Quote Originally Posted by akaneakki View Post
You see knowing rotation is 1 thing, doing them inside a fight is another.
This is why Stone Sky Sea didn't work as a passive means of parsing. It just didn't properly reflect the real thing. Having that means to meter performance under actual battle situations does make a difference, and I certainly won't dispute that. The only thing I dispute is the ability to do so being unreachable without a parser.

After thinking on this a bit, I feel I may be a bit disconnected from the main concerns here because it's never been an issue for me personally. I'm showing my age a bit, but I'm from a time when games didn't have tutorials or in-depth add-ons; we just figured stuff out. Pure trial and error. Repetition. Owing to that, there's a LOT of behind the scenes things I grew accustomed to doing to effectively learn while minimizing mistakes or low performance. That definitely doesn't mean I've always done it right, but when I did it right, however fast or slow I became able to do so, I did so without parsing. It's nice to have, and I'd like to have it. But I don't NEED to have it. Though reflecting on this topic a bit, I can only speak for myself in that regard.