
Originally Posted by
Aldora
I don't really agree with these 2 statements. The ARR quest line doesn't "block players from staying". Even though there are roughly 100 quests from the end of 2.0 till the beginning of 3.0, most of it can pretty much powered through. By the time they reach 3.0, they will have a class at 5.2 or higher. It's true that not every player is interested in the Story of the game, or want the "filler" content to be removed from the 2.x story line.
The thing is, the content which will form a blockade for new players (or alts) are the duties they've included within the Main Story like, like Primals, Dungeons and the Steps of Faith trial. You need to clear those before you can continue with the Main Story Quests. You can't really remove those quests since they are "essential" to the story.
The FFXIV team did learn a lesson with the 2.0 quests and decided to separate the main story quests from the additional content, like the (Warring Triade) primals. The Scholasticate quest line is also totally optional, even though it gives some more depth to the Main Story. You are not required to do those quests in order to get access to Stormblood. Due to this, the amount of Main Story quests you need to finish before getting access to Stormblood have been lowered quite a bit. This is a trend we will be seeing in Stormblood as well.
But, let's face it. Developers will not change the existing content and remove filler quests within the 2.x Main Story Quests, unless they will be revisiting the 2.0 area's and completely rework them. There is no reason to invest resources to cut and reconnect old story content, when they can work on new content to keep players busy. The same goes for flying in the ARR area's. The only way they will implement Flying in those area's, is when they are going to "rebuild" those area's through a new expansion (like 5.0).
So, it's up to the players to go through the story in order to reach the next expansion. If you really don't care about the story and you want to get immediate access to the next expansion (not the latest), they will be introducing those "Jump Potions". I'm not a fan of those potions being added to the game, but if there are players who want to buy them, just so that they can get access to the newer content, it's their decision.
I beg to differ. In my honest opinion, the gates Blizzard placed on their latest Expansion (Legion) are worse, since you can't progress the main story, unless you reach a certain reputation with faction from the Legion area's. If you don't play WoW every day, you will be left behind because you can't simply pick up the next quest they've released, unless you work on the faction reputation.
Since i only play WoW 1 or 2 nights a week for fun, i've stopped trying to go through the Main story, simply because i don't want to grind the Faction Reputation in order to continue. I simply have no interest in that. Since i only play WoW 1 or 2 nights a week, I'd rather create a new character to level a class to 110 i've never played before. Once i reach 110, i stop playing that character again because of this "Faction Rep"-gate.