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  1. #1
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    Quote Originally Posted by Shurrikhan View Post
    Do you consider each second in which you hold down W to be a separate action? Why would Full Thrust combo then be any different when there is no viable reason by which to end that combo early? Why does it deserve 3 buttons while 'forward movement' gets only one? .
    Why?....

    Because "W" or walk, or movement is one continuous motion.

    Not only is it a continuous motion, its only one motion/action. Your character is walking.

    What youre trying to imply is Impulse Drive, Disembowel, and Chaos Thrust for example, are all one action, when they are not. They are different actions, with different animations, executing different outcomes.

    If they were to change combos into just "attacks" like I said, they would need to add more elements to the combat.

    Again, referring to 1.0, when performing simple "attacks" you had an attack button, that you pressed over and over. What youre asking for, and Yoshida *removed* the attack button in 1.x and change it to "auto attack." Which is what we have now.

    The reason is, its auto attack, is because its one continuous, repetitive motion, very much like your walk example.




    Again, reducing combat, into just pressing attack, without adding a vast array of other elements to the combat system, would make for a very boring meaningless game, just with flashy animations... Mind you, which people already complain about.



    So I stand my ground, that they should not implement an even more simplistic combat system.
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  2. #2
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    Quote Originally Posted by Daniolaut View Post
    Why?....

    Because "W" or walk, or movement is one continuous motion.

    Not only is it a continuous motion, its only one motion/action. Your character is walking.

    ...They are different actions, with different animations, executing different outcomes. ...
    To even further expound, movement is "complex" in this game, as Left, Right, Back, and Forward are all *different* actions, resulting in different outcomes.

    If you *move* the wrong way, when there is an incoming attack, you are penalized, by taking damage.

    In the same way, if you press the wrong button in your combo, you are penalized, by a lower damage outcome.....


    So, movment, forward, is one button, and movement to the right is a complete separate button, with a different outcome, thus.....


    they cannot, nor should not be one button.
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  3. #3
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    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daniolaut View Post
    and movement to the right is a complete separate button, with a different outcome, thus.....

    they cannot, nor should not be one button.
    And yet at no point in the process of moving 'down' the Full Thrust (+1) line can you ever apply anything 'up' the Chaos Thrust (+1) line, nor can you viably self-buff or open-DoT until its completion. And you certainly can't use multiple of the four choices simultaneously.

    So why should any of those four decisions require any more than one key? There is no advantage to spending those extra 6 button slots on it.

    Again, I would PREFER that there were such an advantage. I would prefer to have 10 actual, separate weaponskills, not just 4.
    But as long as we do not, why purposely bloat the bars, capping out the amount of actual decisions we have available to us all the sooner?
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