Quote Originally Posted by RahJah View Post
Okay, I will revise the statement to the following:

What do you guys think about adding a trigger function for bonus damage? I would make auto-attack more interactive.
this is not a great idea, to balance this all they would do is half (or something like that) the power of a normal hit. so we would only take off full power if we hit the trigger. it would end up more like a penalty for missing the trigger than a bonus