Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 74 of 74
  1. #71
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    Quote Originally Posted by Averax View Post
    They don't need to trim it, but they could increase the XP given per quest so that you're always ahead of the game. I haven't leveled a new character since ARR, but i assume that there's still that awful slog where each quest is separated by 1-2 levels until 46, then it's that 3 level gap. It was really bad with the HW MSQ.

    -Reach required level
    -Do fetch quest
    -Be two levels below the next requited level, grind the one dungeon 10 times or burn through all your side quests to maybe get up to the needed level.

    That was not fun.
    They've done... something. Maybe it was the addition of more Roulettes. Maybe the XP-boosting ring that's good to L30. More.

    I *am* coming back up through the MSQ again, from the bottom, right now -

    (and it's taken me 4.5 months to get to L54 and Sohm Al)

    And I've done it by doing the class quests; job quests; MSQ; Hunting Log; GC Hunting Log; and Aether Currents.

    I did get stuck once, at L44, but pushed through with just a few runs of Leveling Roulette and haven't needed to take any other quests since.

    I caught myself grinding FATES in Costa once, out of old habit, but stopped and recommitted to doing only the above list. So far, so good.

    But Mother of Chrome, there really is a LOT of story - and time-wasting sillyquests! As a *returning* player, I would pay for a jump potion which would have let me skip the 2.0 content, without a second thought. And, I would do the same, if I wanted to make alts.
    (2)
    Last edited by CatStarPrime; 05-20-2017 at 10:24 AM.

  2. #72
    Player
    Hitsuzen's Avatar
    Join Date
    Dec 2016
    Posts
    175
    Character
    Aoshi Firedancer
    World
    Faerie
    Main Class
    Paladin Lv 80
    As like a 5 month player I really don't want jump potions either.
    (1)

  3. #73
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Jump potions aren't compulsory and they people will still be able to do old content. Most of the time in dungeons on the DF your running with max lvl players running roulettes already. The game also prioritizes so groups are formed first around people running a place for their first time.

    The Jump potion is only for people who don't want to do that old content and want to skip. It isn't going to be for everyone.
    (0)

  4. #74
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by hijifa View Post
    Player skill dropping? It would be nice if SE implements more tutorials for players, ranging to even very difficult ones to clear. Honestly Hall of the Novice is awesome when i first played it, but too basic for harder content. Make a more advanced version
    I think this was suggested and he was like "nah we can't tell them they're doing stuff wrong" lol.

    https://www.reddit.com/r/ffxiv/comme...r_nas/d9zk0pm/

    -Some of the Devs have suggested a "Hall of the Intermediate" that goes over basic skill rotations and such, fit for people going to EX primals. At first Yoshida was thinking no, because it would be telling players "If you're not good, its bad" but recently he's warmed up to the idea a little bit.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8

Tags for this Thread