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  1. #51
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Xlantaa View Post
    What I don't understand is the fact that you need show everyone
    Quote Originally Posted by Sebazy View Post
    If it's a personal parser only, what's the issue here? If you don't like it, just ignore it.
    Precisely why I suggest it should be personal only at least for now. Once people come round the benefits of it and realise that hey, it's not automatically going to turn expert into a war zone then perhaps some form of group parsing for premades and such could be considered.

    Whilst this is something I'd absolutely love, realistically, I think Yoshida would be more likely to go with a better take on the SSS concept, I made a fairly big post about this a year or so back. The gist of it was to have a DPS dummy mini game in the Gold Saucer akin to SSS but that actually threw mechanics at you (with the idea that failing these would stun you rather than hurt you ofc). That would be a more palatable first step, no ones going to complain about more stuff in the gold saucer and unlike SSS, it'll actually have an incentive for people to play about with it.

    http://forum.square-enix.com/ffxiv/t...parser-problem

    Looking back it, rather than figuring out a weighted scale for player DPS vs iLvl, a simple Potency per Second rating for each class would be a much easier way of scoring this whilst also keeping the regular DPS visible so people can feel the effects of their gear upgrades over time.
    (1)
    Last edited by Sebazy; 05-20-2017 at 07:01 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #52
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The problem with parsers is people don't read them correctly. And in many ways it can promote bad play.

    I've seen warriors spam butchers block as off tank because it's there highest damage move and if they rotate eye and path there dps parse will be lower.

    That then pushes other tanks into there lower potency enmity combos and results in lower raid wide dps. Just cos one player in the group is trying to parse higher.

    There's also the fact that often a lot of your potential dps isn't really your dps. So it becomes hard to gauge it. Other party members buffs and stuff. Ast cards. Drg piercing buffs storms eye trick attack all that stuff.

    So in the end seeing how much dps you did at the end of a fight wouldn't really be that helpful. You.might have done several hundred dps more or less than your previous run simply because of a different party make up.. so seeing personal numbers wouldn't really help at all,

    This is where sss does actually work. Because it's a lot more consistent. If you smash that dummy faster and faster each time then you know for sure your getting better..

    In a content fight though if your numbers are higher than your last run it's very possible that you actually played worse. You just had a better party composition that padded your numbers.

    The main reason I don't want to see an in game parser is because I don't trust many players to actual interpret the numbers correctly. Hell still so many people think they're the best dps just because there number 2 on the enmity list.
    (3)
    Last edited by Dzian; 05-20-2017 at 07:19 AM.

  3. #53
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sebazy View Post
    Precisely why I suggest it should be personal only at least for now. Once people come round the benefits of it and realise that hey, it's not automatically going to turn expert into a war zone then perhaps some form of group parsing for premades and such could be considered.
    Whilst this is something I'd absolutely love, realistically, I think Yoshida would be more likely to go with a better take on the SSS concept, I made a fairly big post about this a year or so back. The gist of it was to have a DPS dummy mini game in the Gold Saucer akin to SSS but that actually threw mechanics at you (with the idea that failing these would stun you rather than hurt you ofc). That would be a more palatable first step, no ones going to complain about more stuff in the gold saucer and unlike SSS, it'll actually have an incentive for people to play about with it.

    http://forum.square-enix.com/ffxiv/t...parser-problem

    Looking back it, rather than figuring out a weighted scale for player DPS vs iLvl, a simple Potency per Second rating for each class would be a much easier way of scoring this whilst also keeping the regular DPS visible so people can feel the effects of their gear upgrades over time.
    Personal parser is ok. As I said, personal parser shouldn't be a problem, always it is keep in privacy and people don't demand see other players numbers. My problem is get better rewards for it. Nothing more. Only few choosen players will get more tokens, or special items or whatever just for being good.

