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  1. #33
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    No, the sandbox I speak also produced basic materials with random stats, so the same type of ore (to say something) can be perfect for one week and a piece of crap during the rest of the year each week, so even those "perfect" weapons will stop being produce at some point and become more rare and expensive. Another scenario is a total crash of a market during a time till said material become rare again, so yeah, you can even hoard rare mats and sold those for millions of credits months laters, here you can't do that, after a patch (if even), everything just loses value.

    Anyway, I don't know why you are arguing this, a crafting system with decay (yeah, items breaking by use will open the market for everyday gear to save top tier just for very specific content, is so obvious that blow my main away how people skip this detail) that doesn't produce the exact same item is more complex and interesting, period. In this last post you are talking like I'm against competition when all I'm saying is that FFXIV doesn't have any option outside undercutting because crafters produce the same items with no options and said items, outside food and potions, don't need to be replaced ever again.

    Lastly, I invite you to think for a second how limited NQ/HQ system, in special when for HQ you don't even need HQ materials. I know is a game, but the very concept is stupid, if you craft a sword with bad materials is going to be bad no matter what compared to another crafted sword with superior materials.
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    Last edited by Driavna; 06-07-2017 at 07:59 AM.