I don't see RDM and BLM as similar as you do.Their Red Mage is basically a black mage with a sword (slightly less insulting that Revelation Online's sword mage, but very up there), if the skill showcase is anything to go by. So I beg to differ.
That said, at least cast times are no longer shoehorned into BRD, and that's something to celebrate.
FFXIV is not FFXI. If you want XI's RDM, go play XI. As far as I'm concerned, I'm happy with the RDM we are getting and especially happy of how the mechanics and nuances of RDM operate.
♥ Baby, tell me, what's your motive? ♥
He definitely does not want FFXI's RDM. That was one of the greatest travesties of RDM ever.
But unlike him, I'm perfectly happy with this RDM. It's almost everything I would have wanted.
Last edited by MomomiMomi; 05-23-2017 at 09:47 AM.
I gotta say, if you knew what you were doing in FFXI, RDM was pretty nice as a job. XIV RDM looks fun too tho.
No disrespect meant, but you wanted to spam spells from range and sometimes swing a sword? You could remove the sword and replace it with a bigger nuke that consumes Black/White mana and you'd have a job that has a cohesive concept and a solid spot on the battlefield. Bonus being that at least then they'd have to call that job something else.
Someone on reddit compared it to one of the renditions of WoW's balance druid, and I am inclined to agree. And that's not really a good thing; not when we're talking about the original melee mage of the Final Fantasy series.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Like I said, almost. It isn't everything I wanted. But in concept it is RDM, and it works. We really couldn't hope for much more than that.No disrespect meant, but you wanted to spam spells from range and sometimes swing a sword? You could remove the sword and replace it with a bigger nuke that consumes Black/White mana and you'd have a job that has a cohesive concept and a solid spot on the battlefield. Bonus being that at least then they'd have to call that job something else.
Also, calling RDM a "melee mage" is disingenuous. They could use both swords and staves, and they kept that concept intact.
Last edited by MomomiMomi; 05-23-2017 at 01:00 PM.
I have to agree here. The animations and the overall style are looking good, and it seems to warrant at least a pretty interesting faction in XIV's own lore, but it doesn't appear to be a melee, front-line, or otherwise especially versatile mage, nor even all that duality-concerned. Enspell and other weapon-oriented skills also seem to have taken a back seat, if at all available. That's not to say I'd have been okay with simply applying a self-buff and then AAing the day away—far from it, but I would have hoped that there'd be more reason to swap in and out of melee range, and for the blade to play a larger part in determining cast rotation, rather than just being, essentially, an alternate appearance for spenders that, as a side-effect, trades range for mobility.No disrespect meant, but you wanted to spam spells from range and sometimes swing a sword? You could remove the sword and replace it with a bigger nuke that consumes Black/White mana and you'd have a job that has a cohesive concept and a solid spot on the battlefield. Bonus being that at least then they'd have to call that job something else.
Someone on reddit compared it to one of the renditions of WoW's balance druid, and I am inclined to agree. And that's not really a good thing; not when we're talking about the original melee mage of the Final Fantasy series.
I know War and Pld have a love hate relationship, Pld is not my element but are still the core of Tanking and they deserved that moar Holy power. I trully did suck as PLD
I think the attribute changes are ridiculous. Removing ACC and replacing it with Direct Hit which is similar to DET. I'm wondering is DET next to go? Accuracy is a guarenteed hit that will land which is the same as a Direct Hit(if you land an attack that's a direct hit) and Direct Hit increases damage dealt which is the same as DET, because determination increases damage dealt as well as the amount of hp restored. It's going back to attributes complimenting each other but it's conflicting more than it is attributing. It will be a choice of whether to meld DET or DH, which I already meld DET instead of CRIT, but it seems as though they are trying to get players to notice DET or will they choose the new stat and nix DET. To add insult to 2.0 they are bringing back STR as a stat for the tank. It's also becoming a plug and play with the new defensive skills for the PLD. Why craft if all you have to do is go through raids for gear.
You really didn't get what Direct hit was.I think the attribute changes are ridiculous. Removing ACC and replacing it with Direct Hit which is similar to DET. I'm wondering is DET next to go? Accuracy is a guarenteed hit that will land which is the same as a Direct Hit(if you land an attack that's a direct hit) and Direct Hit increases damage dealt which is the same as DET, because determination increases damage dealt as well as the amount of hp restored. It's going back to attributes complimenting each other but it's conflicting more than it is attributing. It will be a choice of whether to meld DET or DH, which I already meld DET instead of CRIT, but it seems as though they are trying to get players to notice DET or will they choose the new stat and nix DET. To add insult to 2.0 they are bringing back STR as a stat for the tank. It's also becoming a plug and play with the new defensive skills for the PLD. Why craft if all you have to do is go through raids for gear.
Direct hit is kind of like Critical hit but has less of a damage buff and a higher chance to proc making it more reliable. It also stacks with crit so you can have an attack direct hit and crit hit at the same time for higher damage.
It works nothing like DET.
Tanks won't be able to use STR accessories. They will all be role locked. Tanks will have to use Vit accessories like they do now.
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