But the only way you're aware of a proper rotation is because the PC players have parsed it to know it's the best rotation.You said we're at a disadvantage and I say we aren't. Especially when you consider that parsers are still technically against the TOS. Doesn't mean anything at this point since usage is so widespread and KNOWN, but my bigger point is that if 2 equally geared players - PC and PS4 - perform the same rotation with the same timing and technical expertise, the PC player isn't going to somehow magically do it better simply for using, or even having access to a parser.
PC players have an advantage, which means that console players are at a disadvantage.
LOL when Yoshi tried to walk out of the room and they weren't done with the question. Me personally as a ps4 player, I'd love to see my numbers whenever I so please just to see what I put out on a regular.
Sadly this horse has been beaten to death and I honestly doubt they will ever add it. Harassment will always be the main reason why it will never be added. Like it or not we don't NEED parsers to know what we are doing and if all it'll do is add a tiny bit of convience for some, and a crap ton of harassment for others, why would they bother?
When they fix the skill bloat there will be no need. Rotations will be simple to where if you need a parser then something is probably wrong.
I totally disagree , I actually went from pc to ps4 when I had just started to see my numbers and I personally feel lost and will be switching back to pc. For a tank it helps me know how much keepin stance on for so long effects my damage, as a healer it lets me know how much dps im puttin out helping the team. SE refusal to not allow them is a disservice to the game in my opinion seeing those numbers climb is motivation. Not seeing them like being on ps4 you could be hittin 12k crits and literally only be doing 800 dps it really sucks how strongly the devs are against a tool that is so helpful
And grossly overstating the positive impact of a parser.
I don't recollect that at all. I do remember talk of possibly supporting add-ons, which isn't the same thing.
Last edited by Kosmos992k; 05-20-2017 at 06:33 AM.
So you're saying the rotation I figured out for myself well before I saw one of the first MCHs guides and said "Hey this is basically what I already do!" was due to a PC player parsing me and telling me that's how it was done?
To be fair, that's perhaps a rare and unusual case. But the fact remains that it's becoming an accepted idea, "I'm at a disadvantage because I can't parse" and that's just self-defeating. Yes, they help. Yes, a lot of established rotations are borne from people parsing. But as far as ability to play and figure things out on your own, regardless of what you play on? Parser or not, that's something people should be able to do at the most basic level. Seriously.
Would I parse if I could? Yeah, probably. Am I a terrible and incapable player at such a huge disadvantage because I can't? Ha! No.
I don't see how, however minor, the lack of a helpful tool wouldn't be a disadvantage. You have a metric that, at the end of a series of practice or theorycraft test rotations, can tell you which is superior. That contributes to mastery.You said we're at a disadvantage and I say we aren't. Especially when you consider that parsers are still technically against the TOS. Doesn't mean anything at this point since usage is so widespread and KNOWN, but my bigger point is that if 2 equally geared players - PC and PS4 - perform the same rotation with the same timing and technical expertise, the PC player isn't going to somehow magically do it better simply for using, or even having access to a parser.
Now if there's perhaps some mechanical or game-based limiting factor that perhaps prevents a console player from doing exactly what the PC player does, despite an equally matched level of capability and effort, THEN that's an issue. But while I don't discourage wanting to find ways to perform better, I'm also not subscribing to the idea that I'm at a disadvantage purely for what I choose to play on. Not after how hard I know I work to perform well.
Admittedly, a relative potency parser with crit rate factored across all hits would provide more usefully consistent results, but the parser is still a valuable tool, less for watching the numbers in real time as seeing what came out best and providing a basis for analysis and improvement. Yes, the basic advantage of parsing is trial-and-error work, which is less time-efficient than simply looking up a guide and following its timings and priority systems, but the work done there informs many of the considerations I think you'd agree are highly useful, and mitigating the chance of flawed assumptions therein.
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