The problem with parsers is people don't read them correctly. And in many ways it can promote bad play.
I've seen warriors spam butchers block as off tank because it's there highest damage move and if they rotate eye and path there dps parse will be lower.
That then pushes other tanks into there lower potency enmity combos and results in lower raid wide dps. Just cos one player in the group is trying to parse higher.
There's also the fact that often a lot of your potential dps isn't really your dps. So it becomes hard to gauge it. Other party members buffs and stuff. Ast cards. Drg piercing buffs storms eye trick attack all that stuff.
So in the end seeing how much dps you did at the end of a fight wouldn't really be that helpful. You.might have done several hundred dps more or less than your previous run simply because of a different party make up.. so seeing personal numbers wouldn't really help at all,
This is where sss does actually work. Because it's a lot more consistent. If you smash that dummy faster and faster each time then you know for sure your getting better..
In a content fight though if your numbers are higher than your last run it's very possible that you actually played worse. You just had a better party composition that padded your numbers.
The main reason I don't want to see an in game parser is because I don't trust many players to actual interpret the numbers correctly. Hell still so many people think they're the best dps just because there number 2 on the enmity list.
This is why I don't trust parses or FFlogs when read by other people. Parses and even FFlogs information can be padded; giving false information that the player is good when they are not.
Last edited by NanaWiloh; 05-20-2017 at 05:26 PM.
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