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  1. #1
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50

    Purpose of HQ dyes after 1.20?

    If my memory serves me right...

    now we know that dyeing will be an auto success,
    with the quality status of the gear unchanged.

    What will be the purpose of the HQ dyes in game?
    Will there be a more uber color using them to dye or something?
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    According to everything they've revealed so far, none.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    hopefully they are eliminated to make for inv room
    (1)

  4. #4
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Well, considering the dying process still appears to be a synth, the +3 dyes still serve the same purpose as before, which is to provide more initial quality/durability.
    (0)

  5. 12-09-2011 12:24 PM

  6. #5
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Well, crap. I'd been holding onto my HQ dyes in hopes that they'd be worth something later...
    (0)