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  1. #81
    Player
    Ailith-D's Avatar
    Join Date
    Sep 2015
    Posts
    13
    Character
    Ailith Dyre
    World
    Ultros
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by YitharV2 View Post
    Since apparently I've reached my post limit, an edit will have to do.



    I don't think that's the only reason for Yoshi-P not wanting parsing. I think the koike incident just had a really really big impact on him.

    "Do you want to know why we will never ever get official ingame parsing?"
    If they don't want the game to be "toxic" they should stop making competitive content, some people want to feel superior and they will use anything to feel that way blaming this on parsers is just stupid.
    (3)

  2. #82
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Ailith-D View Post
    If they don't want the game to be "toxic" they should stop making competitive content, some people want to feel superior and they will use anything to feel that way blaming this on parsers is just stupid.
    The only competitive content in the game is PVP and raiding otherwise all the other content in the game is pretty much free for all and stuff such as 24 man raids (crystal tower etc) might be hard at first but eventually just become faceroll content anyways.
    (3)

  3. #83
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Any argument against personal parsers is, frankly, stupid.

    It would literally harm no one to be able to see how much damage you, personally, are doing per second. Then you can just have a letter grade or w/e to tell you how good you are doing when you wipe or even as the fight goes on. This does nothing but give the player more information that will better help them improve as without a number they've no idea how far off they are from where they need to be.

    Again a paser in and of it does will help anything improve how are they supposed to improve if they don't even know what they are doing is wrong. using your letter grade system you get a D in a primal fight your next questions are why and how the game says nothing just gives you a 4 digit number and a letter grade but hey you all cleared the fight so you must of been doing something right. Without context numbers are useless letter grades are useless its either add an FFlogs type option to go along with it or its pointless
    (0)

  4. #84
    Player
    AegisKiddo's Avatar
    Join Date
    Jan 2016
    Posts
    49
    Character
    Alpha R-type
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post

    We are not handicapped players in this game simply by being on console. Yes, I'm all for anything that can help any player learn and improve, but we've got to stop thinking of ourselves at a disadvantage first. How do you get those big numbers? Perform effective, proper rotations. All the information is out there, and experience IS the best teacher. And you don't need a parser just to know what to do.
    Although, I'm normally ambivalent to these kind of debates concerning parsers, as a prior PS4 turn PC player, I can happily say I wont go back. In the case of the PC vs PS4 advantages, I can already think of few on the top of my head out of the many that plagued me. For example progging any raid content were movements are key, were always more trouble then needed be. A11s comes to mind, I'd have to be a time traveller just to dodge the directional swords, this is due to the PS4 having added lag, because its simply not optimised.

    The day I bought myself a PC, the aoes was as clear as day and didn't require me to move as preemptively, as if this was the Titan ex days. Do any match of shatter and hit the ice with 30 or more players surrounding it, you'll experience lag as if your running FF14 on a toaster. In short PS4 players have a disadvantage in the technical department.

    This can be applied to rotations as well and it could mean difference between a your gcd timing, even worse pressing ocds, double weaving etc. Transferring to the PC my dps had indeed gone up by a 50, simply because my gcds were faster and mechanics were easier to deal with, executing both with the PCs hardware lead to this improvement. In my opinion PS4 players have the inferior experience when it comes to raiding vs a PC players many benefits
    (2)
    "You can't tell me what to do, you dont pay my sub"

  5. #85
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by thegreatonemal View Post
    using your letter grade system you get a D in a primal fight your next questions are why and how the game says nothing just gives you a 4 digit number and a letter grade but hey you all cleared the fight so you must of been doing something right. Without context numbers are useless letter grades are useless its either add an FFlogs type option to go along with it or its pointless
    The game literally gives you nothing but a pat on the back regardless of if you did world first grade DPS or just paid for a carry promptly sat on the floor for the entire instance. How is this any worse? The idea behind this is to give people a hint that 'hey, perhaps you're missing a trick there', going any further than that right out of the gate is going to get people's backs up so it's just not worth it yet.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #86
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ailith-D View Post
    If they don't want the game to be "toxic" they should stop making competitive content, some people want to feel superior and they will use anything to feel that way blaming this on parsers is just stupid.
    Your point is right, but your wording is wrong. If they don't want the game to be "toxic" they should stop making social content. Social content will always have a degree of toxicity, but it is how the devs maintain the toxicity that determines content health. I would say that the absence of tools for clarity (this includes clear stat weights, learning tools, and intermediary hall as well as parsers) does more harm to the health of the game than adding parsers ever will, given that the way the devs maintain parser use is correct.
    (6)

