Anyone else curious how the new abilities and traits is going to effect the rate of experience parties?

To level nowadays, you get a group of monsters and, for the most part, aoe them down. Most, if not all, classes have weapon skills that hit multiple monsters and caster can make nearly any spell an aoe target spell.

I know we don't have all the details on the changes coming up, but from they have released so far it seems that most of the new skills are going to be single target with a few select skills being aoe. If those select abilities have 10 second cooldowns we could still have the same experience methods but anything longer than that is pushing it.

I, for one, am in favor of a less hectic style of leveling and instead a system where the group knows how many monsters are coming in the next pull and where the tank doesn't run around like a chicken with its head cut-off trying to keep 6 monsters from killing the healers.

/discuss