then the other two healers are kinda fucked. Also those lilies are probably not going to assize unless we specifically avoid casting our other oGCD heals, which is the other big issue I have with this system.
    (4)

  9. #1189
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Keridwyn View Post
    The press have played it. Each and every video I've seen where someone talks about it they sounded very unenthusiastic. I am hopeful a few tweaks will be made in the coming two weeks and even if nothing changes I still look at how AST matured in HW and I hold out hope for buffs and reworks as time goes on. I do not think WHM is dead...but we re not healthy by any stretch of things.
    Remind me how long they've been playing the content, and if they've experience adjustments to the system throughout this duration. Do you really think that because they've dabbled in it a little bit that they know any more than we do? We see 8-14 minutes of youtube footage and compare it to years of content, and they are the voice of reason? Hardly justifiable, imo. Do you know which Mr. Happy guide I found the most helpful from 2.0 to present? It was the King Thordan story mode fight, where he gives no advice at all and says to go in blind and just enjoy the experience.

    I can tell you right now, no tweaks are going to happen. The job is staying exactly where it is right now. If there are any adjustments at all, you will be disappointed again as they will be miniscule and nothing in the realm of increasing proc percentage to > 20%, or giving it to regen abilities with a lower proc rate. We all know how awesome FFXIV is when weighing the pros and cons, and it is because of this I know they are watching WHM like a hawk. Trust me, adjustments will be made. I know we want balance. It still isn't going to be quite there yet with SBs launch, and they know it too. Give them more time. Please. We will help them more giving both positive and negative feedback after we get to level it, and not one moment before.
    (1)
    Last edited by Gemina; 06-02-2017 at 03:21 PM.

  10. #1190
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gemina View Post
    "Give an inch. Take a mile." I use that saying often here because this is a great example of it. 4% reduction to a 60 sec CD (currently the shortest) is nearly the equivalent of a global cooldown. How often is it mentioned here just how valuable those are? So much so that clipping DoTs is a big no-no, and weaving in Aero on your way to cast Fluid Aura is a big yes-yes? Why have you all of a sudden forgotten? Let's say you run, what I consider to be an average of a 14-minute dungeon run. How many free gcds does that come to assuming you get one lily per CD (which you will)? I'm terrible at math.
    4% reduction to a 60 second CD Assize, over the course of a 14 minute dungeon, assuming you use the Assize on CD, equates to a single extra Assize cast. You don't get a second extra Assize until 24 minutes. So 300 aoe potency damage and healing over 14 minutes. Yay?

    For good measure: 20% reduction to a 60 second CD Assize over 14 minutes would be an extra four casts, again, over 14 minutes, for 1200 extra potency. It's pretty underwhelming.
    (5)

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