/Think. Because you don't want it doesn't mean someone else doesn't want it. People want to improve and let them do so. If you don't do savage and ex primals, I wouldn't worry so much about it anwyays. Because nobody gives a rat's ass about peoples dps in expert roulette, unless you hit fire and ice spells every 1 click.If those on teamspeak uses a parser and do fights that requires doing high dps then let them, why does it even effect you when you don't do it. About dividing people... If you want to be part of the whole savage/extreme primal group you need to improve. There is no such thing as them doing it all for you, so please stop act like it.
Just because we don't always agree on each others post, doesn't mean we have to be immature about it right? I see it on the forums quite a lot and it makes me sad. You see I love to debate with people and I love to see other peoples points againts mine, but some people are very eager and when they know I hit a sweet spot they will go nuts on me haha! But yes thank you too!
And also for having a parser on ps4, I have numerous points why it should be here and let me try sell you them!
We all know pc have advantage of console players. Third party tools being one of them (parser). Older MMO's didn't have that much focus on them much as todays games, why? Because now games have more ''hit this thing hard as you can while doing some mechanics'' meanwhile older games (from my own experience, like FFXI) was more tactical than zergin things down. Eventually it happened but there was no need to have a parser for it, since the combat system was slow and there was no combo system like FF14. Now FF14 has more fixed pattern for you, so you need to memorize the actuall mechanics then you need to use the cherry on the top, which is the actuall damage. This game is heavy on damage usage, primals and savage being them. That's the ONLY thing's that has big requirement to do good/great damage. So you enter after you done SSS. You beat it flawless and had few seconds left, you think hey I will do this right. You enter a fight with 3 other DPS with the same mindset and no parser and you guys did everything perfect as you did on the actuall dummy. You can't beat it due to enrage. Why? Because you don't know who has to pull more damage or simply you don't have the ''numbers'' or data in this case to show whats lacking. If you now put yourself in a group with a guy with a parser he or she tells you who needs to improve. Shockenly it was maybe you or the other 2 dps? Hell it could even be the guy with the parser too! So let's act it was him who lacked. He improve his dps by every try and suddenly you beat it because he improved. Do you know why he improved? Because he looked up on the tool and improved each error and try. That's excactly why you want a parser in a duty that needs heavy damage. Lets say you finished the SSS on BLM which is fairly easy, due to no movement restrictions. While you go inside a fight where boss disappear on you, makes you move a lot, you lose eniochan. Maybe you pop enicohan right before it disappear and you need to cast fire 1 instead of fire 4. These things will a parser help you with.. Those so called ''only numbers'' gives you info if you do worse or better. Just pretend its a score and the higher you have the better score you have. So each time you would obviously change that and improve yourself.
2: Without a parser there would be no ariyala, there would mostlikely not be any optimal rotations as in openers or actuall rotations. People can say whatever they want. Saying they already did this before an opener and so on, when it's actually true they saw other people do it. There is so much info why these openers are optimal, even the rotations. People post them with details and calculations, there is no such thing as ''feeling good or bad'' about the damage they do. If this was the case it would be mostlikely a RNG fest who click the button fastest and hopefully in the right way. I don't know what you play as a dps or even if you play as one, but I see you play as AST, which is nice. Would you give balance to a guy who's doing lets say 1.700 DPS vs the guy with 3000? Obviously the guy with 3000. Why? Because that guy will mostlikely increase his DPS higher on the %. While the lower one will do less because his rotation is way off and doesn't get a benefit of the card much as the 3000 dps guy.
3: Every fight as in ex primals and savage are calculated by the devs and how much damage players need to do. In gordias savage the calculation was so horrible, it was at some point tanks used STR gear to help out a big amount of damage. IF parser didn't exist this game, then nobody, almost nobody would beat a fight. I'm dead serious here. The exact same details you get from a parser is the same one devs are using. They calculation on optimal rotations, when to pop cds and so on. When players enter the fight for the first time with parser, they will counter it, with their own tool and then optimize to beat the amount of damage they need to put into the fight. The game itself is made for huge player damage, so to counter this you would need to know what to do.
In fact appreciate the very best players, without them we would mostlikely be hanging around wondering whats up. Not only do they give us info about rotations but also fights. Fights would been more rng based, since like I mentioned, if nobody knew about rotations it would be completely RNG if the boss will die or not. The worse part is you don't know who is slacking and that will also lead to people going to argue and blame each other, when those who blame others are actually the worse ones. With a parser its easy to tell who needs to step up the game or not.
This one of my strongest points and I do have a lot more. But to make it easy and short. Ps4 isn't pc and pc yes do have parser. However, if you read all my 3 points you will understand (hopefully) why ps4 players would want or ''need'' one. If this game wasn't so built on heavy damage, this topic would never exist.
If I do zurvan and I do 2.2k on add phase. I change something there next time and I see I do 3000. I knew excactly where I was doing wrong. The ''number'' will tell you the score you have, basically if you do good or not. With a parser you experience with the ''numbers only'' and then you work on top of it. The numbers you speak off will tell you if you did improve or not. Without a parser, it would just be a gut feeling, like the other guy said ''I feel when I do bad''. What about when he ''feels good'' and is actually doign less than a tank?And you said you need to know where you are wrong. A parser will tell you that. A person without a parser wont tell if they do wrong or not.