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  1. #1
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Rampart >>> if it works like it does now, it's a must have

    Low Blow >>> if it doesn't do dmg anymore (and losing the drk trait) it's not useful for most raid fights

    Provoke >>> must have for tank swaps

    Convalescence >>> still a must have

    Anticipation >>> no clue what it is, maybe a forced parry or evade

    Reprisal >>> no more parry req. just an ocd makes it must have for raids

    Awareness >>> depends mostly on the fight if it works like it does atm

    Interject >>> we will probably see more stuff that needs to be silenced, so a good one

    Ultimatum >>> I don't really see the point in this one

    Shirk >>> no clue what it does
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Starkbeaumont View Post
    Rampart >>> if it works like it does now, it's a must have
    Not necessarily. Will be a good baseline selection, but if 5 others would be better for a fight then it might get dropped.

    Low Blow >>> if it doesn't do dmg anymore (and losing the drk trait) it's not useful for most raid fights
    It will be useful when the tank wants to interrupt a target oGCD with a stun. DpS are also having their stuns go to the role list.

    Provoke >>> must have for tank swaps
    True, and selection will be based on whether or not a fight requires a single target tank swap.

    Convalescence >>> still a must have
    Same situation as Rampart. Good baseline but fights might make other options better.

    Anticipation >>> no clue what it is, maybe a forced parry or evade
    Various possibilities.

    Reprisal >>> no more parry req. just an ocd makes it must have for raids
    Only if there is a Partybuster/tankbuster on a 60s timer (30s if both tanks need it) and also depends on what the other roles bring also.

    Awareness >>> depends mostly on the fight if it works like it does atm
    Possibly more fights with Auto-crit phases like Diablos Hollow.

    Interject >>> we will probably see more stuff that needs to be silenced, so a good one
    True. SE limited silencing due to inability to guarantee comps would have a Silence.

    Ultimatum >>> I don't really see the point in this one
    Multiple possible uses I can see. Group of adds spawn with a preset amount of enmity greater than what flash/overpower/unleash can generate not targeting a tank. Tanks need to tank swap between a single target and a multiple target group.

    Shirk >>> no clue what it does
    Theory is that it is an enmity dump. Might be key together with Ultimatium for group swaps.
    (0)
    Last edited by Ultimatecalibur; 05-24-2017 at 04:50 AM.

  3. #3
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    ...
    Except I thought the whole idea of this 'cross-role' system was to make sure everybody always had the tools they needed to play their role (i.e. no having to level PLD to get Provoke)... however, by putting so many basic skills in there (and limiting it to 5/10 at a time) it pretty much ensures that no-body will ever have all the tools they will situationally need... and I'm not sure about you, but I am no fan of having to swap out skills based on content, which means they’ve either made everything less than savage raids very boring mechanic wise, or there are going to be a lot of 'you need to swap in X skill for this fight' conversations (wasn't the skill barrier supposed to be getting lowered? and now they want casuals to know what skill they need to have equiped for X boss?), and in my book neither is a particularly good outcome.
    (3)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Acidblood View Post
    Except I thought the whole idea of this 'cross-role' system was to make sure everybody always had the tools they needed to play their role (i.e. no having to level PLD to get Provoke)...
    It was a change so that jobs could always have access to the tools no matter what classes were leveled not always have them. I've run into far to many Dark Knight and a fair few Warriors who had not leveled Gladiator to 22 for Provoke when running Mentor roulette. You can not complete Ultima's Bane and several other extreme trials if the other tank can not even equip Provoke. This change is intended to prevent content from being impossible to complete due to failure to level a certain class or not bringing the correct job(s).

    It is better for the game if a player can just swap which abilities are active rather than have a party fall apart due to duty finder messing things up.
    however, by putting so many basic skills in there (and limiting it to 5/10 at a time) it pretty much ensures that no-body will ever have all the tools they will situationally need...
    I disagree.

    It should be fairly easy for the playerbase and casual players to come up with a "good in general" ability set.

    From what we know so far, this looks to be a good set for doing content in general:
    • Low blow
    • Interject
    • Either Provoke or Ultimatum depending on player preference
    • Rampart
    • Convalescence

    Awareness, Reprisal, Anticipation and Shirk will likely be niche enough than most casual players might not see the situations they would be used in. Core players will, on the other hand, run into those situation and then swap the more niche abilities in as needed.

    and I'm not sure about you, but I am no fan of having to swap out skills based on content, which means they’ve either made everything less than savage raids very boring mechanic wise, or there are going to be a lot of 'you need to swap in X skill for this fight' conversations (wasn't the skill barrier supposed to be getting lowered? and now they want casuals to know what skill they need to have equiped for X boss?), and in my book neither is a particularly good outcome.
    I'd argue neither outcome will happen in casual content once a good general set spreads.

    Extreme Primals and Savage raids may end up with players having "Who has which skills to handle which mechanics" conversation but those already happen in that level of content. More often than not it requires a job change rather than a skill swap to get the needed abilities right now.
    (4)

  5. #5
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Acidblood View Post
    however, by putting so many basic skills in there (and limiting it to 5/10 at a time) it pretty much ensures that no-body will ever have all the tools they will situationally need...
    I'm not a fan of swapping on the fly, but I somewhat disagree. Ultimatecalibur provided a good list of skills to take.

    This is probably what I'd take for 4mans on Warrior. I dislike that stun is cross role, but it's not required.

    Rampart
    Convalescence
    Reprisal
    Provoke
    Awareness

    I'd swap out Reprisal for Interject if it's needed for a mechanic. Honestly I don't use Conv that much (since it's useless to pop it at the wrong times), so I may take it out sometimes.
    (0)

  6. #6
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Acidblood View Post
    snip
    That's not a accurate statement; We can't know if any situation will demand all 10/10 cross class abilities. If ever there was such a situation it will demand either the tanks split the cross class and that it never be a 4 man content. If SE purposely made content that DEMANDS all 10/10 cross class abilities AND we tanks could not equipped them all that would be poor design...give SE more credit than that.
    (0)

  7. #7
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by javid View Post
    that would be poor design...give SE more credit than that.
    Two words.
    Gordias savage. :P
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  8. #8
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Cabalabob View Post
    Two words.
    Gordias savage. :P
    Gordias wasn't a poor design!! It was Hard as hell, but it wasn't a poor design. I personally would like if the difficulty would return to gordias ONCE ppl become acclimated with the new system.

    Edit

    I like the dps check of gordias. I loveeed the CC (bind, heavy, silence etc) uses of midas, and I like the randomness of Creator. A rdm fight that has utility & dps checks is a fun test of personal ability and group cohesion.
    (0)
    Last edited by javid; 05-30-2017 at 11:18 PM.

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by javid View Post
    Gordias wasn't a poor design
    Off topic, but Royal Pentacle was trash design. Considering engine limitations, so was the pass mechanic in Living Liquid. Also how Living Liquid has like 7 instant-wipe conditions before the final part of the fight. Also Gordias 2 was boring.
    (0)