Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90

    I think SAM will be like MNK and I'm okay with that.

    What I'm saying is that SAM will be a high DPS/Low utility melee DPS like MNK and by extension, BLM and SMN. I honestly dont think there is anything wrong with that. Instead of trying to give every class some kind of DPS utility to benefit everything else, heavy hitter classes should just be the ones soaking the benefits and putting out the damage the other DPS with utility provide.

    In the end, it should be comparable to having all utility DPS buffing each other in that raid wide DPS is close to the same. Of course, that kind of balancing isn't something simple to ask for, but I rather that direction than every DPS having a "click these to give raid more DPS" button.

    I like the idea of DRG, NIN, BRD, and MCH beign the debuff/buffers and providing the openings for the more heavy hitting DPS to excel. Of course, wit the specific inter-dependencies of certain classes, they is not possible at the moment. But it could be better you know?

    For example, instead of the individual dmg type debuffs, it's a common theory that they'll all be merged one something more general, like a phys dmg resist debuff or something. That way, classes like BRD and MCH don't just give up if there is no DRG. But at the same time, I don;t think EVERY melee should have this. So what say, DRG and NIn have this debuff, but SAM and MNK don't. The former are providing somethign the later benefit from. So instead of DRG/NIN being a must, it can be DRG/SAM or MNK/NIN or DRG/MNK or SAM/NIN.

    Of course, this isn't the best scenario, sicne MNK/SAM and DRG/NIN isn't as good as the other two, but it's better than what we have now, yeah?

    ANyways, these is mostly me incoherently rambling about what I hope for. I already know that whatever SE has planned is already done and ready to go, so there isn't much point to this, but eh, it's whatever.

    TLR - Heavy hitters like MNK should have a place and I hope SAM is like MNK.
    (4)

  2. #2
    Player
    MrRagnarok's Avatar
    Join Date
    Aug 2016
    Posts
    60
    Character
    Fenris Noborueiju
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    As a Monk i approve this post ^^
    (1)

  3. #3
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I kinda want it to play a little slower paced. Something like warrior. low dps most of the time(compared to its cleaves) then burst 3 big #$% hits at once. I have no preference on utility. As long as its fun. Red mage could possibly be utility while Sam is pure damage. Orrr it could be the other way around.. I cant wait to find out. Im leveling both asap.
    (1)

  4. #4
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    If nothing changes about the slashing/piercing/blunt resistance debuffs (which they might, so let's look forward to the next live letter) it's hard to see mnk being optimal. As long as brd/mch are needed, drg will almost always have a reserved spot, unless mnk/sam do significantly more dmg than drg. Meanwhile nin is pretty unique in terms of aggro management, which is pretty crucial for tanks' dps, even before taking into account trick attack and potentially goad. Taking into account all these, and mch's hypercharge, it's hard to break the "trinity" of drg/nin/mch, and if we take those three jobs, then mnk/sam/blm/smn/rdm/brd will be fighting for the last dps slot.

    Personally I'm thinking that adding a blunt type dps with mp/tp regen might make mnk's position better, since instead of bringing drg/mch or drg/brd we can replace them with mnk and the new dps. Similarly adding a job with some sort of aggro management would give an alternative to nin. It'll reduce nin's uniqueness, but as of now it's the one and only job with that kind of utility (vuln up, resist down, stat buffs aren't as unique) so it'll be always desirable unless tanks' dps grow smaller relative to dps jobs' that the extra dps gained by the aggro management help becomes negligible.
    (0)

  5. #5
    Player
    Lawman's Avatar
    Join Date
    Aug 2013
    Location
    California
    Posts
    32
    Character
    Harlequin Hawk
    World
    Midgardsormr
    Main Class
    Black Mage Lv 60
    AHHH i hope not i want to play a Sam but i DO NOT want to have to juggle my positions every other button push...so annoying.
    (1)

  6. #6
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    I've been kinda hoping it would be that way for monk and now samurai as well. Keep the lack of utility and bump up the damage. If monk/sam have no utility then they should be far and above the strongest dps.
    (0)

  7. #7
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    I like the idea of putting all the debuffs together, for example, slash/pierce/blunt becomes phys. dmg increase

    That'd make the combination of the 8-man team more versatile, and people favoriting certain classes won't be shunned.

    But SAM-speaking wise, since the weapon is a Katana, I'd say it's a slashing weapon yeah? (lol). I'd have to see whether SAM itself would have its own slash resistance debuff combo or would it depend on either WAR or NIN to do the job, and that'd mean everything in the line-up of the raid team.
    (0)

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    The FanFest reveal description for SAM is more consistent with BLM if BLM were a melee job (big numbers, less frequently). c.f. MNK's smaller numbers, more frequently. Either way, looking forward to the combat reveal PLL happening Monday morning.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    NasirILL's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Yasuke Nasir
    World
    Mateus
    Main Class
    Blacksmith Lv 73
    Quote Originally Posted by Lawman View Post
    AHHH i hope not i want to play a Sam but i DO NOT want to have to juggle my positions every other button push...so annoying.
    I dont think the Op meant having positionals like MNK, just high dmg output in exchange for almost no utility.
    (0)

  10. #10
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I was thinking SAM will be near Monk damage wise but will have utility, seeing how hyped SAM was and Yoshi himself so it will be OP for sure at the beginning.
    (0)

Page 1 of 3 1 2 3 LastLast