It'll be useful for PvP to pull back a player from danger when they are out of position and get stun locked/ganked.
It'll be useful for PvP to pull back a player from danger when they are out of position and get stun locked/ganked.
"Healer, why didn't you adjust?" Will be said quite a bit more now. All the stupid DPS expecting me to yank them out of harm's way >.>
Do we have more info? Will this affect one player? The whole party? Will it have a long or a short CD?
Want a heal? How much money you got?
It affects one player and I think it was on a 120 or 150s CD.
This move is going to be great to troll friends with, but I highly doubt anyone will be expected to choose it over another role action for serious content. So I doubt we'll see 'pull' tactics in raids tbh.
I honestly don't see Rescue being on many hotbars since 4 out of 5 of the slots seem like mandatory choices (Protect, Esuna, Swiftcast, and Eye for an Eye) I feel I need to see what Break and Affection(?) do before deciding which would be my #5
~Mew
~~Thank You Niqo'te
Honestly I can't see myself taking Rescue over Protect, Esuna, Lucid Dream, Swiftcast, and E4E. If anything I would swap out Protect for Cleric Stance after casting it.
If 2 healers use Rescue on the same player at the same time, will that player get ripped in half? XD
This isn't WoW. Both MMOs, two different playerbase mentalities. If we're already getting, "WTF healer, why didn't you heal me?" from players refusing to get out of AoE, we will now have two neglected responsibilities should a DPS fall.
I mentioned this as an ability in a suggestions thread a long time ago, but I was just kidding. I don't think it will be a big issue, but it WILL be an issue.
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