Exactly, you just pointed out the things about XI items I hated the most. Benefits should be visible and easily manageable.I love this idea, I just have some things to add if they do choose to implement this. These are things that I did NOT like about the XI system.
1. Do not make it a hidden effect. I understand that some hidden effects are cool to have, but for something like this, it's rather unnecessary.
2. Do not make the player jump through hoops in order to get the benefit. Remember how moghancements worked in XI? (Probably not, because a lot of people didn't...) Don't do that. I don't want to have to buy a whole bunch of other furniture of the same element with less elemental strength than the guild furniture just to get the best enhancement.
My third suggestion is actually something XI did right, and I'd like to see in XIV.
3. Make some other way to get guild marks (guild tasks come to mind...) because once you're 50, doing more repetitive locals for a chance at guild marks is not something that anyone wants to do. Locals aren't so bad if your 40~50s that give guild marks are in town, but... well I'm looking at YOU Alchemy (Broken Water + Bluefog).
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