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  1. #41
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by savageink View Post
    Come to Mal, we have pie.
    But eww, Malboros have bad breath!
    (2)

  2. #42
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Oaken View Post
    I wouldn't call a server where there actually appears to be people playing the game at various times of day "OVERPOPULATED," especially compared to servers that are actual dead ghost towns [i.e. - run around Limnsa and enjoy spotting 5-6 people, tops]. Forcing players to pick between friends and dividing players is poor policy that will ultimately result in subscription loss.
    Servers with half your population are ~there actually appears to be people playing the game at various times of day~. When it's so populated that its active population could sustain like 3 other very populated, healthy servers, that isn't okay. And Balmung/Gilgamesh are auto-locked constantly due to online players. Therefore, they're overpopulated. By the dev's and by anyone who actually stops to think about it's standards.
    (16)
    Last edited by Keydah; 05-18-2017 at 09:31 AM.
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  3. #43
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,477
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by AxlStream View Post
    I can't imagine why you'd think having an increased fee for subscription and transfers be a good idea. Why would the guy on Balmung would pay more than my Faerie subscription? Maintenance isn't more expensive, most of it is highly likely to be automated anyways. They're already adding incentives according to their announcement. We just don't have any details as to how much and what exactly it means. Your only good suggestion is #5 which would need to be backed up with free transfers to make sure a hardcore raider on Balmung could bail to a more like-minded server and vice-versa.
    In theory SE already has a double standard pricing structure. Not all players that meet the in game requirements can enjoy the same in game features. Actually cause by the over population due to assets available.
    (1)

  4. #44
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    According to the graph posted higher in this thread, you can clearly see that Balmung was at 26k or so "active" players for the month of March. Balmung is anywhere from two to SIX times larger than the other servers. That's the definition of Overpopulated for you.
    (14)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  5. #45
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Oaken View Post
    Again, these are relatively minor disruptions to gameplay and impact a handful of hardcore PVE players. These minor disruptions pale in comparison to the very real threat of fragmenting the FFXIV community across many small servers and turning the game into a quasi-single player experience, which will cause subscribers to lose interest.

    SE could support high population servers or implement actions similar to those discussed in the OP to mitigate population problems.
    Do you know what would need to go into re-design the game to accommodate your desires from it's current standards?

    Also:


    That's a lot of only 5 people. That's only the aetheryte, too.
    (9)
    Last edited by JunseiKei; 05-18-2017 at 09:34 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #46
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Moonlite View Post
    In theory SE already has a double standard pricing structure. Not all players that meet the in game requirements can enjoy the same in game features. Actually cause by the over population due to assets available.
    Are you referring to the MogStation services like retainers and such? I see those as a sort of on-demand feature. Some may feel like 2 retainers are just not enough but others (like me) are satisfied. It all depends on perspective and what you get out of them.
    (1)

  7. #47
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    How about no? Others servers need players also instead of everyone thinking they all need to go to the same server.
    (17)

  8. #48
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Oaken View Post
    The solution should not be to boost the populations of dead servers (which will remain sparse and dead -- see post above for detrimental effects), but to merge small population servers and devote resources to sustain high population servers. SE has the assets to do this, and if they do not, should simply raise subscription prices.
    I agree that some of the smallest servers could benefit from a merge, but you seem to be glossing over the midpop servers. Aether is not just "ghost towns + Balmung". With the temp lock + 4.0's launch, those mid population servers will fill in and hopefully even out some of the data center's lopsidedness.
    (3)

  9. #49
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zojha View Post
    But eww, Malboros have bad breath!
    It's the pie.

    On the bright side, once you have some you will never notice.
    (1)

  10. #50
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Simple: put Balmung and Gilgamesh on their own server tree, then put Bahamut, Mandragora, Chocobo, and Shinryu on their own as well.

    That gives all 5 servers more room, since it'll just be those together on those groups.
    (1)

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