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  1. #11
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    But that won't happen because this is a theme park MMO and not a sandbox, drops are always going to outshine crafted gear. In a sandbox you can put a decay system so people will always replace their gear at some point, also, goods are usually cheaper to craft and your gains are more about quantity instead of selling a single item for millions to a small market.

    The problem behind materials is all of them being similar, NQ and HQ are way too simple, so to fix it SE need to make it more complex and add stats to them. Randomize those stats every week or so leading to really good batches having a high value, but this system also requires to the craft itself become more complex and to drop NQ/HQ too.

    Anyway, this game is designed so crafting can be totally ignored for your average player because no content outside savage need consumables and big amounts of gil are useless because this game doesn't have any mad, and optional, gil sinks (like 500m for Cloud's Bike). ATM is a big time sink that only produces luxury items and will become more and more niche with each expansion.
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    Last edited by Driavna; 05-28-2017 at 07:58 PM.