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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ChameleonMS View Post
    GIL is no more or less useless than Tombstones; it is a currency. Currency is used to trade for services that you do not want to or cannot do yourself. Trying making raid food or pots without GIL and see how much time you spend gathering / crafting, instead of raiding.
    It's is, this game lack of any real GIL sink, compared to others games like BnS where an equivalent currency is needed yo upgrade your gear or WoW with his optional gold sinks having big amount of GIL will be more tempting, in FFXIV this doesn't happen. So, a regular joe don't have that incentive to craft.


    Quote Originally Posted by ChameleonMS View Post
    For early patch raid gear. I will agree with that. For alt class levelling gear and Glamour, the market is very large.
    I disagree, during HW you can level to 60 with 130 gear with no problem at all (not to mention that PoTD is the most used way to LvL and there you don't need gear). Also, outside of consumables (if your server uses those, in my current one I hardly find any buyer for food/potions), the lack of decay create by itself a limited market.

    Not to mention that everything is mad expensive compare to the gil a non-crafter generate, your average joe can't afford those prices.


    Quote Originally Posted by ChameleonMS View Post
    There are not zero options but like anything, there more optimal options but there definitely different approaches which are viable.
    In FFXIV I can only NQ or HQ (and you want to avoid NQ like a plague), back when I played SwG I have a total control over an item stats so I can create different versions of a same item to suit my clients needs (like a weapon with high durability to grind).

    But since FFXIV is a theme park you can't have this.

    Quote Originally Posted by ChameleonMS View Post
    How would you improve it?
    This one suggestion I have seen many times.
    Make it more of shop order scenario, buyer places bid order, buy 15 of item X at price Y; placing the money in the retainer. MB seller comes along and fills the order, GIL is removed from buyer retainer and item is place in retainer storage.
    MB is the ultimate expression of QoL and by itself kill a lot of factors only present in games with players shops, also all items are the same. This can't be fixed (theme park problem again), so you can only undercut to compete and that's boring.


    Quote Originally Posted by ChameleonMS View Post
    ??????
    In a sandbox all items come from crafter but in a theme park you can't do that, so the only real option is limite yourself to consumables (not only food/potions but gear improvements like enchants, gems, sharp stones, repair kits, etc) and one time only items (cosmetics mainly).
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    Last edited by Driavna; 06-06-2017 at 03:49 AM.

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Driavna View Post
    In a sandbox all items come from crafter but in a theme park you can't do that, so the only real option is limit yourself to consumables (not only food/potions but gear improvements like enchants, gems, sharp stones, repair kits, etc) and one time only items (cosmetics mainly).
    So, your issue as I understand it, is that because you cannot make your battle character OP with crafting the system is no good.
    It was an intentional design by SE to limit crafting ability make raid quality gear. This was done to maintain the value of raid gear.

    Using this as a bit of a guideline though, it would be nice to see a system added where by you can take that i250 gear piece and get an RNG role for stat change, maybe improvement, maybe loss, this system would have potential to getting raid equivalent gear without greatly impacting raid equipment value do to odds. Similar in the manner than Diadem used to work.


    As for how you limit yourself, you are a vendor, you carve out a niche in the market and defeat your competition to make money. There is nothing different in that then how a RL business does things.
    Why do you choose one electronics store versus another? Proximity / Price / Customer Service / Products available.
    Proximity - city taxes GIL sink can determine which person you buy the item from on the MB
    Price - undercutting
    Customer Service - Put up a PF, shout in town or join a LS with crafters to get items at better rates than MB (trade clear services or material gathering, etc...)
    Products available - Specialist recipe locks
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