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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nyxn607 View Post
    What is your source for this? Without a source, these are just random numbers you decided to put in to make a point.
    It's not conjecture, the more reliant a class is on dot damage, the more dependant they are on parser data to truly optimise their overall DPS once you go beyond 'how big can I make my best nuke get?'. This is an unfortunate side effect of how the game currently presents data to the player.

    Loose chat log timestamps and horribly vague dot damage feedback is the easiest way to confirm this.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    Quote Originally Posted by Sebazy View Post
    It's not conjecture, the more reliant a class is on dot damage, the more dependant they are on parser data to truly optimise their overall DPS once you go beyond 'how big can I make my best nuke get?'. This is an unfortunate side effect of how the game currently presents data to the player.

    Loose chat log timestamps and horribly vague dot damage feedback is the easiest way to confirm this.
    I can agree with the optimization of dps would be helped with a parser bit. Still need more convincing to be open to a parser on PS4.

    Side note: I enjoy these debates in this thread. Everyone is being polite and giving good points for each side. Rare that the debates are this civil. Cheers!
    (0)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

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