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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ilenya View Post
    So an option that gives you more leeway in case things go wrong while DPSing is a bad thing?
    Eh. I don't really care either way. I'll still prioritize dpsing over everything else. Tanks and dps have a self heal, they can do just fine with that~ If people want to enforce Battle Mercy I see no qualms giving them what they want.

    Besides, the game gives you plenty of potions anyway. :3 I have no problem spamming stone 3 and going full on Battle Mercy.
    (0)
    Last edited by Thunda_Cat_SMASH; 05-23-2017 at 07:54 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    At a mere 5% damage increase, it may well be optional for anything short of Gordius-esque progression, so long as the other X-roles are half-way decent.

    We're looking at a solid 9% dps decrease otherwise, though, for better or worse. I still don't think that's going to make healer DPS any less valuable, and may well bring higher overall DPS output out of our more hesitant healers, but it'll be noticeable to say the least.
    (0)

  3. #3
    Player
    Capriana's Avatar
    Join Date
    Oct 2015
    Posts
    83
    Character
    Capriana Waterfall
    World
    Moogle
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Shurrikhan View Post
    At a mere 5% damage increase, it may well be optional for anything short of Gordius-esque progression, so long as the other X-roles are half-way decent.

    We're looking at a solid 9% dps decrease otherwise, though, for better or worse. I still don't think that's going to make healer DPS any less valuable, and may well bring higher overall DPS output out of our more hesitant healers, but it'll be noticeable to say the least.
    Based on your calculations, the whole stance dancing and the "oh shit moments" and the bugs with the stance, they did NOT contribute to any dps loss. I think the loss of the 10% to have permanent leeway to DPS anytime you desire even if it means just shooting of one dps skill in between your heals (something you could never do with stance dance because of the 10sec cooldown) does not mean overall 9% loss of DPS, if anything it means MORE DPS.
    (0)
    PLEASE USE MY RECRUITMENT CODE: EMS22V2M

  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Capriana View Post
    Based on your calculations, the whole stance dancing and the "oh shit moments" and the bugs with the stance, they did NOT contribute to any dps loss. I think the loss of the 10% to have permanent leeway to DPS anytime you desire even if it means just shooting of one dps skill in between your heals (something you could never do with stance dance because of the 10sec cooldown) does not mean overall 9% loss of DPS, if anything it means MORE DPS.
    This would be my guess as well. If they don't touch potencies, this might even be a DPS gain since DPSing will be more seamless now. I guess we'll just have to wait and see.
    (1)

  5. #5
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Taika View Post
    This would be my guess as well. If they don't touch potencies, this might even be a DPS gain since DPSing will be more seamless now. I guess we'll just have to wait and see.
    I see it this way: if the player already attacks at every available opportunity, this will be a DPS loss vs. toggle CS assuming nothing else changes significantly. In reality, this is almost certainly a very small group of healers.

    On the other hand, healers who considered CS toggle to be a barrier to DPS will obviously experience an overall increase, and all healers should see an increase in fights that aren't well known and/or that have an unusual number of variables.
    (1)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Capriana View Post
    Based on your calculations, the whole stance dancing and the "oh shit moments" and the bugs with the stance, they did NOT contribute to any dps loss. I think the loss of the 10% to have permanent leeway to DPS anytime you desire even if it means just shooting of one dps skill in between your heals (something you could never do with stance dance because of the 10sec cooldown) does not mean overall 9% loss of DPS, if anything it means MORE DPS.
    Absolutely it does, assuming that potency is left near the same as being in cleric now. Either way, we have to keep in mind that adjustments to healer DPS can and likely will be made post launch in the upcoming patches. It may need to increase, or it may need to decrease. We will have to see.

    DPSing healers will notice the significance of this change more than the ones who don't. Even thinking about it now, not having to worry about penalties to heals or damage spells only makes me feel even more powerful. Abilities like Assize will give full potencies of both damage and restoration now; you won't have to worry about if you are in cleric or not when casting an instant ability on the move; abilities like Tetra, Lustrate, Indom will no longer require two button presses for full effect if you are in cleric. If healer DPS potency is left the same as it is now, a current DPSing healer will no question increase their overall damage in every instance they enter.

    It's going to be interesting.
    (0)

  7. #7
    Player
    AristocraticCorgi's Avatar
    Join Date
    Jun 2016
    Posts
    131
    Character
    Karasu Suki
    World
    Louisoix
    Main Class
    Paladin Lv 100
    KEK

    Lots of lazies will be kicked out of parties if they don't shape up and contribute by using all their available skills.
    (0)

  8. #8
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AristocraticCorgi View Post
    KEK

    Lots of lazies will be kicked out of parties if they don't shape up and contribute by using all their available skills.
    Again this is a reportable offense. I don't give a rats ass if a player isn't playing meta. you don't kick them because of it.
    (0)

  9. #9
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Transient_Shadow View Post
    Again this is a reportable offense. I don't give a rats ass if a player isn't playing meta. you don't kick them because of it.
    It's been said by a GM that "playstyle differences" is a reason for a kick and as such is not actionable.

    edit for link: http://forum.square-enix.com/ffxiv/t...=1#post2357707
    (3)
    Last edited by Aramina; 05-24-2017 at 12:22 AM.

  10. #10
    Player
    AristocraticCorgi's Avatar
    Join Date
    Jun 2016
    Posts
    131
    Character
    Karasu Suki
    World
    Louisoix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aramina View Post
    It's been said by a GM that "playstyle differences" is a reason for a kick and as such is not actionable.

    edit for link: http://forum.square-enix.com/ffxiv/t...=1#post2357707
    Yup, that is indeed correct. You can kick players out of parties if they are incompetent and be OK with the GM's as long as you don't verbally abuse them or harass them in the process.
    (3)

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