  7. #87
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sebazy View Post
    The game literally gives you nothing but a pat on the back regardless of if you did world first grade DPS or just paid for a carry promptly sat on the floor for the entire instance. How is this any worse? The idea behind this is to give people a hint that 'hey, perhaps you're missing a trick there', going any further than that right out of the gate is going to get people's backs up so it's just not worth it yet.
    Because that missing trick as you call it only applies to 10% of the gameplay ex primals and savage raids. Your little example does nothing to help those people who want to improve because they have no idea what they could have done differently because they have no context.
    (0)

  8. #88
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by thegreatonemal View Post
    Because that missing trick as you call it only applies to 10% of the gameplay ex primals and savage raids. Your little example does nothing to help those people who want to improve because they have no idea what they could have done differently because they have no context.
    If it gives them the nudge they need to to realise that they have room to improve then that's a win in my eyes, from there it's easy enough to simply ask people or look up info.

    I guess my point is that 90% of the game can be cleared even with comically sub par play and at no point does the game even suggest that perhaps you could be playing to a higher standard if you choose. Taken in isolation this isn't really that big of a deal, but given the social and team side of things it eventually throws up issues when these fresh players come up against EX/Savage content and wonder why they are suddenly so far off the mark.

    As for having no idea what to do next, we have mentors (lol), we have FCs, we have shells, we have a significant community of raiders many of which are happy to offer up advice if asked and of course we have a multitude of people who spend their time theory crafting and cooking up guides etc. Getting advice isn't the problem, knowing that you might want to seek that advice in the first place is.

    *edit* Just to add, this wasn't nearly as big an issue back at ARR's launch when the game had a proper progression of difficulty. The level 49 and 50 instances were actually rather rough making for good practice content for Titan who in turn acted as a gatekeeper and trial of entry of sorts for both your relic weapon and the endgame aka Coil. As things are, the level 60 dungeons are actually easier than the low to mid 50s stuff. Vault is a minor bump in difficulty due to a couple of rough bosses but that's about it. The only challenging stuff is typically 8 man and forgiving enough that 1 or 2 deadweights won't prevent a clear =(
    (4)
    Last edited by Sebazy; 05-21-2017 at 02:52 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #89
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    All I will say is if there was a parser in the game people would face a cruel reality of how much dps they actually do and I'm okay with this.
    (10)

  10. #90
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Unpopular opinion warning.

    Time and again players have shown that if there's something they can lord over each other they will. If it can be used to put someone down, ostracize players, or otherwise make the overall play environment more hostile and unfriendly the playerbase will find a way to do it. Any game, not just XIV. All you have to do is look at the responses in any thread about this topic to see it. It's the reason we can't have nice things, because people can't be trusted with nice things. These imaginary players everyone's talking about who are playing incredibly poorly won't improve just because there's a way to measure your damage numerically in-game. Players who want to improve will naturally seek out discussion and practice to improve, with or without a parser.

    On top of that, many players misuse and misunderstand the data provided by these tools, or tunnel vision on DPSing at the expense of mechanics because they're chasing a meter. Not having a meter doesn't stop people from doing this either, but if there's an easily available metric with which to competitively measure yourself against your peers you'd best believe you'll see more of it. Not having a meter also doesn't stop a player from working to improve, especially given that there IS a tool in game to measure yourself against time-wise.

    Call me a cynic, but I've seen enough damage done over the years whenever players get their hands on a new shiney toy to trust that kind of thing becoming widely available.
    (12)

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