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Thread: Attack range.

  1. #11
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by RahJah View Post
    It would be neat if there were an optimal range for critical hits. It would require some "critical" thinking dealing with foot placement in a fight.
    Yes, I agree, takes combat one step further too, which is great.
    Would the majority be happy with this? Is this possible with FFXIV 2.0 at the very least?
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #12
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rokien View Post
    Or are they going to keep it where, lancer can attack as far as an archer?
    Words cannot express my reaction to this comment so...
    (4)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    What I'm getting at, is I can attack farther than the weapons reach! The mobs can attack farther than their reach as well!
    (1)

  4. #14
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    What I'm getting at, is I can attack farther than the weapons reach! The mobs can attack farther than their reach as well!
    The only time a weapon can attack farther than its reach is when you jump forward then attack, like with axes and lances.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    There's jump in this game? >.>
    (1)

  6. #16
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    How about making CNJ spell range and THM spell range the same. I hope the 1.20 changes make spell ranges all the same.
    (0)

  7. #17
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rokien View Post
    There's jump in this game? >.>
    At the moment im curious why under your Name it says Main Class: LNC Lv 50....
    (0)

  8. #18
    Player
    Renshi's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Oh, I get it!
    No man, attacking is not only swing your weapon, but also makingsteps forward hopping. I got your point. In fact, this rule doesn't apply when you're autoattacking, because your character doesn'tdo that movement with the feet or whatsoever.

    Still tho, it's not a critical thing to care about, unless you are a realism whore who can't see something different than common physics =)
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    148
    Better attack range for ARC it's a must have, atm is waaayyy to short.
    (1)

  10. #20
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    I have never been able to attack from very far with my lancer. Even skewer didn't work half the time because my char would scoot over too close to the other mob for it...maybe this is because my lancer is a lalafell...
    (0)

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