Quote Originally Posted by thegreatonemal View Post
Parser aren't needed for that root problem the game teaching people how to play is.
Absolutely agreed there, this really is the other side of the coin of this issue and I'd certainly also argue that it's a more pressing issue than parsing, I see SSS mentioned in this thread and yet I wonder how many of the people I've pugged A12S with could or have killed the matching trial for it. Last time I had a go I failed and sadly there's no incentive for myself or anyone else to go have a proper crack at it.

Quote Originally Posted by thegreatonemal View Post
As for your other point in ARR is plain wrong the reason it was "harder" was because everyone was closer to the minimum ilvl to get into the dungeon so you weren't over powered for them like you have been in every single endgame hw dungeon past the first two
Even in Darklight gear, both AV and AK's bosses were a stern challenge with fairly substantial DPS checks ahoy as well as punishing mechanics for the time. Fail the pushback and you die, fail to DPS the bees down in time and you die, fail to pick up a fruit and you die, use fruit inefficiently and you die, fail to hide behind an urn and you die, position yourself poorly infront or behind the boss and you die etc I could go on and on. By comparison, in Asura gear Neverreap and Fractal's bosses were annoying in places but never really caused repeat wipes like Demon Wall, Anantaboga or Miser's Mistress could back in the day.

The initial ARR bosses were significantly less forgiving than what we had in HW and it was fairly common to get a group that couldn't finish AV or AK right up until a good way into coil progression. I don't ever remember that being the case with Neverreap and Fractal, you'd see the occasional death to Final Sting, maybe an over ambitious tank on the first two pulls in Fractal and that was about it. Failing on bosses mechanics generally had annoying consequences but I certainly don't remember anything that would cause an outright wipe (Maybe curator's bombs could come close? I was always hot at dispelling those so I never personally saw them as a problem).

Quote Originally Posted by thegreatonemal View Post
as for extreme primals all of the hw ones demand much more of players since pretty much all of them have mechanics where if one person dies they kill another single person at best and wipe the group instantly at worst not to mention higher dps checks more complex rotations and mechanics
Have you tried Titan Hardmode in min ilvl gear? It's a far greater test of throughput for both DPS and healers than either Bismark or Ravana. I'll definitely agree that Ravana was a more complex encounter, but from a healer's perspective, the fact that I was stood around DPSing for half the encounter right out of the gate wasn't a good start in my eyes. It wasn't until Thordan EX that HW's trials properly got going IMO.

Going to have to agree to disagree here then =(