    Also, what is considered good? The standard of the community is not the standard of the developers. Let's say 3000 DPS is the maximun output possible, for example. A player do 2900 in a dungeon, and he get S rank, but other player do 2500 and get S too. Developers consider 2500 as S because is very good, but players will start complain that S rank should be 2900-3000, and not 2500, because they consider 2500 to low. Then the minimun is 1500 DPS, something like C rank, and SE say that 2000 DPS is A rank or something. Then complaints again. "it is too low", and a 2000 DPS player should get 0 reward.

    Standards are difficult to set. Every player has different vision. For me a player capable of deal 2000 DPS is already a very good player for me, for example, but others can say he suck. SE can put some standard values, but community will complain because they have his own.
    (2)

  4. #54
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Venjenz View Post
    ...
    I said personal/self parser. What are you going to do? Harass yourself? Nobody needs to know anything but you. To be honest though, pc players already know exactly what you are parsing, even without your consent.
    (3)

  5. 05-20-2017 09:08 AM

  6. #55
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Centershock View Post
    ...
    I have ps4 playing friends, many actually. They cant use the outside sources. To me, this makes it more unfair than add an in game parse. At least if it were in game, we would all have access to it.
    (1)

  7. #56
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xlantaa View Post
    Personal parser is ok. As I said, personal parser shouldn't be a problem, always it is keep in privacy and people don't demand see other players numbers. My problem is get better rewards for it. Nothing more. Only few choosen players will get more tokens, or special items or whatever just for being good.
    As far as rewards go, you dont get rewarded by the community. Its not like commends. Its a game system. If you do well you ALWAYS get rewards. That means nobody is left out. Everyone can attain all rewards. Just like tomestones that get passed out after each endgame duty. If you cant play well. Thats what the parser is for. To help you become "good."
    (0)
    Last edited by xJimmehx; 05-20-2017 at 09:21 AM.

  8. #57
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by xJimmehx View Post
    I said personal/self parser. What are you going to do? Harass yourself?
    I actually like that idea. You know there are some people out there that constantly talk to themselves, with or without even noticing it, and I do not speak about people that are ill. Pretty sure all of us have been at that point once, walking down the street or throughout the office and talking to ourselves. Anyways, it would make it much more interesting if we could harass ourselves lol.

    But back being on topic, I don't mind either, personal or as we currently have it. However I think that more punishment needs to be done, in cases of people abusing that function. Or someone should make sure that if implemented, people actually know how to read the parser correctly before getting all railed up and chatting someone to death
    (2)

  9. #58
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Xlantaa View Post
    Standards are difficult to set. Every player has different vision. For me a player capable of deal 2000 DPS is already a very good player for me, for example, but others can say he suck. SE can put some standard values, but community will complain because they have his own.
    But SE still does this for already 3 years. They are called DPS checks and enrage timer.
    (1)

  10. #59
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,445
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Dzian View Post
    The problem with parsers is people don't read them correctly. And in many ways it can promote bad play.

    I've seen warriors spam butchers block as off tank because it's there highest damage move and if they rotate eye and path there dps parse will be lower.

    That then pushes other tanks into there lower potency enmity combos and results in lower raid wide dps. Just cos one player in the group is trying to parse higher.

    There's also the fact that often a lot of your potential dps isn't really your dps. So it becomes hard to gauge it. Other party members buffs and stuff. Ast cards. Drg piercing buffs storms eye trick attack all that stuff.

    So in the end seeing how much dps you did at the end of a fight wouldn't really be that helpful. You.might have done several hundred dps more or less than your previous run simply because of a different party make up.. so seeing personal numbers wouldn't really help at all,

    This is where sss does actually work. Because it's a lot more consistent. If you smash that dummy faster and faster each time then you know for sure your getting better..

    In a content fight though if your numbers are higher than your last run it's very possible that you actually played worse. You just had a better party composition that padded your numbers.

    The main reason I don't want to see an in game parser is because I don't trust many players to actual interpret the numbers correctly. Hell still so many people think they're the best dps just because there number 2 on the enmity list.

    This is why I don't trust parses or FFlogs when read by other people. Parses and even FFlogs information can be padded; giving false information that the player is good when they are not.
    (0)
    Last edited by NanaWiloh; 05-20-2017 at 05:26 PM.

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