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Originally Posted by GreatLeviathan
So now people are defending this economy?
Gil is not the only factor you simpletons. What about the abundance of resources?
Gil should be relative to NPC prices. If a level five shield is being sold for 100,000; someone needs to be shot in the face.
Low level items sell for 50+k and high level items sell for 25k or less in selbina it a joke. The gear i making to convert to get stuff out of it sell for 25-30k o.o while low level item i can sell for 50+k.
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cause all ppl grind they crafter classes like hell to the cap and produce only the higher stuff.
since nobody craft some midd and low level gear, it makes it rare. rare stuff have higher prices ;o!
i looking for this Lv21 shoes with craftmanship sinces days... and i start beeing up to pay a stupid price for lol
You just answered your own question. Up until this next patch, there hasn't BEEN a history of transactions, thats why the economy is broken. Also, I started a new character a few months ago on another server with a higher population than Kashuan, and because they had changed how much gil you earn for leves (its drastically less than it was at launch) the only way I could get any new gear at low levels was to make it. Very little to no low level gear was for sale in any of the wards and when it was it was drastically overpriced. 200k for a pair of level 15 pants is a joke. I don't want to level every crafting job inthe game to 20 just so I can make enough gear for all my combat jobs. Spend five minutes looking at the price of all the low level gear for sale from level 1-20 in uldah wards on your server. Much of the problem with the economy is also due to the complete lack of a lower, middle, and upper class due to no influx of new players. There is only the super rich, and the fewnew players that join or remake characters that start the game flat broke.
Last edited by Biggs; 12-12-2011 at 09:13 AM.
Economy IS broken when players who joined after 1.18 are barely able to buy even the most basic items they need.
Players got such a ridiculous amount of Gil from leves before, it totally broke the economy.
Because, you know, someone who has a few hundred million Gil and knows many others have it, too, will not sell that lvl 5 shield for less than 100k.
Well, why would he? He knows it's just peanuts to the others.
But people who started after 1.18 never had a chance to get so much money.
If you have 10.000 Gil after 100 Leves (and don't tell me "You don't have to do leves, they are bad for gaining money!" unless you can tell me any other viable source of money for a lvl 5 newbie) you are going to be pissed if the shield you want to buy costs 100.000 Gil.
I'm not a crafter. I know you can still gain a lot of money with crafting, but I just don't like it. Still, I shouldn't be totally unable to take part in the economy just because I joined this game too late or decided to play the wrong class.
I don't know about other servers, but on Lindblum equipment for lower lvls is so expensive an average player won't have more than 200k left when he hits 50 with his first class if he joined after 1.18.
500k+ prices on lvl 15-30 equipment is just not something someone can afford who joined after Gil rewards were nerfed down. And I'm not talking about some scammers here! One person may start it, but everyone sees it and changes their price to match his and very soon you won't get those items for less than 450k.
About items:
I know this game has been out for a while and many people who decided to stay have many classes at 50 already, but seriously, make and gather more stuff for lower lvls!
That's also part of the "broken" in "broken economy", the fact that there are many, MANY items and ingredients for high lvl but close to nothing for lower levels.
It may be not as rewarding to sell low lvl stuff, but it helps to get the economy going.
Gil sinks are not going to fix this problem, it's something the players have to change.
Maybe it would be a good idea to not transfer all the money to 2.0 though, not just because it will also break the new economy, but also because of all the RMT.
Maybe allowing every player a maximal limit of..let's say 50 million (just an example).
Enough to have a comfortable life in Eorzea 2.0, but not as bad as bringing over 600 million or more.
Just my selfish opinion though
Maybe I'd be more against it if I was one of those who have hundreds of millions left from before 1.18 instead of just one I managed to get until now through hard work
Last edited by Atoli; 12-12-2011 at 11:05 AM.
@Meo,
Ingredients usually form the bulk of an item's value. If you look at a finished item, and just take the cost of ingredients + whatever gil value your time is worth putting the ingredients together into the finished item, you would have the final price of the finished item.
Competition between crafters tends to reduce the price value of that time, for both ingredients and the finished item itself. So, as long as there is competition, prices will continuously trend downward. This is precisely what is happening with high level gear, and, in fact, that set of items has never been cheaper.
Deflation tends to make people hold on to their money more often as well. So, another point for the OP, as long as we add more gil sinks, without increasing the money supply, people are going to be less likely to spend their gil when they know it is becoming increasingly harder to regain that amount.
I think I stated this already in the previous post, but, the reason that low level gear is much more expensive is: If you are a crafter, you have the option to craft high level gear, or low level gear. As of right now, the demand for high level gear is extremely high. In order for a crafter to choose crafting lower level gear over the high level gear, they have to see a greater profit in the former than the latter. Because demand is higher for the higher gear, you can mass produce items and only have a smaller margin of profit for each item. However, for the lower level gear, there is hardly any demand, and, because bazaar space is valuable, if someone is going to craft a lower level item, they need to up the price to make up for all the gil they would be losing if they crafted something higher level.
Even if you had more demand for those lower level items, they would only just trend = to the higher level items. Really, the only way you could manage to have lower level gear naturally appear cheaper, is to have lower level crafters produce them. And that is pretty tricky business under the current situation.
Abundance of resources would only further decrease prices. And fixing prices is one of the stupidest ideas that has ever been had. ( No offense, I just want to emphasize that point ).So now people are defending this economy?
Gil is not the only factor you simpletons. What about the abundance of resources?
Gil should be relative to NPC prices. If a level five shield is being sold for 100,000; someone needs to be shot in the face.
I hope its transaction history and not some kind of AH. If you think about it, was the AH system which lead to the hyperinflation in FFXI (in addition to RMTs). In AH system, the price which is shown for the item, is the last price it was sold, usually people asumed everyone was selling it at that price, and just bid the same value. When there was scarcity people just set a higher price for bid, then someone attempted to buy, which registers a new price and makes most sellers put that new price.
With this system, if some seller is willing to cover the cost of making and item to have his Gil back, and continue his production, he can do it, since buyers will be looking at offered ammounts and price set by each seller. The price will go up, as less people is willing to sacrifice potencial earnings, others will want a prime based on the effort of having high lvl crafts, or acquiring raw materials.
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