What do you guys think about making a trigger for critical hits much like FFVIII?
I think it would make auto-attack more interactive. Just an idea... What do you think?
What do you guys think about making a trigger for critical hits much like FFVIII?
I think it would make auto-attack more interactive. Just an idea... What do you think?
Let's not and say we didn't too.
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Blindside pretty much is a guaranteed crit.
Was the gunblade firing the moment Squall slashed considered a crit? I know it was bonus damage, but imo it hardly qualified as a full-on critical hit.
Okay, I will revise the statement to the following:
What do you guys think about adding a trigger function for bonus damage? I would make auto-attack more interactive.
this is not a great idea, to balance this all they would do is half (or something like that) the power of a normal hit. so we would only take off full power if we hit the trigger. it would end up more like a penalty for missing the trigger than a bonus
What I have shown you is reality. What you remember, that is the illusion.
Since his critical could be forced on all attacks it was reduced to 150% damage rather than the 200% modifier the other characters got but he could never do a normal critical for that 200% modifier... ever. But that was as critical as his attacks ever got so yeah... it's the closest thing you could get to a "full-on critical hit" (whatever that's supposed to mean) with Squall.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
A "trigger" would require the player to hit some key at some time in order to get a burst effect or added damage. (i.e. for every swing of the sword with auto-attack, the player has to hit the spacebar or gamepad button in order see an added affect of damage.)
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