What I'm saying is that SAM will be a high DPS/Low utility melee DPS like MNK and by extension, BLM and SMN. I honestly dont think there is anything wrong with that. Instead of trying to give every class some kind of DPS utility to benefit everything else, heavy hitter classes should just be the ones soaking the benefits and putting out the damage the other DPS with utility provide.
In the end, it should be comparable to having all utility DPS buffing each other in that raid wide DPS is close to the same. Of course, that kind of balancing isn't something simple to ask for, but I rather that direction than every DPS having a "click these to give raid more DPS" button.
I like the idea of DRG, NIN, BRD, and MCH beign the debuff/buffers and providing the openings for the more heavy hitting DPS to excel. Of course, wit the specific inter-dependencies of certain classes, they is not possible at the moment. But it could be better you know?
For example, instead of the individual dmg type debuffs, it's a common theory that they'll all be merged one something more general, like a phys dmg resist debuff or something. That way, classes like BRD and MCH don't just give up if there is no DRG. But at the same time, I don;t think EVERY melee should have this. So what say, DRG and NIn have this debuff, but SAM and MNK don't. The former are providing somethign the later benefit from. So instead of DRG/NIN being a must, it can be DRG/SAM or MNK/NIN or DRG/MNK or SAM/NIN.
Of course, this isn't the best scenario, sicne MNK/SAM and DRG/NIN isn't as good as the other two, but it's better than what we have now, yeah?
ANyways, these is mostly me incoherently rambling about what I hope for. I already know that whatever SE has planned is already done and ready to go, so there isn't much point to this, but eh, it's whatever.
TLR - Heavy hitters like MNK should have a place and I hope SAM is like MNK.